【C语言】实现三字棋小游戏

文章目录

创建三个文件:

game.h实现函数的声明
game.c实现游戏逻辑
test.c实现游戏框架

game.h

#pragma once

#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

//初始化
void InitBoard(char board[ROW][COL], int row, int col);

//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col);

//下棋
//玩家下棋---'*'
void player_move(char board[ROW][COL], int row, int col);

//电脑下棋---'#'
void computer_move(char board[ROW][COL], int row, int col);

//判断输赢
//玩家赢---返回'*'
//电脑赢---返回'#'
//平局---返回'D'
//继续---返回'C'
char is_win(char board[ROW][COL], int row, int col);

game.c

#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

void PrintBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
		}
		printf("\n");
	}
}

void player_move(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("玩家下棋:");
	while (1)
	{
		scanf("%d %d", &i, &j);
		if (i >= 1 && i <= row && j >= 1 && j <= col)
		{
			if (board[i - 1][j - 1] == ' ')
			{
				board[i - 1][j - 1] = '*';
				break;
			}
			else
				printf("坐标被占用,请重新输入\n");
		}
		else
		{
			printf("坐标非法,请重新输入\n");
		}
	}
}

void computer_move(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("电脑下棋:\n");
	while (1)
	{
		i = rand() % ROW;
		j = rand() % COL;
		if (board[i][j] == ' ')
		{
			board[i][j] = '#';
			break;
		}
	}
}

int is_full(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

char is_win(char board[ROW][COL], int row, int col)
{

	int i = 0;
	//三行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[1][1];
		}
	}
	//三列
	for (i = 0; i < row; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
		{
			return board[1][1];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//判断平局
	int ret = is_full(board, row, col);
	if (ret == 1)
		return 'D';
	
	//继续
	return 'C';
}

test.c

#include "game.h"

void menu()
{
	printf("**************************\n");
	printf("******  1 . play   *******\n");
	printf("******  0 . exit   *******\n");
	printf("**************************\n");
}

void game()
{
	//初始化
	char board[ROW][COL] = { 0 };
	InitBoard(board, ROW, COL);
	//打印棋盘
	PrintBoard(board, ROW, COL);
	//下棋
	char ret = 0;
	while (1)
	{
		//玩家下棋---'*'
		player_move(board, ROW, COL);
		PrintBoard(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}

		//电脑下棋---'#'
		computer_move(board, ROW, COL);
		PrintBoard(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if(ret == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
}

void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出程序\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while (input);
}

int main()
{
	test();

	return 0;
}
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