后端学习 Java 拼图系统(附源码)

每一步都做过测试了,创建好类与对象复制进去即可

一、对象

游戏部分

import javax.swing.*;
import javax.swing.border.BevelBorder;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

public class GameJFrame extends JFrame implements KeyListener, ActionListener {
    int[][] data = new int[4][4];
    int x = 0;
    int y = 0;
    int[][] win = {
            {1, 2, 3, 4},
            {5, 6, 7, 8},
            {9, 10, 11, 12},
            {13, 14, 15, 0}
    };
    String path = "puzzlegame\\image\\";
    String pathPlus = "animal\\animal3\\";
    int step = 0;
    // 创建菜单JMenuBar的对象
    JMenuBar jMenuBar = new JMenuBar();
    // 创建菜单上面的两个选项JMenu
    JMenu functionJMenu = new JMenu("功能");
    JMenu aboutJMenu = new JMenu("关于我们");
    // 创建更换图片
    JMenu changeImage = new JMenu("更换图片");
    // 创建JMenuItem的对象
    JMenuItem girl = new JMenuItem("美女");
    JMenuItem animal = new JMenuItem("动物");
    JMenuItem sport = new JMenuItem("运动");
    JMenuItem replayItem = new JMenuItem("重新游戏");
    JMenuItem reLoginItem = new JMenuItem("重新登录");
    JMenuItem closeItem = new JMenuItem("关闭游戏");
    JMenuItem accountItem = new JMenuItem("公众号");

    // 游戏主界面
    public GameJFrame() {
        // 初始化界面
        initJFrame();
        // 初始化菜单
        initJMenuBar();
        // 初始化数据
        initData();
        // 初始化图片
        initImage();
        // 控制界面显隐,建议放在最后
        this.setVisible(true);
    }

    // 初始化界面
    private void initJFrame() {
        // 设置界面宽高
        this.setSize(603, 680);
        // 设置标题
        this.setTitle("拼图 v1.0");
        // 界面持续置顶
        this.setAlwaysOnTop(true);
        // 界面居中
        this.setLocationRelativeTo(null);
        // 设置关闭模式
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        // 设置布局,取消居中
        this.setLayout(null);
        // 添加事件
        this.addKeyListener(this);
    }

    // 初始化菜单
    private void initJMenuBar() {
        // 把美女,动物,运动添加到更换图片当中
        changeImage.add(girl);
        changeImage.add(animal);
        changeImage.add(sport);
        // 把更换图片,重新游戏,重新登录,关闭游戏添加到功能当中
        functionJMenu.add(changeImage);
        functionJMenu.add(replayItem);
        functionJMenu.add(reLoginItem);
        functionJMenu.add(closeItem);
        // 把公众号添加到关于我们当中
        aboutJMenu.add(accountItem);
        // 把功能,关于我们添加到JMenuBar当中
        jMenuBar.add(functionJMenu);
        jMenuBar.add(aboutJMenu);
        // 把整个菜单JMenuBar添加到整个界面当中
        this.setJMenuBar(jMenuBar);
        replayItem.addActionListener(this);
        reLoginItem.addActionListener(this);
        closeItem.addActionListener(this);
        accountItem.addActionListener(this);
        animal.addActionListener(this);
        girl.addActionListener(this);
        sport.addActionListener(this);
    }

    // 初始化数据
    private void initData() {
        Random r = new Random();
        int[] tempArr = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
        for (int i = 0; i < tempArr.length; i++) {
            int temp = tempArr[i];
            int number = r.nextInt(16);
            tempArr[i] = tempArr[number];
            tempArr[number] = temp;
        }
        for (int i = 0; i < tempArr.length; i++) {
            if (tempArr[i] == 0) {
                x = i / 4;
                y = i % 4;
            } else {
                data[i / 4][i % 4] = tempArr[i];
            }
        }
    }

