目录
文件目录:
完整代码:
GameJFrame游戏主界面类:
package com.itheima.puzzlegame.ui;
import javax.swing.*;
import javax.swing.border.BevelBorder;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GameJFrame extends JFrame implements KeyListener, ActionListener {
// 用来管理数据,根据二维数据的数据进行加载图片
int[][] data = new int[4][4];
int x = 0, y = 0;
String path = "src\\com\\itheima\\puzzlegame\\image\\animal\\animal3\\";
int[][] win = {
{1, 2, 3, 4},
{5, 6, 7, 8},
{9, 10, 11, 12},
{13, 14, 15, 0},
};
// 计数(步数)
int step = 0;
// 选项条目
JMenuItem replayItem = new JMenuItem("重新游戏");
JMenuItem reLoginItem = new JMenuItem("重新登录");
JMenuItem closeItem = new JMenuItem("关闭游戏");
JMenuItem accountItem = new JMenuItem("公众号");
// 更换图片专栏
JMenuItem girl = new JMenuItem("美女");
JMenuItem animal = new JMenuItem("动物");
JMenuItem sport = new JMenuItem("运动");
public GameJFrame() {
// 1. 初始化界面
initJFrame();
// 1. 初始化菜单
initJMenuBar();
// 初始化数据,打乱图片
initDate();
// 3。 初始化图片
initImage();
// 显示界面
this.setVisible(true);
}
// 初始化数据,打乱图片
private void initDate() {
int[] arr = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
Random r = new Random();
for (int i = 0; i < arr.length; i++) {
int index = r.nextInt(16);
int temp = arr[i];
arr[i] = arr[index];
arr[index] = temp;
}
// 给二位数组添加数据
// 1. 解法2
int index = 0;
for (int i = 0; i < data.length; i++) {
for (int j = 0; j < data[i].length; j++) {
data[i][j] = arr[index];
// 判断当前一维数组0索引(即空白图片)对象二维数组的索引位置
if (data[i][j] == 0) {
x = i;
y = j;
// System.out.println(x);
// System.out.println(y);
}
index++;
}
}
}
// 3. 初始化图片
private void initImage() {
// 清空原本已经出现的图片
this.getContentPane().removeAll();
// 判断胜利
if (victory()) {
JLabel winJlable = new JLabel(new ImageIcon("E:\\java\\javaheimademo\\javabase\\src\\com\\itheima\\puzzlegame\\image\\win.png"));
winJlable.setBounds(203, 283, 197, 73);
this.getContentPane().add(winJlable);
}
JLabel stepCount = new JLabel("步数:" + step);
stepCount.setBounds(50, 30, 100, 20);
this.getContentPane().add(stepCount);
// 先加载的图片在上方.
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
// 获取序号
int num = data[i][j];
JLabel jLabel = new JLabel(new ImageIcon(path + num + ".jpg"));
jLabel.setBounds(105 * j + 83, 105 * i + 134, 105, 105);
// 给图片添加边框
jLabel.setBorder(new BevelBorder(BevelBorder.LOWERED));
// 指定图片位置
this.getContentPane().add(jLabel);
}
}
// 添加背景图片
ImageIcon bg = new ImageIcon("src\\com\\itheima\\puzzlegame\\image\\background.png");
JLabel background = new JLabel(bg);
background.setBounds(40, 40, 508, 560);
// 把背景图片添加
this.getContentPane().add(background);
// 刷新页面
this.getContentPane().repaint();
}
private void initJMenuBar() {
JMenuBar jMenuBar = new JMenuBar();
JMenu functionjMenu = new JMenu("功能");
JMenu aboutjMenu = new JMenu("关于我们");
JMenu changeImage = new JMenu("更换图片");
// 菜单分类添加
functionjMenu.add(changeImage);
functionjMenu.add(replayItem);
functionjMenu.add(reLoginItem);
functionjMenu.add(closeItem);
aboutjMenu.add(accountItem);
// 更换图片栏目
changeImage.add(girl);
changeImage.add(animal);
changeImage.add(sport);
// 给条目绑定事件
replayItem.addActionListener(this);
reLoginItem.addActionListener(this);
