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原创 wewewe
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Diagnostics; public class RoadRandom : MonoBehaviour { private float StartLandLength; priva
2015-05-13 18:58:15 101
原创 获取各种资源路径
/// summary> /// 获取资源路径 /// /summary> public static string GetAssetPath () { string bundlePath = #if UNITY_EDITOR || UNITY_STANDALONE_OSX "file:
2015-05-05 18:27:23 171
转载 背景滚动动画
using UnityEngine; using System.Collections; public class BackgroundParallax : MonoBehaviour { public Transform[] backgrounds; // Array of all the backgrounds to be parallaxed. public float
2015-05-05 07:20:29 76
转载 Unity3D背景动画来回循环
using UnityEngine; using System.Collections; public class BackgroundPropSpawner : MonoBehaviour { public Rigidbody2D backgroundProp; // The prop to be instantiated. public float leftSpawnPos
2015-05-05 07:09:46 683
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