需求分析:
在Unity中有时我们获取接口数据需要传入token才可以获取到数据,下面看看我们怎样可以获取到token
功能实现:
using System;
using System.Collections;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
public class SendData
{
public string username;
public string password;
}
public class GetToken : MonoBehaviour
{
public static string token;
SendData send = new SendData();
private void Awake()
{
send.username = "admin";
send.password = "123456";
var jsonstring = JsonUtility.ToJson(send);//将账户密码转为json格式
StartCoroutine(PostUrl("你的获取token接口", jsonstring));
}
IEnumerator PostUrl(string url, string postData)
{
byte[] Bytes = Encoding.UTF8.GetBytes(postData);//将string转化为字节
UnityWebRequest webRequest = new UnityWebRequest(url, "POST");//声明webrequest,请求类型为post
webRequest.uploadHandler = new UploadHandlerRaw(Bytes);//上传字节
webRequest.downloadHandler = new DownloadHandlerBuffer();//接收字节
webRequest.SetRequestHeader("Content-Type", "application/json");//定义请求头值
yield return webRequest.SendWebRequest();//开始通信
if (webRequest.result == UnityWebRequest.Result.ConnectionError) Debug.Log(webRequest.error);//如果失败,输出失败原因
else
{
token = webRequest.downloadHandler.text;
token = GetTokens(token).Trim('"');//获取到的token
Debug.Log(token);
}
}
private static string GetTokens(string message)
{
string[] tokendata = token.Split(new string[] { "token" }, StringSplitOptions.RemoveEmptyEntries);
tokendata = tokendata[1].Split(new char[] { ':', '}' });
return token = tokendata[1];
}
}