1.边界条件(真实边界&人工边界):应力边界、位移边界(位移设定&速度设定)
2.边界条件施加命令格式:
①空间坐标范围:zone face apply stress-zz -1e5 range position-z 0
②表面分组范围:zone face apply stress-normal -1e6 range group 'West'
③空间法向面:zone face apply stress-normal -1e6 ...
range plane dip 60 dip-direction 270 origin 0.1,0,0 above
④特定网格点:zone gridpoint fix force-applied-y 1e11 range position-x 4 8 (遵循三轴坐标系)
model new
zone create brick size (4,4,12)
zone face skin ; 表面分组
zone cmodel assign elastic
zone property bulk 1e8 shear 0.3e8
zone face apply stress-xx -1e10 range group 'west'
注:面上的力为1e10,四周的力为5e9,四个角点的力为2.5e9
Tip:外观上施加的应力大小不一致,实际上是表面上的荷载平摊到节点上面
面力最后都是分摊到节点上,在网格边沿节点是和面上节点的平均,顶角是三个面该点的应力平均
(vectors→applied force)
★★★★★★梯度应力:重现重力引起的应力随深度增加的影响!!★★★★★★
S(0)表示零点(0 0 0 )的值
示例:
model new
zone create brick size (4,4,12)
zone face skin ; 表面分组
zone cmodel assign elastic
zone property bulk 1e8 shear 0.3e8
zone face apply stress-xx -10e6 gradient (0,0,-1e20)...
range group 'west'
改变边界应力条件
1.解除应力边界(例如动荷载计算):zone face apply-remove range………
2.随时间逐渐增加边界应力大小:zone face apply stress-xx -1e5 servo ramp range ……
3.使用FISH函数改变应力边界:
使用FISH或者Table对计算步进行改变应力边界,返回值1.0表示不改变,0.0表示去除应力边界;
fish define apply
apply = math.sin(dynamic.time.total*10)
end
zone face apply stress-xx -1e5 fish @apply range group 'East' position-z 0,2
table 'ramp' add (0,0) (1,1) ;ramp为table的名称
zone face apply stress-xx -1e5 table 'ramp' time dynamic ……
range group 'East' position-z 0,2
位移边界条件
1.表面转角处理,注意二者不同!!
model new
zone create brick size (4,4,12)
zone face skin ; 表面分组
zone cmodel assign elastic
zone property bulk 1e8 shear 0.3e8
zone face apply velocity-normal 0 ...
range group "North" or "South" or "East" or "West" or "Bottom"
zone face apply velocity-normal 0 range group "North"
zone face apply velocity-normal 0 range group "South"
zone face apply velocity-normal 0 range group "East"
zone face apply velocity-normal 0 range group "West"
zone face apply velocity-normal 0 range group "Bottom"
2.对于表面区域,Fix和 Face Apply是一样的
zone gridpoint fix velocity-normal 0 range group "East"
zone face apply velocity-normal 0 range group "East"
注:①Flac3D对外表面的位移约束首先Face Apply更加符合本地计算系统逻辑,并试图在多个约束之间自动进行协调,结果更可靠;
②Fix可以对模型内部节点(gridpoint)进行应力、速度施加,而face apply仅对外表面;