上一篇说到,Activity将事件传递到ViewGroup的dispatchTouchEvent()
方法中,那么,我们来看一下该方法的源码
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
是不是瞬间感觉头大了?和Activity中dispatchTouchEvent()
的短小精悍
的代码完全是两个风格,面对这堆庞然大物
,我们要有目的性的,策略性的解决它!
回顾一下我们目标:ViewGroup
中的dispatchTouchEvent()
方法什么时候返回true
,什么时候返回false
。
然后看一下ViewGroup
方法中dispatchTouchEvent()
方法返回的是handled
的值,也就是我们要特别关注该方法中会改变handled
值的语句。
第12行代码初始化了handled
的值,默认为false
。
第13行的if (onFilterTouchEventForSecurity(ev))
判断囊括了dispathcTouchEvent()
的几乎所有的方法。也就是说,如果onFilterTouchEventForSecurity(ev)
返回为true
的话,就表示可以分发该触摸事件,如果返回为false
,则不分发事件。查看一下onFilterTouchEventForSecurity(ev)
的方法:
public boolean onFilterTouchEventForSecurity(MotionEvent event) {
//noinspection RedundantIfStatement
if ((mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0
&& (event.getFlags() & MotionEvent.FLAG_WINDOW_IS_OBSCURED) != 0) {
// Window is obscured, drop this touch.
return false;
}
return true;
}
- FILTER_TOUCHES_WHEN_OBSCURED 是
android:filterTouchesWhenObscured
属性所对应的位。android:filterTouchesWhenObscured
是true的话,则表示其他视图在该视图之上,导致该视图被隐藏时,该视图就不再响应触摸事件。 - MotionEvent.FLAG_WINDOW_IS_OBSCURED 为
true
的话,则表示该视图的窗口是被隐藏的。
然后在第18行开始判断,如果是ACTION_DOWN
事件的话,就会触发cancelAndClearTouchTargets(ev);
和resetTouchState();
方法,在resetTouchState()
方法中,有一个clearTouchTargets();
方法,这个方法将mFirstTouchTarget
设置为null
。为什么要关心这个呢?很快你就知道答案了。
第27行创建了一个intercepted
的布尔变量,看名字就知道是记录是否拦截的标志了。第28行有一个判断:actionMasked == MotionEvent.ACTION_DOWN|| mFirstTouchTarget != null
,刚才我们知道了mFirstTouchTarget
是为null的,也就是说,如果是ACTION_DOWN
的话,就会直接进入这个方法块中。
然后第30行判断是否设置了FLAG_DISALLOW_INTERCEPT
标志,如果设置了,则disallowIntercept
为true
(禁止拦截判断), intercepted
直接设置为false。
对于这个FLAG_DISALLOW_INTERCEPT
标志,其实有两种方法可以设置,第一种自然是通过ViewGroup
设置Flag来,第二种就是通过代码,调用ViewGroup
中的requestDisallowInterceptTouchEvent()
方法设置:
public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
// We're already in this state, assume our ancestors are too
return;
}
if (disallowIntercept) {
mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
} else {
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
}
// Pass it up to our parent
if (mParent != null) {
mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
}
}
可以看到,其实通过代码的方式最后还是将ViewGroup
设置FLAG_DISALLOW_INTERCEPT
flag。在我们的代码中,使用getParent().requestDisallowInterceptTouchEvent(true);
可以剥夺父view 对除了ACTION_DOWN
以外的事件的处理权。
为什么是
ACTION_DOWN
以外的呢?
其实在第23行代码resetTouchState()
的方法中,有一行代码:mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
也就是每次来到ViewGroup
的dispatchTouchEvent()
方法里面时,都会重置这个flag。因此,设置FLAG_DISALLOW_INTERCEPT
flag并不能影响ViewGroup
对ACTION_DOWN
的处理。
好了,扯远了,调用onInterceptTouchEvent()
方法,然后将结果赋值给intercepted。那就来看下ViewGroup与众不同与View特有的onInterceptTouchEvent方法:
public boolean onInterceptTouchEvent(MotionEvent ev) {
return false;
}
很简单,直接返回false
。但是我们可以重写这个方法,也就是说,如果我们在ViewGroup中重写了onInterceptTouchEvent()
方法,并且让它返回true。那么intercepted也为true,表示拦截事件。
第57行,如果既不是ACTION_CANCEL
,也不拦截事件,那么就会进行下面的判断:
if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
......
}
在第79行判断了childrenCount != null
,然后从子View的最后一个元素开始往前遍历。
第106行判断判断子view是否能接受点击事件。
判断完了之后在137行有一个newTouchTarget = addTouchTarget(child, idBitsToAssign);
语句,查看addTouchTarget()
方法,会发现里面有一行代码是这样的:mFirstTouchTarget = target;
这里就是将mFirstTouchTarget
赋值的地方。
也就是说,当子View存在,并将事件传递给了子View后,
mFirstTouchTarget
就不为null了,
这个时候,如果在传入ACTION_MOVE
或ACTION_UP
事件进入ViewGoup的dispatchTouchEvent()方法后,由于不会调用cancelAndClearTouchTargets(ev)
方法,mFirstTouchTarget
也就不为null!!!这种情况需要特别注意,将直接影响代码的分析。
如何派发事件呢?注意到第121行有一个判断:if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)
,这个dispatchTransformedTouchEvent()
在后面还会出现,可以看一下里面的代码。由于代码比较长,而且我们关心的是和child
有关的代码,抽象出来,就如同下面的判断:
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
也就是说,如果子view为空,则调用ViewGroup
自身的dispatchTouchEvent()
方法,如果不为空,则调用子View的dispatchTouchEvent()
方法。这里就是派发事件的地方。
回到我们分析的地方。在第121行,由于判断了子View非空,则会调用子View的dispatchTouchEvent()
方法,该子View既可能是View,也可能是ViewGroup。而如果没有子View,就会在164行调用super.dispatchTouchEvent()
方法(其实也是View的dispatchTouchEvent()
方法,因为ViewGroup的父类就是View,然而View的dispatchTouchEvent()
方法和ViewGroup的那个方法是有区别的)。
现在,让我们总结一下:
- ViewGroup执行
dispatchTouchEvent()
方法后,会执行onInterceptTouchEvent()
方法。 - 如果我们重写
onInterceptTouchEvent()
方法,并且返回true,那么就会调用父类的dispatchTouchEvent()
方法。 - 如果我们没有重写
onInterceptTouchEvent()
方法,或者重写了该方法但是返回了false。如果有子View,则会调用子View的dispatchTouchEvent()
方法,如果没有子View,则调用父类(View)的dispatchTouchEvent()
方法。
看来无论怎么样都会触发到View中的dispatchTouchEvent()
方法,而且对于我们最开始的问题,也是和View中的dispatchTouchEvent()
方法的返回值有直接的关系。那么,该方法里面又是怎样一番美景呢?