    // 初始化图片
    private void initImage() {
        this.getContentPane().removeAll();
        if (victory()) {
            JLabel winJLabel = new JLabel(new ImageIcon("puzzlegame/image/win.png"));
            winJLabel.setBounds(203, 283, 197, 73);
            this.getContentPane().add(winJLabel);
        }
        JLabel stepCount = new JLabel("步数" + step);
        stepCount.setBounds(50, 30, 100, 20);
        this.getContentPane().add(stepCount);
        for (int i = 0; i < 4; i++) {
            for (int j = 0; j < 4; j++) {
                int num = data[i][j];
                // 创建一个图片ImageIcon的对象
                ImageIcon icon = new ImageIcon(path + pathPlus + num + ".jpg");
                // 创建一个JLabel的对象(管理容器)
                JLabel jLabel = new JLabel(icon);
                // 指定图片位置
                jLabel.setBounds(105 * j + 83, 105 * i + 134, 105, 105);
                // 给图片加边框
                jLabel.setBorder(new BevelBorder(BevelBorder.LOWERED));
                // 把管理容器添加到界面中
                this.getContentPane().add(jLabel);
            }
        }
        JLabel background = new JLabel(new ImageIcon("puzzlegame\\image\\background.png"));
        background.setBounds(40, 40, 508, 560);
        this.getContentPane().add(background);
        this.getContentPane().repaint();
    }

    @Override
    public void keyTyped(KeyEvent e) {

    }

    @Override
    public void keyPressed(KeyEvent e) {
        int code = e.getKeyCode();
        if (code == 65) {
            this.getContentPane().removeAll();
            JLabel all = new JLabel(new ImageIcon(path + pathPlus + "all.jpg"));
            all.setBounds(83, 134, 420, 420);
            this.getContentPane().add(all);
            JLabel background = new JLabel(new ImageIcon("puzzlegame\\image\\background.png"));
            background.setBounds(40, 40, 508, 560);
            this.getContentPane().add(background);
            this.getContentPane().repaint();
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {
        if (victory()) {
            return;
        }
        int code = e.getKeyCode();
        if (code == 37) {
            if (y == 3) {
                return;
            }
            data[x][y] = data[x][y + 1];
            data[x][y + 1] = 0;
            y++;
            step++;
            initImage();
        } else if (code == 38) {
            if (x == 3) {
                return;
            }
            data[x][y] = data[x + 1][y];
            data[x + 1][y] = 0;
            x++;
            step++;
            initImage();
        } else if (code == 39) {
            if (y == 0) {
                return;
            }
            data[x][y] = data[x][y - 1];
            data[x][y - 1] = 0;
            y--;
            step++;
            initImage();
        } else if (code == 40) {
            if (x == 0) {
                return;
            }
            data[x][y] = data[x - 1][y];
            data[x - 1][y] = 0;
            x--;
            step++;
            initImage();
        } else if (code == 65) {
            initImage();
        } else if (code == 87) {
            data = new int[][]{
                    {1, 2, 3, 4},
                    {5, 6, 7, 8},
                    {9, 10, 11, 12},
                    {13, 14, 15, 0}
            };
            initImage();
        }
    }

