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文章目录
目录
前言
Pygame是一个跨平台Python库,Pygame 作者是 Pete Shinners, 协议为 GNU Lesser General Public License。
包含图像、声音。建立在SDL基础上,允许实时电子游戏研发而无需被低级语言(如机器语言和汇编语言)束缚。基于这样一个设想,所有需要的游戏功能和理念都(主要是图像方面)都完全简化为游戏逻辑本身,所有的资源结构都可以由高级语言提供,如Python。
Pygame 原为代替突然停止的 pySDL
一、pygame基础框架小目标
-
一个可以关闭的空白窗体
# 导入pygame模块
import pygame
# 导入sys模块
import sys
# 初始化pygame
pygame.init()
# 设置pygame的画布大小为600,500
pygame.display.set_mode((600,500))
# 循环 用于一直显示
while True:
# 检测事件 用于点击关闭按钮
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# 更新画布
pygame.display.flip()
-
使用精灵显示背景, 背景的循环展示
import pygame
import sys
class BaseSprite(pygame.sprite.Sprite):
def __init__(self,name):
super().__init__()
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
def update(self):
pass
class BgSprite(BaseSprite):
def __init__(self,name,topleft):
super().__init__(name)
self.rect.topleft = topleft
def update(self):
self.rect.top += 7
if self.rect.top >= 600:
self.rect.top = -600
class BgManage():
def __init__(self,gm):
self.gm = gm
self.bg_group = pygame.sprite.Group()
self.bg_sprite = BgSprite('img/bg.png',(0,0))
self.bg_sprite = BgSprite('img/bg.png', (0, -200))
self.bg_sprite.add(self.bg_group)
def update(self):
self.bg_group.update()
self.bg_group.draw(self.gm.screen)
class PlayerSprite(BaseSprite):
def __init__(self,name,center):
super().__init__(name)
self.rect.center = center
def update(self):
event = pygame.key.get_pressed()
if event[pygame.K_LEFT]:
self.rect.left -= 1
if event[pygame.K_RIGHT]:
self.rect.left += 1
if event[pygame.K_UP]:
self.rect.top -= 1
if event[pygame.K_DOWN]:
self.rect.top += 1
class PlayerManage():
def __init__(self,gm):
self.gm = gm
self.player_group = pygame.sprite.Group()
self.player_sprite = PlayerSprite('img/飞船.png', (50,50))
self.player_sprite.add(self.player_group)
def update(self):
self.player_group.update()
self.player_group.draw(self.gm.screen)
class GameManage():
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((400,600))
self.title = pygame.display.set_caption('飞机大战')
self.bg_manage = BgManage(self)
self.player_manage = PlayerManage(self)
def run(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
self.bg_manage.update()
self.player_manage.update()
pygame.display.flip()
gm = GameManage()
gm.run()
-
使用精灵玩家,玩家可以移动
-
import pygame import sys class BaseSprite(pygame.sprite.Sprite): def __init__(self,name): super().__init__() self.image = pygame.image.load(name) self.rect = self.image.get_rect() def update(self): pass class BgSprite(BaseSprite): def __init__(self,name,topleft): super().__init__(name) self.rect.topleft = topleft def update(self): pass class PlayerSprite(BaseSprite): def __init__(self,name,center): super().__init__(name) self.rect.center = center def update(self): event = pygame.key.get_pressed() if event[pygame.K_LEFT]: self.rect.left -= 1 if event[pygame.K_RIGHT]: self.rect.left += 1 if event[pygame.K_UP]: self.rect.top -= 1 if event[pygame.K_DOWN]: self.rect.top += 1 class PlayerManage(): def __init__(self,gm): self.gm = gm self.player_group = pygame.sprite.Group() self.player_sprite = PlayerSprite('img/飞船.png', (50,50)) self.player_sprite.add(self.player_group) def update(self): self.player_group.update() self.player_group.draw(self.gm.screen) class BgManage(): def __init__(self,gm): self.gm = gm self.bg_group = pygame.sprite.Group() self.bg_sprite = BgSprite('img/bg.png',(0,0)) self.bg_sprite.add(self.bg_group) def update(self): self.bg_group.update() self.bg_group.draw(self.gm.screen) class GameManage(): def __init__(self): pygame.init() self.screen = pygame.display.set_mode((400,600)) self.title = pygame.display.set_caption('飞机大战') self.bg_manage = BgManage(self) self.player_manage = PlayerManage(self) def run(self): while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() self.bg_manage.update() self.player_manage.update() pygame.display.flip() gm = GameManage() gm.run()
-
使用精灵显示道具,玩家与道具碰撞检测
import pygame
import sys
class BaseSprite(pygame.sprite.Sprite):
def __init__(self,name):
super().__init__()
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
def update(self):
pass
class BulletSprite(BaseSprite):
def __init__(self,name,center):
super().__init__(name)
def update(self):
pass
class BulletManage():
def __init__(self):
self.bullet_group = pygame.sprite.Group()
self.bullet_manage = BulletSprite('img/炸弹.png', )
self.bullet_manage.add(self.bullet_group)
# 设置敌人精灵
class Enemy_Sprite(BaseSprite):
def __init__(self,name,center):
super().__init__(name)
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
self.rect.center = center
def update(self):
pass
class Enemy_Manage():
def __init__(self,gm):
self.gm = gm
self.enemy_group = pygame.sprite.Group()
Enemy_Sprite('img/炸弹.png',(20,40)).add(self.enemy_group)
Enemy_Sprite('img/飞机.png',(300,20)).add(self.enemy_group)
Enemy_Sprite('img/火箭_面.png',(300,400)).add(self.enemy_group)
def update(self):
self.enemy_group.update()
self.enemy_group.draw(self.gm.screen)
class ShipSprite(BaseSprite):
def __init__(self,name,center):
super().__init__(name)
self.rect.center = center
def update(self):
impress_key = pygame.key.get_pressed()
if impress_key[pygame.K_LEFT] and self.rect.left >= 0:
self.rect.left -= 1
if impress_key[pygame.K_RIGHT] and self.rect.right <= 400:
self.rect.left += 1
if impress_key[pygame.K_UP] and self.rect.top >= 0:
self.rect.top -= 1
if impress_key[pygame.K_DOWN] and self.rect.top <= 550:
self.rect.top += 1
class BgSprite(BaseSprite):
def __init__(self,name,topleft):
super().__init__(name)
self.rect.topleft = topleft
def update(self):
pass
class ShipManage():
def __init__(self,gm):
self.gm = gm
self.ship_group = pygame.sprite.Group()
self.ship_sprite = ShipSprite('img/飞机.png',(200,550))
self.ship_sprite.add(self.ship_group)
def update(self):
self.ship_group.update()
self.ship_group.draw(self.gm.screen)
class BgManage():
def __init__(self,gm):
self.gm = gm
self.bg_group = pygame.sprite.Group()
self.bg_sprite = BgSprite('img/bg.png',(0,0))
self.bg_sprite.add(self.bg_group)
def update(self):
self.bg_group.update()
self.bg_group.draw(self.gm.screen)
class GameManage():
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((400,600))
self.title = pygame.display.set_caption('飞机大战')
self.bg_manage = BgManage(self)
self.ship_manage = ShipManage(self)
self.emeny_manage = Enemy_Manage(self)
def check_event(self):
pygame.sprite.groupcollide(self.ship_manage.ship_group,self.emeny_manage.enemy_group,False,True)
def run(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
self.bg_manage.update()
self.ship_manage.update()
self.emeny_manage.update()
self.check_event()
pygame.display.flip()
gm = GameManage()
gm.run()
-
UI的使用 (字体,鼠标点击检测)
import pygame
import sys
class BaseSprite(pygame.sprite.Sprite):
def __init__(self,name):
