小白@HUST
pygame中控制飞船上下左右运动问题
创建飞船左右移动的能力之后,想继续创建飞船上下移动的能力,可是出现问题,先贴上代码片段
#飞船属性
import pygame
class Ship():
"""docstring for Ship"""
def __init__(self, ai_settings,screen):
#初始化飞船并设置其初始位置
self.screen=screen
self.ai_settings=ai_settings
#加载飞船图像并获取其外接矩形
self.image=pygame.image.load('images/ship.bmp')
self.rect=self.image.get_rect()
self.screen_rect=screen.get_rect()
#将每艘新飞船放在屏幕底部中央
self.rect.centerx=self.screen_rect.centerx
self.rect.bottom=self.screen_rect.bottom
self.rect.centery=self.screen_rect.centery
#在飞船的属性center中存储小数值
self.centerx=float(self.rect.centerx)
self.centery=float(self.rect.centery)
#移动标志
self.moving_right=False
self.moving_left=False
self.moving_up=False
self.moving_down=False
def update(self):
"""根据移动标志调整飞船的位置"""
if self.moving_right and self.rect.right<self.screen_rect.right:
self.centerx+=self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left>0:
self.centerx-=self.ai_settings.ship_speed_factor
if self.moving_down and self.rect.down<self.screen_rect.down:
self.centery+=self.ai_settings.ship_speed_factor
if self.moving_up and self.rect.up>0:
self.centery-=self.ai_settings.ship_speed_factor
self.rect.centerx=self.centerx
self.rect.centery=self.centery
def blitme(self):
"""在指定的位置绘制飞船"""
self.screen.blit(self.image,self.rect)
```#控制
import sys
import pygame
from bullet import Bullet
def check_keydown_events(event,ai_settings,screen,ship,bullets):
"""响应按键"""
if event.key==pygame.K_RIGHT:
ship.moving_right=True
elif event.key==pygame.K_LEFT:
ship.moving_left=True
elif event.key==pygame.K_UP:
ship.moving_up=True
elif event.key==pygame.K_DOWN:
ship.moving_down=True
elif event.key==pygame.K_SPACE:
fire_bullet(ai_settings,screen,ship,bullets)
def fire_bullet(ai_settings,screen,ship,bullets):
if len(bullets)<ai_settings.bullets_allowed:
new_bullet=Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_keyup_events(event,ship):
if event.key==pygame.K_RIGHT:
ship.moving_right=False
elif event.key==pygame.K_LEFT:
ship.moving_left=False
elif event.key==pygame.K_UP:
ship.moving_up=False
elif event.key==pygame.K_DOWN:
ship.moving_down=False
==def check_events(ai_settings,screen,ship,bullets):==
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
elif event.type==pygame.KEYDOWN:
check_keydown_events(event,ai_settings,screen,ship,bullets)
elif event.type==pygame.KEYUP:
check_keyup_events(event,ship)
def update_screen(ai_settings,screen,ship,bullets):
"""更新屏幕上的图像,并切换到新屏幕"""
#每次循环时都重绘屏幕
screen.fill(ai_settings.bg_color)
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
#让最近绘制的屏幕可见
pygame.display.flip()
def update_bullets(bullets):
bullets.update()
for bullet in bullets.copy():
if bullet.rect.bottom<=0:
bullets.remove(bullet)
```#炮弹属性
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
def __init__(self,ai_settings,screen,ship):
super(Bullet,self).__init__()
self.screen=screen
self.rect=pygame.Rect(0,0,ai_settings.bullet_width,
ai_settings.bullet_height)
self.rect.centerx=ship.rect.centerx
self.rect.top=ship.rect.top
self.y=float(self.rect.y)
self.color=ai_settings.bullet_color
self.speed_factor=ai_settings.bullet_speed_factor
def update(self):
self.y -= self.speed_factor
self.rect.y = self.y
def draw_bullet(self):
pygame.draw.rect(self.screen,self.color,self.rect)
炮弹的rect使用了Rect
后面在mac的终端运行时提示
Traceback (most recent call last):
File "alien_invasion.py", line 24, in <module>
run_game()
File "alien_invasion.py", line 21, in run_game
ship.update()
File "/Users/wuu/Desktop/py/ship.py", line 32, in update
if self.moving_up and self.rect.up>0:
==AttributeError: 'pygame.Rect' object has no attribute 'up'==
大神们能不能帮我看一看,第一次发帖,不是很熟练,代码有点麻烦,谢谢啦