三子棋小游戏

运行程序,打印菜单。

玩家输入1开始游戏,输入0则退出。

>开始游戏,打印棋盘<

 >玩家输入棋盘坐标,进行下棋<

>电脑随机生成坐标,进行下棋<

 如此进行下去,直至分出胜负,或者平局。

 附代码:

1.主函数

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
#include<stdio.h>

void menu()
{
	printf("------------------\n");
	printf("----- 1.play -----\n");
	printf("----- 0.exit -----\n");
	printf("------------------\n");
}

void game()
{
	char ret = 0;
	//随机数生成器
	srand((unsigned int)time(NULL));
	//定义棋盘大小
	char board[ROW][COL] = { 0 };
	//初始化棋盘
	init_board(board, ROW, COL);
	//打印棋盘
	display_board(board, ROW, COL);
	while (1)
	{
		//玩家下棋,输入下棋位置坐标,1 1, 1 2, 1 3, 2 1,......
		player_move(board, ROW, COL);
		display_board(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if ('C' != ret)
			break;

		//电脑下棋,随机
		computer_move(board, ROW, COL);
		display_board(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if ('C' != ret)
			break;
	}
	display_board(board, ROW, COL);
	if (ret == 'Q')
	{
		printf("平局!\n");
	}
	if (ret == '*')
	{
		printf("玩家胜利!!!\n");
	}
	if (ret == '#')
	{
		printf("电脑胜利!!!\n");
	}
	display_board(board, ROW, COL);
}

int main()
{
	int input = 0;

	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 0:
		{
			printf("退出游戏!!!\n");
			break;
		}
		case 1:
		{
			game();
			break;
		}
		default:
		{
			printf("输入错误,请重新输入!!!\n");
			break;
		}
		}
	} while (input);
	return 0;
}

2.头文件

#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 3
#define COL 3

#include<stdlib.h>
#include<time.h>
//初始化棋盘
void init_board(char board[ROW][COL], int row, int col);
//打印棋盘
void display_board(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);

3.游戏实现

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

void init_board(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
void display_board(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if(j<col-1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---", board[i][j]);
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}
void player_move(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家下棋:>");
	while (1)
	{
		scanf("%d %d", &x, &y);
		if ((x >= 1) && (x <= row) && (y >= 1) && (y <= col))
		{
			if (' ' == board[x-1][y-1])
			{
				board[x-1][y-1] = '*';
				break;
			}
			else
			{
				printf("该坐标已下,请重新输入:>");
				continue;
			}
		}
		else
		{
			printf("非法坐标,请重新输入:>");
			continue;
		}
	}
}
void computer_move(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋>\n");
	while (1)
	{
		int x = rand() % row;
		int y = rand() % col;
		if (' ' == board[x][y])
		{
			board[x][y] = '#';
			break;
		}
	}
}

int is_full(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

char is_win(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] &&board[i][0] != ' ')
		{
			return board[i][0];
		}

	}
	for (j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
		{
			return board[0][j];
		}

	}

	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
	{
		return board[0][0];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
	{
		return board[0][2];
	}
	
	if (is_full(board, ROW, COL) == 1)
		return 'Q';
	return 'C';
}

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