完成三子棋游戏代码

新建一个game.h文件,写入预处理信息,现有的函数的头文件和自定义函数的声明。

#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 3
#define COL 3

#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include<Windows.h>

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断游戏进展情况
char CheckWin(char board[ROW][COL], int row, int col);

新建一个game.c的源文件

#include"game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		//打印分割的行
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家走:>\n");
	while (1)
	{
		printf("请输入一个坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '#';
				break;
			}
			else
				printf("坐标被占用,请重新输入!\n");
		}
		else
		{
			printf("坐标非法,请重新输入!\n");
		}
	}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑走:>\n");
	Sleep(2000);
	while (1)
	{
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '*';
			break;
		}
	}
}

int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

char CheckWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//判断行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
			return board[i][0];
	}
	//判断列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
			return board[0][i];
	}
	//判断对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
		return board[0][0];
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
		return board[0][2];
	//判断是否为和其
	if (IsFull(board, row, col) == 1)
		return 'q';
	//胜负未定,继续游戏
	return 'c';
}

 新建一个test.c的源文件

#include"game.h"

void menu()
{
	printf("|----------------------|\n");
	printf("|        1.play        |\n");
	printf("|        0.exit        |\n");
	printf("|----------------------|\n");
	printf("请输入:>\n");
}

void game()
{
	char ret = 0;
	char board[ROW][COL];
	//初始化棋盘,初始化为空格
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board, ROW, COL);
	while (1)
	{
		//玩家下棋
		PlayerMove(board, ROW, COL);
		system("cls");
		DisplayBoard(board, ROW, COL);
		ret = CheckWin(board, ROW, COL);
		if (ret != 'c')
			break;
		//电脑下棋
		ComputerMove(board, ROW, COL);
		system("cls");
		DisplayBoard(board, ROW, COL);
		Sleep(1500);
		ret = CheckWin(board, ROW, COL);
		if (ret != 'c')
			break;
	}
	if (ret == '#')
		printf("玩家赢\n");
	else if (ret == '*')
		printf("电脑赢\n");
	else if (ret == 'q')
		printf("和棋\n");
	Sleep(1000);
}

int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			system("cls");
			game();//三子棋的游戏
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,请重新选择!\n");
			break;
		}
		system("cls");
	} while (input);
	return 0;
}

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