closeItem.addActionListener(this);
accountItem.addActionListener(this);
// 给更换图片绑定事件
girl.addActionListener(this);
animal.addActionListener(this);
sport.addActionListener(this);
jMenuBar.add(functionjMenu);
jMenuBar.add(aboutjMenu);
// 给整个界面设置菜单
this.setJMenuBar(jMenuBar);
}
private void initJFrame() {
// 1. 初始化
// 宽高
this.setSize(603, 680);
// 标题
this.setTitle("拼图单机版 v1.0");
// 界面置顶
this.setAlwaysOnTop(true);
// 设置界面居中
this.setLocationRelativeTo(null);
// 设置游戏的关闭模式 3:
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
// 取消默认的居中放置,只有取消了才会按照XY轴的形式添加组件
this.setLayout(null);
// 给整个界面添加键盘监听事件
this.addKeyListener(this);
}
@Override
public void keyTyped(KeyEvent e) {
}
// 按下不松
@Override
public void keyPressed(KeyEvent e) {
int code = e.getKeyCode();
if (code == 65) {
this.getContentPane().removeAll();
// 加载完整图片
JLabel all = new JLabel(new ImageIcon(path + "all.jpg"));
all.setBounds(83, 134, 420, 420);
this.getContentPane().add(all);
// 加载背景图片
// 添加背景图片
ImageIcon bg = new ImageIcon("src\\com\\itheima\\puzzlegame\\image\\background.png");
JLabel background = new JLabel(bg);
background.setBounds(40, 40, 508, 560);
// 把背景图片添加
this.getContentPane().add(background);
this.getContentPane().repaint();
}
}
// 松开按键
@Override
public void keyReleased(KeyEvent e) {
// 如果游戏胜利,不能再继续移动图片了
if (victory()) {
return;
}
// 对上下左右进行判断
// 左:37 上38 右:39 下: 40
int code = e.getKeyCode();
if (code == 37) {
System.out.println("向左移动");
if (y == 3) {
return;
}
data[x][y] = data[x][y + 1];
data[x][y + 1] = 0;
y++;
// 计算步数
step++;
initImage();
} else if (code == 38) {
System.out.println("向上移动");
if (x == 3) {
return;
}
data[x][y] = data[x + 1][y];
data[x + 1][y] = 0;
x++;
step++;
initImage();
} else if (code == 39) {
System.out.println("向右移动");
if (y == 0) {
return;
}
data[x][y] = data[x][y - 1];
data[x][y - 1] = 0;
y--;
step++;
initImage();
} else if (code == 40) {
System.out.println("向下移动");
if (x == 0) {
return;
}
data[x][y] = data[x - 1][y];
data[x - 1][y] = 0;
x--;
step++;
initImage();
} else if (code == 65) {
initImage();
} else if (code == 87) {
data = new int[][]{
{1, 2, 3, 4},
{5, 6, 7, 8},
{9, 10, 11, 12},
{13, 14, 15, 0},
};
initImage();
}
}
// 判断胜利
public boolean victory() {
for (int i = 0; i < data.length; i++) {
for (int j = 0; j < data[i].length; j++) {
if (data[i][j] != win[i][j]) {
// 只要一个数据不一样,返回false
return false;
}
}
}
// 全都一样,返回true
return true;
}
@Override
public void actionPerformed(ActionEvent e) {
// 获取被点击
Object obj = e.getSource();
Random r = new Random();
if (obj == replayItem) {
System.out.println("重新游戏");
// 计数清零
step = 0;
// 再次打乱数据
initDate();
//重新加载图片
initImage();
} else if (obj == reLoginItem) {
System.out.println("重新登陆");
// 关闭当前游戏界面
this.setVisible(false);
// 打开登陆界面
new LoginJFrame();
} else if (obj == closeItem) {
System.out.println("关闭游戏");
System.exit(0);
} else if (obj == accountItem) {
System.out.println("关注公众号");
// 创建一个弹框对象
JDialog jDialog = new JDialog();
JLabel jLabel = new JLabel(new ImageIcon("src\\com\\itheima\\puzzlegame\\image\\about.png"));
jLabel.setBounds(0, 0, 258, 258);