    public boolean victory() {
        for (int i = 0; i < data.length; i++) {
            for (int j = 0; j < data[i].length; j++) {
                if (data[i][j] != win[i][j]) {
                    return false;
                }
            }
        }
        return true;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        Random r = new Random();
        Object obj = e.getSource();
        if (obj == replayItem) {
            step = 0;
            data = new int[4][4];
            initData();
            initImage();
        } else if (obj == reLoginItem) {
            this.setVisible(false);
            new LoginJFrame();
        } else if (obj == closeItem) {
            System.exit(0);
        } else if (obj == accountItem) {
            JDialog jDialog = new JDialog();
            JLabel jLabel = new JLabel(new ImageIcon("puzzlegame/image/about.png"));
            jLabel.setBounds(0, 0, 258, 258);
            jDialog.getContentPane().add(jLabel);
            jDialog.setSize(344, 344);
            jDialog.setAlwaysOnTop(true);
            jDialog.setLocationRelativeTo(null);
            jDialog.setModal(true);
            jDialog.setVisible(true);
        } else if (obj == animal) {
            this.getContentPane().removeAll();
            step = 0;
            pathPlus = "animal\\animal" + (r.nextInt(8) + 1) + "\\";
            data = new int[4][4];
            initData();
            initImage();
            this.getContentPane().repaint();
        } else if (obj == girl) {
            this.getContentPane().removeAll();
            step = 0;
            pathPlus = "girl\\girl" + (r.nextInt(13) + 1) + "\\";
            data = new int[4][4];
            initData();
            initImage();
            this.getContentPane().repaint();
        } else if (obj == sport) {
            this.getContentPane().removeAll();
            step = 0;
            pathPlus = "sport\\sport" + (r.nextInt(10) + 1) + "\\";
            data = new int[4][4];
            initData();
            initImage();
            this.getContentPane().repaint();
        }
    }
}

登录部分

import javax.swing.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;

public class LoginJFrame extends JFrame implements MouseListener {
    //创建一个集合存储正确的用户名和密码
    static ArrayList<User> list = new ArrayList<>();

    static {
        list.add(new User("zhangsan", "123"));
        list.add(new User("lisi", "1234"));
    }

    JButton login = new JButton();
    JButton register = new JButton();
    JTextField username = new JTextField();
    JTextField password = new JTextField();
    JTextField code = new JTextField();
    String codeStr = CodeUtil.getCode();
    JLabel rightCode = new JLabel();

    public LoginJFrame() {
        //初始化界面
        initJFrame();
        //在这个界面中添加内容
        initView();
        //让当前界面显示出来
        this.setVisible(true);
    }

    public void initView() {
        //1. 添加用户名文字
        JLabel usernameText = new JLabel(new ImageIcon("puzzlegame\\image\\login\\用户名.png"));
        usernameText.setBounds(116, 135, 47, 17);
        this.getContentPane().add(usernameText);
        //2.添加用户名输入框
        username.setBounds(195, 134, 200, 30);
        this.getContentPane().add(username);
        //3.添加密码文字
        JLabel passwordText = new JLabel(new ImageIcon("puzzlegame\\image\\login\\密码.png"));
        passwordText.setBounds(130, 195, 32, 16);
        this.getContentPane().add(passwordText);
        //4.密码输入框
        password.setBounds(195, 195, 200, 30);
        this.getContentPane().add(password);

        //验证码提示
        JLabel codeText = new JLabel(new ImageIcon("puzzlegame\\image\\login\\验证码.png"));
        codeText.setBounds(133, 256, 50, 30);
        this.getContentPane().add(codeText);
        //验证码的输入框
        code.setBounds(195, 256, 100, 30);
        this.getContentPane().add(code);
        //设置内容
        rightCode.setText(codeStr);
        //位置和宽高
        rightCode.setBounds(300, 256, 50, 30);
        //添加到界面
        this.getContentPane().add(rightCode);

        //5.添加登录按钮
        login.setBounds(123, 310, 128, 47);
        login.setIcon(new ImageIcon("puzzlegame\\image\\login\\登录按钮.png"));
        //去除按钮的默认边框
        login.setBorderPainted(false);
        //去除按钮的默认背景
        login.setContentAreaFilled(false);
        login.addMouseListener(this);
        this.getContentPane().add(login);

        //6.添加注册按钮
        register.setBounds(256, 310, 128, 47);
        register.setIcon(new ImageIcon("puzzlegame\\image\\login\\注册按钮.png"));
        //去除按钮的默认边框
        register.setBorderPainted(false);
        //去除按钮的默认背景
        register.setContentAreaFilled(false);
        register.addMouseListener(this);
        this.getContentPane().add(register);

