c语言 三子棋小游戏

 c语言   数组基础

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<stdbool.h>
#define ROW 3      //宏定义 行为3
#define COL 3      //宏定义 列为3
#define PLAYER 'o'     //玩家棋子用'o'表示
#define COMPUTER 'x'   //电脑棋子用'x'表示
//判断棋盘是否下满
bool ChessBoardFull(char chess_board[ROW][COL])
{
    //遍历数组,判断数组中是否有元素值等于' '
	for (int i = 0; i < ROW; ++i)
	{
		for (int j = 0; j < COL; ++j)
		{
			if (chess_board[i][j] == ' ')
				return false;
		}
	}
	return true;
}
char CheckResult(char chess_board[ROW][COL])
{
	//返回'o',玩家赢;返回'x',电脑赢;返回'h',和棋;返回'c',继续游戏
	//判断行
	for (int i = 0; i < ROW; ++i)
	{
        //判断每行元素是否相等,同时元素不能为' '
		if (chess_board[i][0] != ' ' && chess_board[i][0] ==
			chess_board[i][1] && chess_board[i][0] == chess_board[i][2])
			return chess_board[i][0];
	}
	//判断列
	for (int j = 0; j < COL; ++j)
	{
        //判断每列元素是否相等,同时元素不能为' '
		if (chess_board[0][j] != ' ' && chess_board[0][j] ==
			chess_board[1][j] && chess_board[0][j] == chess_board[2][j])
			return chess_board[0][j];
	}
	//判断对角线
	if (chess_board[1][1] != ' ' &&
		chess_board[1][1] == chess_board[0][0] &&
		chess_board[1][1] == chess_board[2][2])
		return chess_board[1][1];
	if (chess_board[1][1] != ' ' &&
		chess_board[1][1] == chess_board[0][2] &&
		chess_board[1][1] == chess_board[2][0])
		return chess_board[1][1];
	if (ChessBoardFull(chess_board))
	{
		return 'h';
	}
	return 'c';
}
void ComputerMove(char chess_board[ROW][COL])
{
	int x, y;
    //随机数函数
	srand(time(0));
	while (1)
	{
        //电脑随机产生俩个数
		int x = rand() % ROW;
		int y = rand() % COL;
		if (chess_board[x][y] == ' ')
		{
			chess_board[x][y] = COMPUTER;
			break;
		}
	}
}
void PlayerMove(char chess_board[ROW][COL])
{
	printf("玩下下棋.\n");
	printf("请输入你要下的坐标:");
	int x, y;
	while (1)
	{
		scanf_s("%d %d", &x, &y);
		//判断坐标有效性
		if (x >= ROW || x < 0 || y >= COL || y < 0)
		{
			printf("输入错误,请重新输入:");
			continue;
		}
		if (chess_board[x][y] == ' ')
		{
			chess_board[x][y] = PLAYER;
			break;
		}
	}
	
}
void DisplayChessBoard(char chess_board[ROW][COL])
{
	for (int i = 0; i < ROW; ++i)
	{
		printf("| %c | %c | %c |\n", chess_board[i][0],chess_board[i][1],chess_board[i][2]);
		if (i < ROW - 1)
			printf(" --- --- ---\n");
	}
}
void InitChessBoard(char chess_board[ROW][COL])
{
	for (int i = 0; i < ROW; ++i)
	{
		for (int j = 0; j < COL; ++j)
		{
			chess_board[i][j] = ' ';
		}
	}
}
void StartGame()
{
	//定义棋盘
	char chess_board[ROW][COL];
	//初始化棋盘
	InitChessBoard(chess_board);
	//进入游戏
	char winner;
	while (1)
	{
		//显示棋盘
		DisplayChessBoard(chess_board);
		//玩家下棋
		PlayerMove(chess_board);
		//判断结果
		winner=CheckResult(chess_board);
		if (winner != 'c')
			break;
		//电脑下棋
		ComputerMove(chess_board);
		//判断结果
		winner = CheckResult(chess_board);
		if (winner != 'c')
			break;
	}
	//显示结果
	DisplayChessBoard(chess_board);
	if (winner == 'h')
	{
		printf("和棋!\n");
	}
	else if (winner == 'o')
	{
		printf("玩家赢!\n");
	}
	else if (winner == 'x')
	{
		printf("很遗憾,你输了!\n");
	}
}
void menu()
{
	printf("*********************************************\n");
	printf("*****************简易三子棋******************\n");
	printf("**               [1].Play                  **\n");
	printf("**               [0].Exit                  **\n");
	printf("*********************************************\n");
}
int main()
{
    //system函数 用来设置美化代码框
	system("title 三子棋");
	system("mode con cols=46 lines=40");
	system("color F3");
	int select=1;
	menu();
	while (select)
	{
		printf("请选择:>");
		scanf_s("%d", &select);
		switch (select)
		{
		case 1:
			StartGame();
			menu();
			break;
		case 0:
			printf("退出成功!");
			break;
		default:
			printf("输入错误,请重新输入\n");
			break;
		}
	}
	return 0;
}