jDialog.getContentPane().add(jLabel);
// 弹框设置大小
jDialog.setSize(344, 344);
// 置顶
jDialog.setAlwaysOnTop(true);
// 居中
jDialog.setLocationRelativeTo(null);
//弹窗不关闭,无法进行下面操作
jDialog.setModal(true);
// 显示
jDialog.setVisible(true);
} else if (obj == girl) {
int number = r.nextInt(13) + 1;
path = "src\\com\\itheima\\puzzlegame\\image\\girl\\girl" + number + "\\";
initImage();
} else if (obj == animal) {
int number = r.nextInt(8) + 1;
path = "src\\com\\itheima\\puzzlegame\\image\\animal\\animal" + number + "\\";
initImage();
} else if (obj == sport) {
int number = r.nextInt(10) + 1;
path = "src\\com\\itheima\\puzzlegame\\image\\sport\\sport" + number + "\\";
initImage();
}
}
}
LoginJFrame类:
package com.itheima.puzzlegame.ui;
import com.itheima.puzzlegame.domain.User;
import com.itheima.puzzlegame.util.CodeUntil;
import javax.swing.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
public class LoginJFrame extends JFrame implements MouseListener {
static ArrayList<User> allUsers = new ArrayList<>();
// 静态代码块:随着类的加载而执行,而且只执行一次
static {
User user1 = new User("zhangsan", "123456");
User user2 = new User("lisi", "123456");
allUsers.add(user1);
allUsers.add(user2);
}
JButton login = new JButton();
JButton register = new JButton();
// 用户信息输入
JTextField username = new JTextField();
//JTextField password = new JTextField();
JPasswordField password = new JPasswordField();
JTextField code = new JTextField();
//正确的验证码
JLabel rightCode = new JLabel();
public LoginJFrame() {
//初始化界面
initJFrame();
//在这个界面中添加内容
initView();
//让当前界面显示出来
this.setVisible(true);
}
public void initView() {
//1. 添加用户名文字
JLabel usernameText = new JLabel(new ImageIcon("src/com/itheima/puzzlegame/image/login/用户名.png"));
usernameText.setBounds(116, 135, 47, 17);
this.getContentPane().add(usernameText);
//2.添加用户名输入框
username.setBounds(195, 134, 200, 30);
this.getContentPane().add(username);
//3.添加密码文字
JLabel passwordText = new JLabel(new ImageIcon("src/com/itheima/puzzlegame/image/login/密码.png"));
passwordText.setBounds(130, 195, 32, 16);
this.getContentPane().add(passwordText);
//4.密码输入框
password.setBounds(195, 195, 200, 30);
this.getContentPane().add(password);
//验证码提示
JLabel codeText = new JLabel(new ImageIcon("src/com/itheima/puzzlegame/image/login/验证码.png"));
codeText.setBounds(133, 256, 50, 30);
this.getContentPane().add(codeText);
//验证码的输入框
code.setBounds(195, 256, 100, 30);
this.getContentPane().add(code);
String codeStr = CodeUntil.getCode();
//设置内容
rightCode.setText(codeStr);
//绑定鼠标事件
rightCode.addMouseListener(this);
//位置和宽高
rightCode.setBounds(300, 256, 50, 30);
//添加到界面
this.getContentPane().add(rightCode);
//5.添加登录按钮
login.setBounds(123, 310, 128, 47);
login.setIcon(new ImageIcon("src/com/itheima/puzzlegame/image/login/登录按钮.png"));
//去除按钮的边框
login.setBorderPainted(false);
//去除按钮的背景
login.setContentAreaFilled(false);
//给登录按钮绑定鼠标事件
login.addMouseListener(this);
this.getContentPane().add(login);
//6.添加注册按钮
register.setBounds(256, 310, 128, 47);
register.setIcon(new ImageIcon("src/com/itheima/puzzlegame/image/login/注册按钮.png"));
//去除按钮的边框