super().__init__()
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
def update(self):
pass
class BulletSprite(BaseSprite):
def __init__(self,name,center):
super().__init__(name)
def update(self):
pass
class BulletManage():
def __init__(self):
self.bullet_group = pygame.sprite.Group()
self.bullet_manage = BulletSprite('img/炸弹.png', )
self.bullet_manage.add(self.bullet_group)
class Text:
def __init__(self, gm):
self.gm = gm
self.score = pygame.font.Font('font/simkai.ttf', 32)
self.a = self.score.render('score1', True, 'red')
def update(self):
self.gm.screen.blit(self.a,(40,40))
# 设置敌人精灵
class Enemy_Sprite(BaseSprite):
def __init__(self,name,center):
super().__init__(name)
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
self.rect.center = center
def update(self):
pass
class Enemy_Manage():
def __init__(self,gm):
self.gm = gm
self.enemy_group = pygame.sprite.Group()
self.a = Enemy_Sprite('img/炸弹.png',(20,40))
self.a.add(self.enemy_group)
Enemy_Sprite('img/飞机.png',(300,20)).add(self.enemy_group)
Enemy_Sprite('img/火箭_面.png',(300,400)).add(self.enemy_group)
def update(self):
self.enemy_group.update()
self.enemy_group.draw(self.gm.screen)
# class Click_Sprite(BaseSprite):
# def __init__(self,name,center):
# super().__init__(name)
# self.image = pygame.image.load(name)
# self.rect = self.image.get_rect()
# self.rect.center = center
#
# def update(self):
# pass
#
# class Click_Manage():
# def __init__(self,gm):
# self.gm = gm
# self.chick
class ShipSprite(BaseSprite):
def __init__(self,name,center):
super().__init__(name)
self.rect.center = center
def update(self):
impress_key = pygame.key.get_pressed()
if impress_key[pygame.K_LEFT] and self.rect.left >= 0:
self.rect.left -= 1
if impress_key[pygame.K_RIGHT] and self.rect.right <= 400:
self.rect.left += 1
if impress_key[pygame.K_UP] and self.rect.top >= 0:
self.rect.top -= 1
if impress_key[pygame.K_DOWN] and self.rect.top <= 550:
self.rect.top += 1
class BgSprite(BaseSprite):
def __init__(self,name,topleft):
super().__init__(name)
self.rect.topleft = topleft
def update(self):
pass
class ShipManage():
def __init__(self,gm):
self.gm = gm
self.ship_group = pygame.sprite.Group()
self.ship_sprite = ShipSprite('img/飞机.png',(200,550))
self.ship_sprite.add(self.ship_group)
def update(self):
self.ship_group.update()
self.ship_group.draw(self.gm.screen)
class BgManage():
def __init__(self,gm):
self.gm = gm
self.bg_group = pygame.sprite.Group()
self.bg_sprite = BgSprite('img/bg.png',(0,0))
self.bg_sprite.add(self.bg_group)
def update(self):
self.bg_group.update()
self.bg_group.draw(self.gm.screen)
class GameManage():
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((400,600))
self.title = pygame.display.set_caption('飞机大战')
self.bg_manage = BgManage(self)
self.ship_manage = ShipManage(self)
self.emeny_manage = Enemy_Manage(self)
self.text_manage = Text(self)
def check_event(self):
pygame.sprite.groupcollide(self.ship_manage.ship_group,self.emeny_manage.enemy_group,False,True)
def run(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if pygame.mouse.get_pressed()[0]:
if self.emeny_manage.a.rect.collidepoint(pygame.mouse.get_pos()):
print('da')
self.bg_manage.update()
self.ship_manage.update()
self.emeny_manage.update()
self.text_manage.update()
self.check_event()
pygame.display.flip()
gm = GameManage()
gm.run()
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