创建game.h头文件
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef __GAME_H__
#define __GAME_H__
#include<stdlib.h>
#include<stdio.h>
#include<string.h>
#include<time.h>
#define ROW 9 //定义行
#define COL 9 //定义列
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10 //设置雷的个数
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set); //初始化棋盘
void DisPlayBoard(char arr[ROWS][COLS], int row, int col); //显示棋盘
void SetMine(char mine[ROWS][COLS], int row, int col); //埋雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col); //排雷
int GetMineCount(char mine[ROWS][COLS], int x, int y); //得到周围雷的个数
void nemu(); //菜单选择
void game(); //游戏设置
#endif
创建game.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include "Game.h"
//初始化棋盘
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
arr[i][j] = set; //设置初始值
}
}
//显示棋盘
void DisPlayBoard(char arr[ROWS][COLS], int row, int col)
{
printf("0--"); //注意格式的设置
for (int i = 1; i < col; i++)
printf("%d-", i);
printf("%d", col);
printf("\n\n");
for (int j = 1; j < row + 1; j++)
{
printf("%d ", j);
for (int i = 1; i < col + 1; i++)
{
printf("%c ", arr[j][i]);
}
printf("\n");
}
printf("\n");
}
//埋雷
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT; //雷的总个数
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0') //若此处还未埋雷,则直接埋入
{
mine[x][y] = '1';
count--;
}
}
}
//排雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < (row * col - EASY_COUNT)) //win是未踩雷的次数
{
printf("请输入坐标( 0<=x<=%d 0<=y<=%d ) >", ROW, COL);
scanf("%d %d", &x, &y);
if (mine[x][y] == '1') //踩到雷
{
printf("不好意思,您被炸死了!\n");
DisPlayBoard(mine, ROW, COL);
}
else
{
int count = GetMineCount(mine, x, y); //显示周围雷的个数
show[x][y] = count + '0';
DisPlayBoard(show, ROW, COL);
win++;
}
}
if (win == (row * col - EASY_COUNT))
{
printf("恭喜你赢了!\n");
}
}
//得到周围雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] +
mine[x - 1][y] + mine[x + 1][y] +
mine[x - 1][y + 1] + mine[x][y + 1] + mine[x + 1][y + 1] -
8 * '0';
}
//菜单选择
void menu()
{
printf("****************************\n");
printf("***** 1.play *********\n");
printf("**** 0.exit *********\n");
printf("****************************\n");
}
//游戏设置
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
DisPlayBoard(show, ROW, COL);
SetMine(mine, ROW, COL);
FindMine(mine, show, ROW, COL);
DisPlayBoard(show, ROW, COL);
}
创建test.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include "Game.h"
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出成功\n");
break;
default:
printf("请重新选择\n");
break;
}
} while (input);
system("pause");
return 0;
}