register.setBorderPainted(false);
//去除按钮的背景
register.setContentAreaFilled(false);
//给注册按钮绑定鼠标事件
register.addMouseListener(this);
this.getContentPane().add(register);
//7.添加背景图片
JLabel background = new JLabel(new ImageIcon("src/com/itheima/puzzlegame/image/login/background.png"));
background.setBounds(0, 0, 470, 390);
this.getContentPane().add(background);
}
public void initJFrame() {
this.setSize(488, 430);//设置宽高
this.setTitle("拼图游戏 V1.0登录");//设置标题
this.setDefaultCloseOperation(3);//设置关闭模式
this.setLocationRelativeTo(null);//居中
this.setAlwaysOnTop(true);//置顶
this.setLayout(null);//取消内部默认布局
}
//点击进行信息校验
@Override
public void mouseClicked(MouseEvent e) {
if (e.getSource() == login) {
System.out.println("点击了登录按钮");
//获取两个文本输入框中的内容
String usernameInput = username.getText();
String passwordInput = password.getText();
//获取用户输入的验证码
String codeInput = code.getText();
//创建一个User对象
User userInfo = new User(usernameInput, passwordInput);
System.out.println("用户输入的用户名为:" + usernameInput);
System.out.println("用户输入的密码为:" + passwordInput);
if (codeInput.length() == 0) {
showJDialog("验证码不能为空");
} else if (usernameInput.length() == 0 || passwordInput.length() == 0) {
//校验用户名和密码是否为空
System.out.println("用户名或者密码为空");
//调用showJDialog方法并展示弹框
showJDialog("用户名或者密码为空");
} else if (!codeInput.equalsIgnoreCase(rightCode.getText())) {
showJDialog("验证码输入错误");
} else if (contains(userInfo)) {
System.out.println("用户名和密码正确可以开始玩游戏了");
//关闭当前登录界面
this.setVisible(false);
//打开游戏的主界面
//需要把当前登录的用户名传递给游戏界面
new GameJFrame();
} else {
System.out.println("用户名或密码错误");
showJDialog("用户名或密码错误");
}
} else if (e.getSource() == register) {
System.out.println("点击了注册按钮");
this.dispose();
new RegisterJFrame();
} else if (e.getSource() == rightCode) {
System.out.println("更换验证码");
//获取一个新的验证码
String code = CodeUntil.getCode();
rightCode.setText(code);
}
}
public void showJDialog(String content) {
//创建一个弹框对象
JDialog jDialog = new JDialog();
//给弹框设置大小
jDialog.setSize(200, 150);
//让弹框置顶
jDialog.setAlwaysOnTop(true);
//让弹框居中
jDialog.setLocationRelativeTo(null);
//弹框不关闭永远无法操作下面的界面
jDialog.setModal(true);
//创建Jlabel对象管理文字并添加到弹框当中
JLabel warning = new JLabel(content);
warning.setBounds(0, 0, 200, 150);
jDialog.getContentPane().add(warning);
//让弹框展示出来
jDialog.setVisible(true);
}
//按下不松
@Override
public void mousePressed(MouseEvent e) {
if (e.getSource() == login) {
login.setIcon(new ImageIcon("src/com/itheima/puzzlegame/image/login/登录按下.png"));
} else if (e.getSource() == register) {
register.setIcon(new ImageIcon("src/com/itheima/puzzlegame/image/login/注册按下.png"));
}
}
//松开按钮
@Override
public void mouseReleased(MouseEvent e) {
if (e.getSource() == login) {
login.setIcon(new ImageIcon("src/com/itheima/puzzlegame/image/login/登录按钮.png"));
} else if (e.getSource() == register) {
register.setIcon(new ImageIcon("src/com/itheima/puzzlegame/image/login/注册按钮.png"));
}
}
//鼠标划入
@Override
public void mouseEntered(MouseEvent e) {
}
//鼠标划出
@Override
public void mouseExited(MouseEvent e) {
}
//判断用户在集合中是否存在
public boolean contains(User userInput) {
for (int i = 0; i < allUsers.size(); i++) {