        //7.添加背景图片
        JLabel background = new JLabel(new ImageIcon("puzzlegame\\image\\login\\background.png"));
        background.setBounds(0, 0, 470, 390);
        this.getContentPane().add(background);
    }

    public void initJFrame() {
        this.setSize(488, 430);//设置宽高
        this.setTitle("拼图游戏 V1.0登录");//设置标题
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);//设置关闭模式
        this.setLocationRelativeTo(null);//居中
        this.setAlwaysOnTop(true);//置顶
        this.setLayout(null);//取消内部默认布局
    }

    //要展示弹框
    public void showJDialog(String content) {
        //创建一个弹框对象
        JDialog jDialog = new JDialog();
        //给弹框设置大小
        jDialog.setSize(200, 150);
        //让弹框置顶
        jDialog.setAlwaysOnTop(true);
        //让弹框居中
        jDialog.setLocationRelativeTo(null);
        //弹框不关闭永远无法操作下面的界面
        jDialog.setModal(true);
        //创建Jlabel对象管理文字并添加到弹框当中
        JLabel warning = new JLabel(content);
        warning.setBounds(0, 0, 200, 150);
        jDialog.getContentPane().add(warning);
        //让弹框展示出来
        jDialog.setVisible(true);
    }

    @Override
    public void mouseClicked(MouseEvent e) {

    }

    @Override
    public void mousePressed(MouseEvent e) {
        Object obj = e.getSource();
        if (obj == login) {
            ImageIcon Icon = new ImageIcon("puzzlegame/image/login/登录按下.png");
            login.setIcon((Icon));
        }
    }

    @Override
    public void mouseReleased(MouseEvent e) {
        Object obj = e.getSource();
        if (obj == login) {
            ImageIcon Icon = new ImageIcon("puzzlegame/image/login/登录按钮.png");
            login.setIcon((Icon));
            if (username.getText().length() == 0 || password.getText().length() == 0) {
                showJDialog("用户名或密码不能为空");
            } else {
                for (int i = 0; i < list.size(); i++) {
                    if (list.get(i).getName().equals(username.getText())) {
                        if (list.get(i).getPassword().equals(password.getText())) {
                            if (codeStr.equals(code.getText())) {
                                this.setVisible(false);
                                new GameJFrame();
                            } else {
                                showJDialog("验证码错误");
                                codeStr = CodeUtil.getCode();
                                rightCode.setText(codeStr);
                            }
                        } else {
                            showJDialog("用户名或密码错误");
                        }
                        break;
                    }
                    if (!list.get(list.size() - 1).getName().equals(username.getText())) {
                        showJDialog("用户名或密码错误");
                        break;
                    }
                }
            }
        } else if (obj == register) {
            System.out.println("注册");
        }
    }

    @Override
    public void mouseEntered(MouseEvent e) {

    }

    @Override
    public void mouseExited(MouseEvent e) {

    }
}

用户类

public class User {
    private String name;
    private String password;

    public User(String name, String password) {
        this.name = name;
        this.password = password;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getPassword() {
        return password;
    }

    public void setPassword(String password) {
        this.password = password;
    }
}

验证码

import java.util.Random;
public class CodeUtil {
    public static String getCode() {
        StringBuilder sb = new StringBuilder();
        for (int i = 0; i < 6; i++) {
            sb.append(number());
        }
        return sb.toString();
    }
    public static char number() {
        Random r = new Random();
        char a = (char)(r.nextInt(26) + 65);
        char b = (char)(r.nextInt(26) + 97);
        char c = (char)(r.nextInt(10) + 48);
        char number = 0;
        int chance = r.nextInt(3) + 1;
        switch (chance) {
            case 1 -> number = a;
            case 2 -> number = b;
            case 3 -> number = c;
        }
        return number;
    }
}

二、测试

App

import com.cookies.ui.LoginJFrame;

public class App {
    public static void main(String[] args) {
        // 程序入口
        new LoginJFrame();
    }
}
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