文字版格斗游戏模拟

文字模拟回合制格斗游戏的过程

此帖主要记录自己写的练习

【代码展示】

角色的 java bean 类

package com.zhuxuan.test;

import java.util.Random;

public class Role {
    //姓名,性别,血量,长相
    private String name;
    private String gender;
    private int blood;
    private String appearance;

    String[] boyAppearance = {"风流俊雅", "气宇轩昂", "相貌英俊", "人畜无害", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlAppearance = {"美奂绝伦", "沉鱼落雁", "亭亭玉立", "人畜无害", "身材姣好", "相貌平平", "相貌简陋", "惨不忍睹"};

    //attack 攻击描述:
    String[] attacks_desc = {
            "%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去!",
            "%s使出了一招【游空探爪】,飞起身形自半空中变掌为爪锁向%s!",
            "%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿!",
            "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s!",
            "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的锤向%s!",
            "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s!"
    };
    //injured 受伤描述:
    String[] injureds_desc = {
            "结果%s退了半步,只破点皮",
            "结果给%s造成一处擦伤",
            "结果一击命中,%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声,显然受了点内伤",
            "结果%s摇摇晃晃,一跤绊倒在地",
            "结果%s脸色一下变得惨白,连退了好几步",
            "结果【轰】的一声,%s口中鲜血狂喷而出",
            "结果%s一声惨叫,像滩软泥般塌了下去",
    };

    //空参
    public Role() {
    }

    //全参
    public Role(String name, String gender, int blood) {
        this.name = name;
        this.gender = gender;
        this.blood = blood;
        setAppearance(gender);
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getGender() {
        return gender;
    }

    public void setGender(String gender) {
        this.gender = gender;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    public String getAppearance() {
        return appearance;
    }

    public void setAppearance(String gender) {
        Random r = new Random();
        if (gender.contentEquals("男")) {
            int index = r.nextInt(boyAppearance.length);
            this.appearance = boyAppearance[index];
        } else if (gender.contentEquals("女")) {
            int index = r.nextInt(girlAppearance.length);
            this.appearance = girlAppearance[index];
        } else {
            this.appearance = "其貌不扬";
        }
    }

    public void attack(Role role) {
        Random r = new Random();
        //随机招式
        int index = r.nextInt(attacks_desc.length);
        String KungFu = attacks_desc[index];
        System.out.printf(KungFu, this.getName(), role.getName());

        //随机造成1~20点伤害
        int hurt = r.nextInt(20) + 1;

        //计算被打者血量
        int remainBlood = role.getBlood() - hurt;
        //血量若已小于0,修正为0
        remainBlood = remainBlood < 0 ? 0 : remainBlood;
        //修改被打者血量
        role.setBlood(remainBlood);

        //受伤描述
        if (remainBlood >= 90) {
            System.out.printf(injureds_desc[0], role.getName());
        } else if (remainBlood >= 80 && remainBlood < 90) {
            System.out.printf(injureds_desc[1], role.getName());
        } else if (remainBlood >= 70 && remainBlood < 80) {
            System.out.printf(injureds_desc[2], role.getName());
        } else if (remainBlood >= 60 && remainBlood < 70) {
            System.out.printf(injureds_desc[3], role.getName());
        } else if (remainBlood >= 50 && remainBlood < 60) {
            System.out.printf(injureds_desc[4], role.getName());
        } else if (remainBlood >= 40 && remainBlood < 50) {
            System.out.printf(injureds_desc[5], role.getName());
        } else if (remainBlood >= 20 && remainBlood < 40) {
            System.out.printf(injureds_desc[6], role.getName());
        } else {
            System.out.printf(injureds_desc[7], role.getName());
        }
        System.out.println();

        System.out.println("[" + this.name + "对" + role.name + "造成" + hurt + "点伤害,"
                + role.name + "此时还剩下" + remainBlood + "点血量" + "]");
    }

    public void showRoleInfo() {
        System.out.println("姓名为:" + getName());
        System.out.println("血量为:" + getBlood());
        System.out.println("性别为:" + getGender());
        System.out.println("长相为:" + getAppearance());
        System.out.println();
    }
}

测试类

package com.zhuxuan.test;

public class GameTest {
    public static void main(String[] args) {
        //创建两个角色
        Role r1 = new Role("冲田总悟", "男", 100);
        Role r2 = new Role("神乐", "女", 100);

        //开打前,展示角色信息
        r1.showRoleInfo();
        r2.showRoleInfo();

        //回合制格斗模拟
        int count = 1;//回合数
        while (true) {
            System.out.println("☆☆第" + count + "回合☆☆");
            //角色一出手
            r1.attack(r2);
            if (r2.getBlood() == 0) {
                System.out.println(r1.getName() + "K.O了" + r2.getName());
                break;
            }
            //角色二出手
            r2.attack(r1);
            if (r1.getBlood() == 0) {
                System.out.println(r2.getName() + "K.O了" + r1.getName());
                break;
            }
            System.out.println();
            count++;
        }
        System.out.println("");
    }
}

【结果展示】

【学到的】

1.快速生成标准java bean类(可使用插件PTG)

2.souf

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