User rightUser = allUsers.get(i);
if (userInput.getUsername().equals(rightUser.getUsername()) && userInput.getPassword().equals(rightUser.getPassword())) {
//有相同的代表存在,返回true,后面的不需要再比了
return true;
}
}
//循环结束之后还没有找到就表示不存在
return false;
}
}
注册(RegisterJFrame)类:
package com.itheima.puzzlegame.ui;
import javax.swing.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
public class RegisterJFrame extends JFrame implements MouseListener {
JTextField registeruser = new JTextField();
JPasswordField registerpaw = new JPasswordField();
JPasswordField registerpaw2 = new JPasswordField();
JButton registerbutton = new JButton();
JButton returnbutton = new JButton();
//注册界面
public RegisterJFrame() {
//主页面
initFrame();
//初始化页面
initview();
}
public void initview() {
JLabel registerUser = new JLabel(new ImageIcon("src/com/itheima/puzzlegame/image/register/注册用户名.png"));
registerUser.setBounds(100, 140, 80, 17);
this.getContentPane().add(registerUser);
//添加输入框
registeruser.setBounds(195, 134, 200, 30);
this.getContentPane().add(registeruser);
//添加密码标签
JLabel PawjLabel = new JLabel(new ImageIcon("src/com/itheima/puzzlegame/image/register/注册密码.png"));
PawjLabel.setBounds(100, 200, 80, 17);
this.getContentPane().add(PawjLabel);
//添加注册输入框
registerpaw.setBounds(195, 195, 200, 30);
this.getContentPane().add(registerpaw);
JLabel PawjLabel2 = new JLabel(new ImageIcon("src/com/itheima/puzzlegame/image/register/再次输入密码.png"));
PawjLabel2.setBounds(70, 255, 120, 20);
this.getContentPane().add(PawjLabel2);
//添加再次注册输入框
registerpaw2.setBounds(195, 250, 200, 30);
this.getContentPane().add(registerpaw2);
//注册按钮
registerbutton.setBounds(123, 310, 128, 47);
ImageIcon icon1 = new ImageIcon("src/com/itheima/puzzlegame/image/register/注册按钮.png");
registerbutton.setIcon(icon1);
//去除按钮的边框
registerbutton.setBorderPainted(false);
//去除按钮的背景
registerbutton.setContentAreaFilled(false);
registerbutton.addMouseListener(this);
this.getContentPane().add(registerbutton);
//设置重置按钮
returnbutton.setBounds(256, 310, 128, 47);
ImageIcon icon2 = new ImageIcon("src/com/itheima/puzzlegame/image/register/重置按钮.png");
returnbutton.setIcon(icon2);
//去除按钮的边框
returnbutton.setBorderPainted(false);
//去除按钮的背景
returnbutton.setContentAreaFilled(false);
returnbutton.addMouseListener(this);
this.getContentPane().add(returnbutton);
JLabel back = new JLabel(new ImageIcon("src\\com\\itheima\\puzzlegame\\image\\register\\background.png"));
back.setBounds(0, 0, 470, 390);
this.getContentPane().add(back);
}
public void initFrame() {
this.setSize(488, 430);//设置宽高
this.setTitle("注册账号");//设置标题
this.setDefaultCloseOperation(WindowConstants.HIDE_ON_CLOSE);//设置关闭模式
this.setLocationRelativeTo(null);//居中
this.setAlwaysOnTop(true);//置顶
this.setLayout(null);//取消内部默认布局
this.setVisible(true);
}
//单击鼠标
@Override
public void mouseClicked(MouseEvent m) {
if (m.getSource() == registerbutton) {
if (registerpaw.getText().equals(registerpaw2.getText())) {
System.out.println("用户注册成功!");
String name = registeruser.getText();
String paw = registerpaw.getText();
LoginJFrame.allUsers.add(new com.itheima.puzzlegame.domain.User(name, paw));
