创建三个文件:
game.h实现函数的声明
game.c实现游戏逻辑
test.c实现游戏框架
game.h
#pragma once
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//初始化
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col);
//下棋
//玩家下棋---'*'
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋---'#'
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
//玩家赢---返回'*'
//电脑赢---返回'#'
//平局---返回'D'
//继续---返回'C'
char is_win(char board[ROW][COL], int row, int col);
game.c
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void PrintBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf("玩家下棋:");
while (1)
{
scanf("%d %d", &i, &j);
if (i >= 1 && i <= row && j >= 1 && j <= col)
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
printf("坐标被占用,请重新输入\n");
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf("电脑下棋:\n");
while (1)
{
i = rand() % ROW;
j = rand() % COL;
if (board[i][j] == ' ')
{
board[i][j] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[1][1];
}
}
//三列
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][1];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
int ret = is_full(board, row, col);
if (ret == 1)
return 'D';
//继续
return 'C';
}
test.c
#include "game.h"
void menu()
{
printf("**************************\n");
printf("****** 1 . play *******\n");
printf("****** 0 . exit *******\n");
printf("**************************\n");
}
void game()
{
//初始化
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
//打印棋盘
PrintBoard(board, ROW, COL);
//下棋
char ret = 0;
while (1)
{
//玩家下棋---'*'
player_move(board, ROW, COL);
PrintBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋---'#'
computer_move(board, ROW, COL);
PrintBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if(ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出程序\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}