游戏简介
扫雷是一款相当大众的小游戏。扫雷中文版的目标是在最短的时间内根据点击格子出现的数字找出所有非雷格子,同时避免踩雷。
游戏设计
分模块处理:
game.c:来实现一功能函数
game.h:放置函数头文件
test.c:菜单,引用函数
初始化棋盘
void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
打印棋盘
void show_board(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("----------扫雷-----------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("----------扫雷------------\n");
}
布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
int x = 0;
int y = 0;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] ='1';
count--;
}
}
}
排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死\n");
show_board(mine, ROW, COL);
break;
}
else
{
int count = get_mine(mine, x, y);
show[x][y] = count + '0';
show_board(show, ROW, COL);
win++;
}
}
else
{
printf("非法输入,重新输入\n");
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
show_board(mine, ROW, COL);
}
}
}
排雷时确定周围雷数
int get_mine(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x-1][y + 1] +
mine[x ][y - 1]+
mine[x ][y+1] +
mine[x + 1][y - 1] +
mine[x+1][y ] +
mine[x +1][y + 1] - 8 * '0';
}
总代码
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void init_board(char arr[ROWS][COLS], int rows, int cols, char set);
void show_board(char arr[ROWS][COLS], int row, int col);
void set_mine(char mine[ROWS][COLS], int row, int col);
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#include "game.h"
void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
void show_board(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("----------扫雷-----------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("----------扫雷------------\n");
}
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
int x = 0;
int y = 0;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] ='1';
count--;
}
}
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死\n");
show_board(mine, ROW, COL);
break;
}
else
{
int count = get_mine(mine, x, y);
show[x][y] = count + '0';
show_board(show, ROW, COL);
win++;
}
}
else
{
printf("非法输入,重新输入\n");
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
show_board(mine, ROW, COL);
}
}
}
int get_mine(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x-1][y + 1] +
mine[x ][y - 1]+
mine[x ][y+1] +
mine[x + 1][y - 1] +
mine[x+1][y ] +
mine[x +1][y + 1] - 8 * '0';
}
test.c
#include"game.h"
void menu()
{
printf("*********************\n");
printf("****** 1.play ****\n");
printf("****** 0.exit ****\n");
printf("*********************\n");
}
void game()
{
//扫雷
//mine 数组用来存放布置好雷的信息
char mine[ROWS][COLS] = { 0 };//'0'
//排查出雷的信息
char show[ROWS][COLS] = { 0 };//'*'
//初始化棋盘
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
//打印棋盘
/*show_board(mine, ROW, COL);
show_board(show, ROW, COL);*/
//布置雷
set_mine(mine, ROW, COL);
show_board(show, ROW, COL);
//排查雷
show_board(mine, ROW, COL);
find_mine(mine, show, ROW, COL);
show_board(mine, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新输入\n");
break;
}
} while (input);
return 0;
}