                                                        

 

 

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以下是一个简单的 C 语言三子棋游戏示例: ```c #include <stdio.h> // 定义棋盘大小 #define BOARD_SIZE 3 // 定义棋子类型 #define EMPTY 0 #define PLAYER1 1 #define PLAYER2 2 // 定义玩家类型 #define HUMAN 1 #define COMPUTER 2 // 定义函数声明 void initialize_board(int board[][BOARD_SIZE]); void print_board(int board[][BOARD_SIZE]); int make_move(int board[][BOARD_SIZE], int row, int col, int player); int get_winner(int board[][BOARD_SIZE]); int get_move(int board[][BOARD_SIZE], int player); int check_move(int board[][BOARD_SIZE], int row, int col); // 主函数 int main() { int board[BOARD_SIZE][BOARD_SIZE]; int winner = 0; int player = PLAYER1; int move_row = 0; int move_col = 0; // 初始化棋盘 initialize_board(board); // 游戏循环 while (winner == 0) { // 打印棋盘 print_board(board); // 获取玩家移动 if (player == HUMAN) { printf("Player %d's turn\n", player); printf("Enter row (1-%d) and column (1-%d): ", BOARD_SIZE, BOARD_SIZE); scanf("%d %d", &move_row, &move_col); } else { printf("Computer's turn\n"); get_move(board, player); } // 检查合法性并进行移动 if (check_move(board, move_row - 1, move_col - 1)) { make_move(board, move_row - 1, move_col - 1, player); winner = get_winner(board); player = (player == PLAYER1) ? PLAYER2 : PLAYER1; } else { printf("Invalid move. Please try again.\n"); } } // 游戏结束 print_board(board); if (winner == PLAYER1) { printf("Player 1 wins!\n"); } else if (winner == PLAYER2) { printf("Player 2 wins!\n"); } else { printf("Tie game.\n"); } return 0; } // 初始化棋盘 void initialize_board(int board[][BOARD_SIZE]) { int i, j; for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { board[i][j] = EMPTY; } } } // 打印棋盘 void print_board(int board[][BOARD_SIZE]) { int i, j; printf("\n"); for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { switch (board[i][j]) { case EMPTY: printf(" "); break; case PLAYER1: printf("X"); break; case PLAYER2: printf("O"); break; } if (j < BOARD_SIZE - 1) { printf("|"); } } printf("\n"); if (i < BOARD_SIZE - 1) { printf("-+-+-\n"); } } printf("\n"); } // 进行移动 int make_move(int board[][BOARD_SIZE], int row, int col, int player) { if (board[row][col] == EMPTY) { board[row][col] = player; return 1; } else { return 0; } } // 检查是否获胜 int get_winner(int board[][BOARD_SIZE]) { int i, j; int row_sum = 0; int col_sum = 0; int diag1_sum = 0; int diag2_sum = 0; // 检查每行和每列 for (i = 0; i < BOARD_SIZE; i++) { row_sum = 0; col_sum = 0; for (j = 0; j < BOARD_SIZE; j++) { row_sum += board[i][j]; col_sum += board[j][i]; } if (row_sum == PLAYER1 * BOARD_SIZE || col_sum == PLAYER1 * BOARD_SIZE) { return PLAYER1; } else if (row_sum == PLAYER2 * BOARD_SIZE || col_sum == PLAYER2 * BOARD_SIZE) { return PLAYER2; } } // 检查对角线 for (i = 0; i < BOARD_SIZE; i++) { diag1_sum += board[i][i]; diag2_sum += board[i][BOARD_SIZE - i - 1]; } if (diag1_sum == PLAYER1 * BOARD_SIZE || diag2_sum == PLAYER1 * BOARD_SIZE) { return PLAYER1; } else if (diag1_sum == PLAYER2 * BOARD_SIZE || diag2_sum == PLAYER2 * BOARD_SIZE) { return PLAYER2; } // 检查是否平局 for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { if (board[i][j] == EMPTY) { return 0; } } } return -1; } // 获取玩家移动 int get_move(int board[][BOARD_SIZE], int player) { // todo: 实现计算机 AI } // 检查移动是否合法 int check_move(int board[][BOARD_SIZE], int row, int col) { if (row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE && board[row][col] == EMPTY) { return 1; } else { return 0; } } ``` 这只是一个简单的示例,计算机 AI 部分需要进行更复杂的实现。
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