Problem H
Smallest Enclosing Rectangle
There are n points in 2D space. You're to find a smallest enclosing rectangle of these points. By "smallest" we mean either area or perimeter (yes, you have to solve both problems. The optimal rectangle for these two problems might be different). Note that the sides of the rectangle might not be parallel to the coordinate axes.
Input
There will be at most 10 test cases in the input. Each test case begins with a single integer n (3<=n<=100,000), the number of points. Each of the following n lines contains two real numbers x, y (-100,000<=x,y<=100,000), the coordinates of the points. The points will not be collinear. The last test case is followed by a line with n=0, which should not be processed.
Output
For each line, print the area of the minimum-area enclosing rectangle, and the perimeter of the minimum-perimeter enclosing rectangle, both rounded to two decimal places.
Sample Input
5 0 0 2 0 2 2 0 2 1 1 5 1 1 9 0 7 10 0 5 2 11 3 5 3 7 2 6 6 4 6 3 9 1 9 6 8 10 0
Output for the Sample Input
4.00 8.00 95.38 39.19 7.00 11.38 27.00 23.63
Rujia Liu's Present 4: A Contest Dedicated to Geometry and CG Lovers
Special Thanks: Dun Liang
题意:给出一些点,你要画出一个矩形把所有点都包在里面,问这样的矩形面积最小是多少,最短的周长是多少。
思路:首先我们做一个凸包,得到一个凸多边形,题目就变成用矩形围住这个凸边形,怎么做呢?可以参考旋转卡壳,我们首先找出minx,maxx,miny,maxy,然后用四条线把这个凸多边形围起来,这个时候围出来的矩形是平行于坐标轴的,我们开始旋转这个矩形的一条边,当然其他边会跟这旋转相同的度数,当其中一条边碰到多边形的一条边时,停止旋转,计算矩形面积和周长,然后继续旋转,直到有一条边旋转的角度超过90度就可以停止了。
这题要注意精度问题,我的eps要到1e-11才能过。。。。
#include<iostream>
#include<cstdio>
#include<stdio.h>
#include<cstring>
#include<algorithm>
#include<cmath>
#include<string.h>
using namespace std;
#define LL double
#define eps 1e-11
int dcmp(double a, double b)
{
if (a < b - eps) return -1;
else if (a > b + eps) return 1;
else return 0;
}
struct Point
{
LL x, y;
Point(LL x = 0, LL y = 0)
:x(x), y(y) { }
bool operator<(const Point&p) const
{
return dcmp(x,p.x)<0 || (dcmp(x,p.x)==0 && y < p.y);
}
bool operator==(const Point&p) const
{
return dcmp(x,p.x)==0 && dcmp(y,p.y)==0;
}
};
typedef Point Vector;
Vector operator+(const Point&a, const Point&b) { return Vector(a.x + b.x, a.y + b.y); }
Vector operator-(const Point&a, const Point&b) { return Vector(a.x - b.x, a.y - b.y); }
LL Dot(const Vector&a, const Vector&b)
{
return a.x*b.x + a.y*b.y;
}
LL Cross(const Vector&a, const Vector&b)
{
return a.x*b.y - a.y*b.x;
}
int Convexhull(Point *p, int n, Point*ch)
{
sort(p, p + n);
n = unique(p, p + n) - p;
int m = 0;
for (int i = 0; i<n; ++i) {
while (m>1 && Cross(ch[m - 1] - ch[m - 2], p[i] - ch[m - 2]) <= 0) --m;
ch[m++] = p[i];
}
int k = m;
for (int i = n - 2; i >= 0; --i) {
while (m > k && Cross(ch[m - 1] - ch[m - 2], p[i] - ch[m - 2]) <= 0) --m;
ch[m++] = p[i];
}
if (n > 1) --m;
return m;
}
double Distance(const Point&a, const Point&b)
{
return sqrt((double)Dot(a - b, a - b));
}
pair<double, double> RotateCalipers(Point * p, int n)
{
p[n] = p[0];
int t = 1, l = 1, r = 1;
double ansC = 1e15, ansA = 1e15;
for (int b = 0; b<n; ++b) {
while (Cross(p[b + 1] - p[b], p[t + 1] - p[t])> eps) t = (t + 1) % n;
while (Dot(p[b + 1] - p[b], p[r + 1] - p[r]) > eps) r = (r + 1) % n;
if (b == 0) l = (r + 1) % n;
while (Dot(p[b + 1] - p[b], p[l + 1] - p[l]) < -eps) l = (l + 1) % n;
double d = Distance(p[b + 1], p[b]);
double h = (double)Cross(p[b + 1] - p[b], p[t] - p[b]) / d;
double w = (double)(Dot(p[r] - p[b], p[b + 1] - p[b]) - Dot(p[b + 1] - p[b], p[l] - p[b])) / d;
ansC = min(ansC, 2 * (h + w));
ansA = min(ansA, h*w);
}
return make_pair(ansA, ansC);
}
const int maxn = 100000 + 5;
int n;
Point pt[maxn];
Point hull[maxn];
void input()
{
for (int i = 0; i < n; ++i) scanf("%lf%lf", &pt[i].x, &pt[i].y);
}
void solve()
{
int m = Convexhull(pt, n, hull);
pair<double, double> ans = RotateCalipers(hull, m);
printf("%.2lf %.2lf\n", ans.first, ans.second);
}
int main()
{
while (scanf("%d", &n) == 1)
{
if (n == 0) return 0;
input();
solve();
}
return 0;
}