扫雷游戏的实现

ss

整体思路

设计一个可以通过坐标一直玩的扫雷游戏,并且一把游戏结束后,可以通过输入0结束游戏退出。该代码可以处理无效输入。


具体步骤

目录

一、打印目录

二、初始化棋盘

三、打印棋盘

四、布置雷

五、排查雷


一、打印菜单

选择进入游戏或者退出游戏

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void menu1()
{
	printf("************************************\n");
	printf("********      1. play      *********\n");
	printf("********      0. exit      *********\n");
	printf("************************************\n");
}

void game()
{
	//1. 需要存放布置好的雷的信息,存放排查出的雷的信息,我们需要2个二维数组
	//2. 排查坐标的时候,为了防止坐标越界,我们给数组的行增加2行,列增加了2列
	char mine[ROWS][COLS] = { 0 };//布置好的雷的信息
	char show[ROWS][COLS] = { 0 };//排查出的雷的信息
	//初始化棋盘
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');

	//打印棋盘
	DisplayBoard(show, ROW, COL);

	//布置雷
	SetMine(mine, ROW, COL);

	//排查雷
	FindMine(mine, show, ROW, COL);
}

void test()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu1();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择!\n");
			break;
		}
	} while (input);
}

int main()
{
	test();
	return 0;
}

 二、初始化棋盘

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

三、打印棋盘

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("---------扫雷----------\n");
	//控制列号
	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("---------扫雷----------\n");
}

四、布置雷

void SetMine(char mine[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		//1. 生成随机下标
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		//2. 布置雷
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';
			count--;
		}
	}
}

五、排查雷

void menu2()
{
		printf("************************************\n");
		printf("******* 输入 '1' 或  '2' ***********\n"); 
		printf("************ 1.排除雷 **************\n"); 
		printf("************ 2.标记雷 **************\n");
		printf("************ 3.撤销标记雷 **********\n");
		printf("************************************\n");
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int k = 0;
	int l = 0;
	int win = 0;
	int input = 0;
	while (win < (row * col - EASY_COUNT))
	{
		
		menu2();
		scanf("%d",&input);
		switch(input)
		{
			case 1:
				printf("请输入要排查的坐标:>");
				scanf("%d %d", &x, &y);
				if (x >= 1 && x <= row && y >= 1 && y <= col)
				{
					if(win==0 and mine[x][y]=='1') //防止第一次被炸死 
					{
						mine[x][y] = '0';
						while(1)
						{
							k = rand()%row + 1;
							l = rand()%col + 1;
							if(mine[k][l] == '0')
							{
								mine[k][l] = '1';	
								break;
							} 
						}
					}
					if (show[x][y] == 'X')
					{
						printf("该坐标被标记过了\n");
						continue;
					}
					if (show[x][y] != '*')
					{
						printf("该坐标被排查过了\n");
						continue;
					}
					if (mine[x][y] == '1')
					{
						printf("很遗憾,你被炸死了\n");
						DisplayBoard(mine, ROW, COL);
						break;
					}
					else
					{
						//int n = get_mine_count(mine, x, y);
						//show[x][y] = n + '0';
						Open_up(mine, show, row, col, x, y);
						DisplayBoard(show, ROW, COL);
					}
				}
				else
				{
					printf("坐标非法,重新输入\n");
				}
			break;
			case 2:
				while(1)
				{
					printf("请输入要标记的坐标:>\n");
					scanf("%d %d", &x, &y);
					if(show[x][y]=='*')
					{
						show[x][y]='X';
						DisplayBoard(show, ROW, COL);
						break;
					} 
					printf("坐标非法,重新输入\n");
				}	
			break;
			case 3:
			while(1)
				{
					printf("请输入要撤销标记的坐标:>\n");
					scanf("%d %d", &x, &y);
					if(show[x][y]=='X')
					{
						show[x][y]='*';
						DisplayBoard(show, ROW, COL);
						break;
					} 
					printf("坐标非法,重新输入\n");
				}	
			default:
			printf("选择错误,重新选择!\n");
			break;	
		}
		if (is_win(mine, show, ROW, COL) == true)
		{
			printf("恭喜你,排雷成功\n");
			DisplayBoard(mine, ROW, COL);
		}
	}
}
bool is_win(char mine[ROWS][COLS], char show[ROWS][COLS],int row, int col) 
{
	bool ret = true;
	for(int i = 1;i <= row;i++)
	{
		for(int j = 1;j <= col;j++)
		{
			if(show[i][j] == 'X' and mine[i][j] !='1')
			{
				ret = false;
			}
		}
	}
	return ret;
}



