pygame控制飞船上下左右移动

小白@HUST

pygame中控制飞船上下左右运动问题

创建飞船左右移动的能力之后,想继续创建飞船上下移动的能力,可是出现问题,先贴上代码片段

#飞船属性
import pygame
class Ship():
	"""docstring for Ship"""
	def __init__(self, ai_settings,screen):
		#初始化飞船并设置其初始位置
		self.screen=screen
		self.ai_settings=ai_settings
		#加载飞船图像并获取其外接矩形
		self.image=pygame.image.load('images/ship.bmp')
		self.rect=self.image.get_rect()
		self.screen_rect=screen.get_rect()
		#将每艘新飞船放在屏幕底部中央
		self.rect.centerx=self.screen_rect.centerx
		self.rect.bottom=self.screen_rect.bottom
		self.rect.centery=self.screen_rect.centery
		#在飞船的属性center中存储小数值
		self.centerx=float(self.rect.centerx)
		self.centery=float(self.rect.centery)
		#移动标志
		self.moving_right=False
		self.moving_left=False
		self.moving_up=False
		self.moving_down=False
	def update(self):
		"""根据移动标志调整飞船的位置"""
		if self.moving_right and self.rect.right<self.screen_rect.right:
			self.centerx+=self.ai_settings.ship_speed_factor
		if self.moving_left and self.rect.left>0:
			self.centerx-=self.ai_settings.ship_speed_factor
		if self.moving_down and self.rect.down<self.screen_rect.down:
			self.centery+=self.ai_settings.ship_speed_factor
		if self.moving_up and self.rect.up>0:
			self.centery-=self.ai_settings.ship_speed_factor
		self.rect.centerx=self.centerx
		self.rect.centery=self.centery
	def blitme(self):
		"""在指定的位置绘制飞船"""
		self.screen.blit(self.image,self.rect)
     
     
```#控制
import sys
import pygame
from bullet import Bullet
def check_keydown_events(event,ai_settings,screen,ship,bullets):
	"""响应按键"""
	if event.key==pygame.K_RIGHT:
		ship.moving_right=True
	elif event.key==pygame.K_LEFT:
		ship.moving_left=True
	elif event.key==pygame.K_UP:
		ship.moving_up=True
	elif event.key==pygame.K_DOWN:
		ship.moving_down=True
	elif event.key==pygame.K_SPACE:
		fire_bullet(ai_settings,screen,ship,bullets)
def fire_bullet(ai_settings,screen,ship,bullets):
	if len(bullets)<ai_settings.bullets_allowed:
		new_bullet=Bullet(ai_settings,screen,ship)
		bullets.add(new_bullet)
def check_keyup_events(event,ship):
	if event.key==pygame.K_RIGHT:
		ship.moving_right=False
	elif event.key==pygame.K_LEFT:
		ship.moving_left=False
	elif event.key==pygame.K_UP:
		ship.moving_up=False
	elif event.key==pygame.K_DOWN:
		ship.moving_down=False
==def check_events(ai_settings,screen,ship,bullets):==
	"""响应按键和鼠标事件"""
	for event in pygame.event.get():
			if event.type==pygame.QUIT:
				sys.exit()
			elif event.type==pygame.KEYDOWN:
				check_keydown_events(event,ai_settings,screen,ship,bullets)
			elif event.type==pygame.KEYUP:
				check_keyup_events(event,ship)
def update_screen(ai_settings,screen,ship,bullets):
	"""更新屏幕上的图像,并切换到新屏幕"""
	#每次循环时都重绘屏幕
	screen.fill(ai_settings.bg_color)
	for bullet in bullets.sprites():
		bullet.draw_bullet()
	ship.blitme()
	#让最近绘制的屏幕可见
	pygame.display.flip()
def update_bullets(bullets):
	bullets.update()
	for bullet in bullets.copy():
		if bullet.rect.bottom<=0:
			bullets.remove(bullet)

```#炮弹属性
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
	def __init__(self,ai_settings,screen,ship):
		super(Bullet,self).__init__()
		self.screen=screen
		self.rect=pygame.Rect(0,0,ai_settings.bullet_width,
			ai_settings.bullet_height)
		self.rect.centerx=ship.rect.centerx
		self.rect.top=ship.rect.top
		self.y=float(self.rect.y)
		self.color=ai_settings.bullet_color
		self.speed_factor=ai_settings.bullet_speed_factor
	def update(self):
		self.y -= self.speed_factor
		self.rect.y = self.y
	def draw_bullet(self):
		pygame.draw.rect(self.screen,self.color,self.rect)

炮弹的rect使用了Rect
后面在mac的终端运行时提示
Traceback (most recent call last):
  File "alien_invasion.py", line 24, in <module>
    run_game()
  File "alien_invasion.py", line 21, in run_game
    ship.update()
  File "/Users/wuu/Desktop/py/ship.py", line 32, in update
    if self.moving_up and self.rect.up>0:
==AttributeError: 'pygame.Rect' object has no attribute 'up'==

大神们能不能帮我看一看,第一次发帖,不是很熟练,代码有点麻烦,谢谢啦

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