pygame 实现 pong 小游戏

基于 python 3.9.12:

import pygame, sys
from pygame.locals import *

## 定义球类
class MyBallClass(pygame.sprite.Sprite):
    def __init__(self, image_file, speed, location):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load(image_file)
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.top = location
        self.speed = speed

    def move(self):
        global points, score_text
        self.rect = self.rect.move(self.speed)

        if (self.rect.left < 0 or self.rect.right > screen.get_width()):
            self.speed[0] = -self.speed[0]
            hit_wall.play()

        if (self.rect.top <= 0):
            self.speed[1] = -self.speed[1]
            points = points + 1
            score_text = font.render(str(points), 1, (0, 0, 0))
            get_point.play()

## 定义挡板类
class MyPaddleClass(pygame.sprite.Sprite):
    def __init__(self, location):
        pygame.sprite.Sprite.__init__(self)
        image_surface = pygame.surface.Surface([100, 20])
        image_surface.fill([0, 0, 0])

        self.image = image_surface.convert()
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.top = location

pygame.init()
pygame.mixer.init()

screen = pygame.display.set_mode([640, 640])
clock = pygame.time.Clock()
ball_speed = [10, 5]

# 滚动的球的显示效果
myBall = MyBallClass('../pygame/wackyball.bmp', ball_speed, [50, 50])
ballGroup = pygame.sprite.Group(myBall)
paddle = MyPaddleClass([270, 400])
## 分数
points = 0
## 剩余生命值
lives = 2

##done = False
pygame.time.delay(1000)

## 加载背景音乐
pygame.mixer.music.load('bg_music.mp3')
# 设置音量
pygame.mixer.music.set_volume(0.30)
## 负数表示连续播放
pygame.mixer.music.play(-1)

## 挡板击打球的音效
hit = pygame.mixer.Sound('hit_paddle.wav')
hit.set_volume(0.4)

## 球碰到两边的墙的音效
hit_wall = pygame.mixer.Sound('hit_wall.wav')
hit_wall.set_volume(0.4)

## 玩家得分时的音效
get_point = pygame.mixer.Sound('get_point.wav')
get_point.set_volume(0.2)

## 重新开始音效
new_life = pygame.mixer.Sound('new_life.wav')
new_life.set_volume(0.5)

## 漏球音效
splat = pygame.mixer.Sound('splat.wav')
splat.set_volume(0.5)

## 游戏终结音效
bye = pygame.mixer.Sound('game_over.wav')
bye.set_volume(0.6)

def gameOver():
    ## 游戏结束
    ## pause() 中断背景音乐
    ## pygame.mixer.music.pause()
    ## fadeout() 背景音乐淡出效果
    pygame.mixer.music.fadeout(2000)
    pygame.time.delay(2000)

    ## 显示最终得分
    tips_text = 'Game Over'
    score_text = 'Your final score is: ' + str(points)
    # 使用 pygame.font.Font()从一个字体文件中创建一个 Font 对象
    # None 表示加载 pygame 的默认字体, 这里 70 表示字号
    # 调用 render() 方法在一个新 Surface 对象上绘制文本
    # render('文本内容’, 是否抗锯齿, 字体颜色, backgroundcolor = None)
    tips_surface = pygame.font.Font(None, 70).render(tips_text, 1, (255, 0, 0))
    score_surface = pygame.font.Font(None, 50).render(score_text, 1, (0, 255, 255))
    screen.blit(tips_surface, [screen.get_width() / 2 - tips_surface.get_width() / 2, 100])
    screen.blit(score_surface, [screen.get_width() / 2 - score_surface.get_width() / 2, 200])
    pygame.display.flip()
    # 播放终止提示音,
    # play(times) 实际播放次数为 times + 1
    bye.play(2)
    pygame.time.delay(2000)

def quitGame():
    pygame.quit()
    sys.exit()

while (1):
    clock.tick(30)
    screen.fill([255, 255, 255])

    # 显示分数
    font = pygame.font.Font(None, 50)
    score_text = font.render(str(points), 1, (0, 0, 0))
    screen.blit(score_text, [10, 10])

    # 显示生命值
    for i in range(lives):
        width = screen.get_rect().width
        screen.blit(myBall.image, [width - 40 * i, 20])

    # 滚动
    myBall.move()
    
    for event in pygame.event.get():
        if (event.type == pygame.QUIT):
            # 点击左上角退出游戏
            quitGame()
        elif (event.type == pygame.MOUSEMOTION):
            # 移动鼠标时更新挡板位置
            paddle.rect.centerx = event.pos[0]

    # 挡板是否接住球
    if (pygame.sprite.spritecollide(paddle, ballGroup, False)):
        myBall.speed[1] = -myBall.speed[1]
        hit.play()

    # 没及时接住,掉下去了
    if (myBall.rect.top >= screen.get_rect().bottom):
        lives -= 1
        pygame.time.delay(500)
        splat.play()
        myBall.rect.topleft = [50, 50]

        if (lives <= 0):
            # 生命用完了,游戏结束
            pygame.time.delay(1000)
            gameOver()
            ##quitGame()
            break
        else:
            pygame.time.delay(1000)
            myBall.rect.topleft = [(screen.get_rect().width) - 40 * lives, 20]
            new_life.play()
            
    screen.blit(myBall.image, myBall.rect)
    screen.blit(paddle.image, paddle.rect)
    pygame.display.flip()

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