六、递归展开雷

void Open_up( char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y)//周围无雷时展开一片
{
    int ret = 0;
    ret = get_mine_count(mine, x, y);
    if(ret == 0)
    {
        show[x][y] = '0';
        if(x - 1>0 && y>0 && show[x - 1][y] == '*') //左上
            Open_up(mine, show, row, col, x - 1, y);
        if(x - 1>0 && y + 1 <= col && show[x - 1][y + 1] == '*')//正上
            Open_up(mine, show, row, col, x - 1, y + 1);
        if(x - 1>0 && y - 1>0 && show[x - 1][y - 1] == '*')//右上
            Open_up(mine, show, row, col, x - 1, y - 1);
        if(x>0 && y + 1 <= col && show[x][y + 1] == '*')//左
            Open_up(mine, show, row, col, x, y + 1);
        if(x>0 && y - 1>0 && show[x][y - 1] == '*')//右
            Open_up(mine, show, row, col, x, y - 1);
        if(x + 1 <= row && y + 1 <= col && show[x + 1][y + 1] == '*')//右下角
            Open_up(mine, show, row, col, x + 1, y + 1);
        if(x + 1 <= row && y>0 && show[x + 1][y] == '*')//下
            Open_up(mine, show, row, col, x + 1, y);
        if(x + 1 <= row && y - 1>0 && show[x + 1][y - 1] == '*')//左下角
            Open_up(mine, show, row, col, x + 1, y - 1);


    }
    else
    {
        show[x][y] = get_mine_count(mine, x, y) + '0';
    }
}

七、头文件

#pragma once

#define _CRT_SECURE_NO_WARNINGS 1

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);

//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);

//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

//展开扫雷 
void Open_up( char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y);

//判断是否获胜 
bool is_win(char mine[ROWS][COLS], char show[ROWS][COLS],int row, int col); 

八、扫雷总代码

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);

//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);

//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

//展开扫雷 
void Open_up( char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y);

//判断是否获胜 
bool is_win(char mine[ROWS][COLS], char show[ROWS][COLS],int row, int col); 

void SetMine(char mine[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		//1. 生成随机下标
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		//2. 布置雷
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';
			count--;
		}
	}
}

int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] +
		mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] +
		mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
 

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("---------扫雷----------\n");
	//控制列号
	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("---------扫雷----------\n");
}
void mine1()
{
	printf("************************************\n");
	printf("********      1. play      *********\n");
	printf("********      0. exit      *********\n");
	printf("************************************\n");
}
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}
void game()
{
	//1. 需要存放布置好的雷的信息,存放排查出的雷的信息,我们需要2个二维数组
	//2. 排查坐标的时候,为了防止坐标越界,我们给数组的行增加2行,列增加了2列
	char mine[ROWS][COLS] = { 0 };//布置好的雷的信息
	char show[ROWS][COLS] = { 0 };//排查出的雷的信息
	//初始化棋盘
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
 
	//打印棋盘
	DisplayBoard(show, ROW, COL);
 
	//布置雷
	SetMine(mine, ROW, COL);
 
	//排查雷
	FindMine(mine, show, ROW, COL);
}
 
void test()
{
	srand((unsigned int)time(NULL));
	int input;
	do
	{
		mine1();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			printf("进入游戏\n"); 
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择!\n");
			break;
		}
	} while (input);
}
 
int main()
{
	test();
	return 0;
}
void menu2()
{
		printf("************************************\n");
		printf("******* 输入 '1' 或  '2' ***********\n"); 
		printf("************ 1.排除雷 **************\n"); 
		printf("************ 2.标记雷 **************\n");
		printf("************ 3.撤销标记雷 **********\n");
		printf("************************************\n");
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int k = 0;
	int l = 0;
	int win = 0;
	int input = 0;
	while (win < (row * col - EASY_COUNT))
	{
		