System.out.println("用户添加成功!");
// 关闭注册窗口
this.dispose();
new LoginJFrame();
} else {
JDialog dialog = new JDialog();
dialog.setSize(180, 150);
//让弹框置顶
dialog.setAlwaysOnTop(true);
//让弹框居中
dialog.setLocationRelativeTo(null);
//弹框不关闭永远无法操作下面的界面
dialog.setModal(true);
JLabel warning = new JLabel("两次输入的密码不一致!");
//让显示的文字居中
warning.setHorizontalAlignment(JLabel.CENTER);
warning.setBounds(0, 0, 200, 150);
dialog.getContentPane().add(warning);
//让弹框展示出来
dialog.setVisible(true);
}
} else if (m.getSource() == returnbutton) {
System.out.println("重置用户注册信息");
// 输入框置空
registeruser.setText("");
registerpaw.setText("");
registerpaw2.setText("");
}
}
@Override
public void mousePressed(MouseEvent m) {
if (m.getSource() == registerbutton) {
registerbutton.setIcon(new ImageIcon("src/com/itheima/puzzlegame/image/register/注册按下.png"));
} else if (m.getSource() == returnbutton) {
returnbutton.setIcon(new ImageIcon("src/com/itheima/puzzlegame/image/register/重置按下.png"));
}
}
@Override
public void mouseReleased(MouseEvent m) {
if (m.getSource() == registerbutton) {
registerbutton.setIcon(new ImageIcon("src/com/itheima/puzzlegame/image/register/注册按钮.png"));
} else if (m.getSource() == returnbutton) {
returnbutton.setIcon(new ImageIcon("src/com/itheima/puzzlegame/image/register/重置按钮.png"));
}
}
@Override
public void mouseEntered(MouseEvent m) {
}
@Override
public void mouseExited(MouseEvent m) {
}
}
用户(user)JavaBean类:
package com.itheima.puzzlegame.domain;
public class User {
private String username;
private String password;
public User() {
}
public User(String username, String password) {
this.username = username;
this.password = password;
}
public String getUsername() {
return username;
}
public void setUsername(String username) {
this.username = username;
}
public String getPassword() {
return password;
}
public void setPassword(String password) {
this.password = password;
}
}
验证码工具(CodeUntil)类:
package com.itheima.puzzlegame.util;
import java.util.ArrayList;
import java.util.Random;
public class CodeUntil {
public static String getCode(){
//1.创建一个集合
ArrayList<Character> list = new ArrayList<>();//52 索引的范围:0 ~ 51
//2.添加字母 a - z A - Z
for (int i = 0; i < 26; i++) {
list.add((char)('a' + i));//a - z
list.add((char)('A' + i));//A - Z
}
//3.打印集合
//System.out.println(list);
//4.生成4个随机字母
String result = "";
Random r = new Random();
for (int i = 0; i < 4; i++) {
//获取随机索引
int randomIndex = r.nextInt(list.size());
char c = list.get(randomIndex);
result = result + c;
}
//System.out.println(result);//长度为4的随机字符串
//5.在后面拼接数字 0~9
int number = r.nextInt(10);
//6.把随机数字拼接到result的后面
result = result + number;
//System.out.println(result);//ABCD5
//7.把字符串变成字符数组
char[] chars = result.toCharArray();//[A,B,C,D,5]
//8.在字符数组中生成一个随机索引
int index = r.nextInt(chars.length);
//9.拿着4索引上的数字,跟随机索引上的数字进行交换
char temp = chars[4];
chars[4] = chars[index];
chars[index] = temp;
//10.把字符数组再变回字符串
String code = new String(chars);
//System.out.println(code);
return code;
}
}
效果部分演示:
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