using UnityEngine;
using System.Collections;
using Vuforia;
public class FixProjectionMatrix : MonoBehaviour, IVideoBackgroundEventHandler
{
private Camera[] mCameras;
// Use this for initialization
void Start()
{
mCameras = VuforiaBehaviour.Instance.GetComponentsInChildren<Camera>();
VuforiaBehaviour.Instance.RegisterVideoBgEventHandler(this);
}
// Update is called once per frame
void Update()
{
}
public void OnVideoBackgroundConfigChanged()
{
foreach (var cam in mCameras)
{
var projMatrix = cam.projectionMatrix;
for (int i = 0; i < 16; i++)
{
if (System.Math.A