		menu2();
		scanf("%d",&input);
		switch(input)
		{
			case 1:
				printf("请输入要排查的坐标:>");
				scanf("%d %d", &x, &y);
				if (x >= 1 && x <= row && y >= 1 && y <= col)
				{
					if(win==0 and mine[x][y]=='1') //防止第一次被炸死 
					{
						mine[x][y] = '0';
						while(1)
						{
							k = rand()%row + 1;
							l = rand()%col + 1;
							if(mine[k][l] == '0')
							{
								mine[k][l] = '1';	
								break;
							} 
						}
					}
					if (show[x][y] == 'X')
					{
						printf("该坐标被标记过了\n");
						continue;
					}
					if (show[x][y] != '*')
					{
						printf("该坐标被排查过了\n");
						continue;
					}
					if (mine[x][y] == '1')
					{
						printf("很遗憾,你被炸死了\n");
						DisplayBoard(mine, ROW, COL);
						break;
					}
					else
					{
						int n = get_mine_count(mine, x, y);
						show[x][y] = n + '0';
						Open_up(mine, show, row, col, x, y);
						DisplayBoard(show, ROW, COL);
					}
				}
				else
				{
					printf("坐标非法,重新输入\n");
				}
			break;
			case 2:
				while(1)
				{
					printf("请输入要标记的坐标:>\n");
					scanf("%d %d", &x, &y);
					if(show[x][y]=='*')
					{
						show[x][y]='X';
						DisplayBoard(show, ROW, COL);
						break;
					} 
					printf("坐标非法,重新输入\n");
				}	
			break;
			case 3:
			while(1)
				{
					printf("请输入要撤销标记的坐标:>\n");
					scanf("%d %d", &x, &y);
					if(show[x][y]=='X')
					{
						show[x][y]='*';
						DisplayBoard(show, ROW, COL);
						break;
					} 
					printf("坐标非法,重新输入\n");
				}	
			default:
			printf("选择错误,重新选择!\n");
			break;	
		}
		if (is_win(mine, show, ROW, COL) == true)
		{
			printf("恭喜你,排雷成功\n");
			DisplayBoard(mine, ROW, COL);
		}
	}
}
bool is_win(char mine[ROWS][COLS], char show[ROWS][COLS],int row, int col) 
{
	bool ret = true;
	for(int i = 1;i <= row;i++)
	{
		for(int j = 1;j <= col;j++)
		{
			if(show[i][j] == 'X' and mine[i][j] !='1')
			{
				ret = false;
			}
		}
	}
	return ret;
}

void Open_up( char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y)//周围无雷时展开一片
{
    int ret = 0;
    ret = get_mine_count(mine, x, y);
    if(ret == 0)
    {
        show[x][y] = '0';
        if(x - 1>0 && y>0 && show[x - 1][y] == '*')
            Open_up(mine, show, row, col, x - 1, y);
        if(x - 1>0 && y + 1 <= col && show[x - 1][y + 1] == '*')
            Open_up(mine, show, row, col, x - 1, y + 1);
        if(x>0 && y + 1 <= col && show[x][y + 1] == '*')
            Open_up(mine, show, row, col, x, y + 1);
        if(x + 1 <= row && y + 1 <= col && show[x + 1][y + 1] == '*')
            Open_up(mine, show, row, col, x + 1, y + 1);
        if(x + 1 <= row && y>0 && show[x + 1][y] == '*')
            Open_up(mine, show, row, col, x + 1, y);
        if(x + 1 <= row && y - 1>0 && show[x + 1][y - 1] == '*')
            Open_up(mine, show, row, col, x + 1, y - 1);
        if(x>0 && y - 1>0 && show[x][y - 1] == '*')
            Open_up(mine, show, row, col, x, y - 1);
        if(x - 1>0 && y - 1>0 && show[x - 1][y - 1] == '*')
            Open_up(mine, show, row, col, x - 1, y - 1);
    }
    else
    {
        show[x][y] = get_mine_count(mine, x, y) + '0';
    }
}

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