computed实现原理
computed特性
computed可以传入一个函数,也可以传入一个对象(带有get和set方法),计算属性返回一个计算值,该值通过value属性访问,当参与计算的数据发生改变,则重新计算,不发生改变,则直接返回之前缓存的值
- render 只执行了一次
const { effect, reactive,computed } = VueReactivity
const state = reactive({
firstName:'s',
lastName:'x'
})
let fullName = computed(()=>{
console.log('runner')
return state.firstName + state.lastName
})
console.log(fullName.value)
console.log(fullName.value)
console.log(fullName.value)
计算属性返回值可以作为属性参与effect更新
const { effect, reactive,computed } = VueReactivity
const state = reactive({
firstName:'s',
lastName:'x'
})
let fullName = computed({
get(){
return state.firstName + state.lastName
},
set(value){
state.lastName = value
}
})
fullName.value = 100
effect(()=>{
app.innerHTML = fullName.value
})
setTimeout(()=>{
state.firstName = 'x'
},1000)
实现思路
- 导出一个computed函数,函数内部有两个变量getter、setter
- 函数传入一个对象或者函数。
- 如果是函数,则将该函数赋值给getter,setter赋值为一个报错函数(即抛出错误)
- 如果是对象,则将其get和set分别赋值给getter和setter
- 创建computedRefImpl类,有两个形参(getter、setter),在computer函数中实例化并返回该类
- 类中在实例的constructor构造器中通过实例化ReactiveEffect类,传入getter,实现对计算属性函数传入的属性的数据绑定,传入第二个参数,在数据更新完之后将_dirty标记为true,并实现数据更新(triggerEffects)
- 私有变量_dirty控制数据是否更新
- 其有两个方法get value 和 set value
- 当调用get,让ReactiveEffect实例运行,获取其返回值赋值给内部变量_value,并返回改变量,将_dirty设置为false,表示没有新的数据改变了,可以使用缓存,判断当前环境是否存在activeEffect,存在则进行依赖收集(调用trackEffects)
- 调用set则运行setter
完整代码如下:
import { isFunction } from "@vue/shared"
import { activeEffect, trackEffects, triggerEffects,ReactiveEffect } from "./effect";
export function computed(getterOrOptions){
let getter = null;
let setter = null;
let fn = ()=>{
throw new Error("this function is onlyRead");
}
let isGetter = isFunction(getterOrOptions)
if(isGetter){
getter = getterOrOptions
setter = fn
}
else {
getter = getterOrOptions.get
setter = getterOrOptions.set || fn
}
return new computedRefImpl(getter,setter)
}
class computedRefImpl{
private _value = null
private _dirty = true
public effect = null
public deps = null
constructor(getter,public setter){
this.effect = new ReactiveEffect(getter,()=>{
if(!this._dirty){
this._dirty = true
triggerEffects(this.deps)
}
})
}
get value(){
debugger
if(activeEffect){
// 存在effect,则进行依赖收集
trackEffects(this.deps || (this.deps = new Set()) )
}
if(this._dirty){
this._dirty = false
this._value = this.effect.run()
}
return this._value
}
set value(newValue){
this.setter(newValue)
}
}