文字模拟回合制格斗游戏的过程
此帖主要记录自己写的练习
【代码展示】
角色的 java bean 类
package com.zhuxuan.test;
import java.util.Random;
public class Role {
//姓名,性别,血量,长相
private String name;
private String gender;
private int blood;
private String appearance;
String[] boyAppearance = {"风流俊雅", "气宇轩昂", "相貌英俊", "人畜无害", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
String[] girlAppearance = {"美奂绝伦", "沉鱼落雁", "亭亭玉立", "人畜无害", "身材姣好", "相貌平平", "相貌简陋", "惨不忍睹"};
//attack 攻击描述:
String[] attacks_desc = {
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去!",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为爪锁向%s!",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿!",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s!",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的锤向%s!",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s!"
};
//injured 受伤描述:
String[] injureds_desc = {
"结果%s退了半步,只破点皮",
"结果给%s造成一处擦伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤绊倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果【轰】的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去",
};
//空参
public Role() {
}
//全参
public Role(String name, String gender, int blood) {
this.name = name;
this.gender = gender;
this.blood = blood;
setAppearance(gender);
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getGender() {
return gender;
}
public void setGender(String gender) {
this.gender = gender;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
public String getAppearance() {
return appearance;
}
public void setAppearance(String gender) {
Random r = new Random();
if (gender.contentEquals("男")) {
int index = r.nextInt(boyAppearance.length);
this.appearance = boyAppearance[index];
} else if (gender.contentEquals("女")) {
int index = r.nextInt(girlAppearance.length);
this.appearance = girlAppearance[index];
} else {
this.appearance = "其貌不扬";
}
}
public void attack(Role role) {
Random r = new Random();
//随机招式
int index = r.nextInt(attacks_desc.length);
String KungFu = attacks_desc[index];
System.out.printf(KungFu, this.getName(), role.getName());
//随机造成1~20点伤害
int hurt = r.nextInt(20) + 1;
//计算被打者血量
int remainBlood = role.getBlood() - hurt;
//血量若已小于0,修正为0
remainBlood = remainBlood < 0 ? 0 : remainBlood;
//修改被打者血量
role.setBlood(remainBlood);
//受伤描述
if (remainBlood >= 90) {
System.out.printf(injureds_desc[0], role.getName());
} else if (remainBlood >= 80 && remainBlood < 90) {
System.out.printf(injureds_desc[1], role.getName());
} else if (remainBlood >= 70 && remainBlood < 80) {
System.out.printf(injureds_desc[2], role.getName());
} else if (remainBlood >= 60 && remainBlood < 70) {
System.out.printf(injureds_desc[3], role.getName());
} else if (remainBlood >= 50 && remainBlood < 60) {
System.out.printf(injureds_desc[4], role.getName());
} else if (remainBlood >= 40 && remainBlood < 50) {
System.out.printf(injureds_desc[5], role.getName());
} else if (remainBlood >= 20 && remainBlood < 40) {
System.out.printf(injureds_desc[6], role.getName());
} else {
System.out.printf(injureds_desc[7], role.getName());
}
System.out.println();
System.out.println("[" + this.name + "对" + role.name + "造成" + hurt + "点伤害,"
+ role.name + "此时还剩下" + remainBlood + "点血量" + "]");
}
public void showRoleInfo() {
System.out.println("姓名为:" + getName());
System.out.println("血量为:" + getBlood());
System.out.println("性别为:" + getGender());
System.out.println("长相为:" + getAppearance());
System.out.println();
}
}
测试类
package com.zhuxuan.test;
public class GameTest {
public static void main(String[] args) {
//创建两个角色
Role r1 = new Role("冲田总悟", "男", 100);
Role r2 = new Role("神乐", "女", 100);
//开打前,展示角色信息
r1.showRoleInfo();
r2.showRoleInfo();
//回合制格斗模拟
int count = 1;//回合数
while (true) {
System.out.println("☆☆第" + count + "回合☆☆");
//角色一出手
r1.attack(r2);
if (r2.getBlood() == 0) {
System.out.println(r1.getName() + "K.O了" + r2.getName());
break;
}
//角色二出手
r2.attack(r1);
if (r1.getBlood() == 0) {
System.out.println(r2.getName() + "K.O了" + r1.getName());
break;
}
System.out.println();
count++;
}
System.out.println("");
}
}
【结果展示】
【学到的】
1.快速生成标准java bean类(可使用插件PTG)
2.souf