- 博客(6)
- 收藏
- 关注
原创 Unity3D 平台预处理
平台的预处理:UNITY_EDITOR:编辑器环境UNITY_STANDALONE_OSX:mac os环境UNITY_STANDALONE_WIN:windows环境UNITY_WEBPLAYER:UNITY_IPHONE:iphoneUNITY_ANDROID:安卓#if UNITY_EDITOR platform = "h
2014-12-30 21:00:34 466
转载 物理公式(转载)
一、质点的运动(1)——直线运动1)匀变速直线运动1.平均速度V=s/t(定义式)2.有用推论Vt*Vt-Vo*Vo=2as3.中间时刻速度Vt/2=V平=(Vt+Vo)/24.末速度Vt=Vo+at5.中间位置速度Vs/2=[(Vo*Vo+Vt*Vt)/2]1/26.位移s=V平t=Vot+at*t/2=Vt/2t7.加速度a=
2014-12-30 20:59:11 533
原创 Road
using UnityEngine;using System.Collections;using System.Collections.Generic;public class RoadRandom : MonoBehaviour {// public GameObject StartLand;//length = 1.6 private float Sta
2014-12-04 17:55:04 98
原创 222d
using UnityEngine;using System.Collections;public class BtnChance_Yes : Btn { private GameObject boss; public GameObject timeticker; // Use this for initialization bool isF =false;
2014-12-01 18:28:25 69
原创 33d
using UnityEngine;using System.Collections;public class Sun : MonoBehaviour { public StateMachineSun> m_pStateMachine; public bool track=true; public Texture[] coverSunFrames; pu
2014-12-01 17:22:52 183
原创 3d
using UnityEngine;using System.Collections;public class controller : MonoBehaviour { private GameObject car; private GameObject propertyObj; private float propertyGrowth; //p
2014-12-01 17:21:48 69
空空如也
空空如也
TA创建的收藏夹 TA关注的收藏夹
TA关注的人