RPG

类图如下:
在这里插入图片描述
具体代码如下:

在这里插入代码片
#include "iostream"
#include <iomanip>
#include "string"
#include "ctime"
#include "fstream"
using namespace std; 
int occupation_choice; //玩家所选择的职业的序号
  
class Base    //基础类,保存角色的姓名,性别
{
  protected:
   char name[50]; //记录角色名字
   string sex;    //记录性别
   int sex_choice; //记录性别选择
  public:
   void getBase();       //获取角色名和性别
   friend class Output;  //友元类,用于输出角色信息
   friend class File;    //友元类,将角色信息保存到文档中
};
 
void Base::getBase()      //输入角色名和性别
{
 int i;
   cout << "输入角色姓名:";
   cin >> name;
 while(i)
 {
    cout << "选择角色性别:";
    cout << "1.男    2.女" << endl;
    cin >> sex_choice;
    if(sex_choice==1)
  {
    sex = "男"; 
    i=0;
    break;
  }
  else if(sex_choice==2)
  {
    sex = "女"; 
    i=0;
  }
  else {
    cout<<"输入错误,请重新输入"<<endl;
    
  }
  }
 }

在这里插入代码片
class Race :public Base    //派生类,记录角色的种族、职业
{
  protected:
   string race;
   string occupation;
   int race_choice;
  
  public:
   void getRace();
   friend class Output;
   friend class File;
};
  
  //选择种族和职业
void Race::getRace()
{
   int i = 1;
   while (i)
   {
    cout << "请选择种族:" << endl;
    cout << "1.人类  2.精灵  3.兽人  4.矮人  5.元素" << endl;
    cin >> race_choice;
  
    if(race_choice==1)
    {
    race = "人类"; i = 0; 
  break;
  }
  else if(race_choice==2)
  {
   race = "精灵"; i = 0;
   break;
  }
    else if(race_choice==3)
  {
   race = "兽人"; i = 0;
   break;
  }
    else if(race_choice==4)
  {
      race = "矮人"; i = 0; 
   break;
  }
    else if(race_choice==5)
  {
   race = "元素"; i = 0; 
   break;
  }
    else
  {
   cout << "输入错误,请重新输入!" << endl;
   break;
  }
  
   }
   while (1)
   {
    cout << "可以使用的职业:" << endl;
    switch (race_choice)
    {
    case 1: cout << "1.狂战士  2.圣骑士  3.刺客  4.猎手  5.祭司  6.巫师" << endl; break;
    case 2: cout << "3.刺客  4.猎手  5.祭司  6.巫师" << endl; break;
    case 3: cout << "1.狂战士  4.猎手  5.祭司  " << endl; break;
    case 4: cout << "1.狂战士  2.圣骑士  5.祭司 " << endl; break;
    case 5: cout << "5.祭司  6.巫师" << endl; break;
    }
    cin >> occupation_choice;
    if (race_choice == 1 && (occupation_choice >= 1 && occupation_choice <= 6)) break;
    else if (race_choice == 2 && (occupation_choice >=3 && occupation_choice <=6)) break;
    else if (race_choice == 3 && (occupation_choice == 1 || occupation_choice == 4 || occupation_choice == 5)) break;
    else if (race_choice == 4 && (occupation_choice == 1 || occupation_choice == 2 || occupation_choice == 5))  break;
    else if (race_choice == 5 && (occupation_choice >=5 && occupation_choice <=6)) break;
    else  cout << "输入错误,请重新输入" << endl;
   }
   if (occupation_choice == 1)   occupation = "狂战士";
   if (occupation_choice == 2)   occupation = "圣骑士";
   if (occupation_choice == 3)   occupation = "刺客";
   if (occupation_choice == 4)   occupation = "猎手";
   if (occupation_choice == 5)   occupation = "祭司";
   if (occupation_choice == 6)   occupation = "巫师";
}
在这里插入代码片
class Attribute :public Race  //派生类,记录角色的属性
{
  protected:
   int strength; //力量
   int agility; //敏捷
   int physical; //体力
   int intelligence; //智力
   int wisdom; //智慧
   int HP; //血量
   int MP; //法力值
  public:
   void getAttribute();
   void getRandom(int a, int b, int c, int d, int e);      
   friend class Output;
   friend class File;
};
  
  // 随机生成每项属性的值,abcd为该属性的最小值,e为第五个属性的最大值
void Attribute::getRandom(int a, int b, int c, int d, int e)
{
   int sum;  //前4项属性之和
   srand((unsigned)time(NULL));
   do
   {
    strength = a + rand() % 3;
    agility = b + rand() % 3;
    physical = c + rand() % 3;
    intelligence = d + rand() % 3;
    sum = strength + agility + physical + intelligence;
   } while (((100 - e) < sum) && (sum < 100));
   wisdom = 100 - sum;
   HP = physical * 20;
   MP = (wisdom + intelligence) * 10;
  }
  
  //根据选择的职业,向getRamdom传各职业最小值
  void Attribute::getAttribute()
  {
   if (occupation_choice == 1) 
  getRandom(40, 20, 30, 5, 5);//狂战士
   if (occupation_choice == 2) 
  getRandom(25, 15, 30, 20, 10);//圣骑士
   if (occupation_choice == 3) 
  getRandom(20, 35, 20, 15, 10);//刺客
   if (occupation_choice == 4) 
  getRandom(15, 40, 15, 10, 20);//猎手
   if (occupation_choice == 5)  
  getRandom(15, 20, 15, 35, 15);//祭司 
   if (occupation_choice == 6) 
  getRandom(10, 20, 10, 20, 40);//巫师
}  
在这里插入代码片
class Output  //输出角色属性
{
  public:
   void show(Base &, Race &, Attribute &);//访问友元类
  };
  
  void Output::show(Base &t1, Race &t2, Attribute &t3)
  {
   cout << "*****************************" << endl;
   cout <<setw(14)<<"姓名:" << t1.name << endl;
 cout << "*****************************" << endl;
   cout <<setw(14)<< "性别:" << t1.sex << endl;
 cout << "*****************************" << endl;
   cout <<setw(14)<< "种族:" << t2.race << endl;
 cout << "*****************************" << endl;
   cout <<setw(14)<< "职业:" << t2.occupation << endl;
 cout << "*****************************" << endl;
在这里插入代码片

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