(beginer) 凸包+枚举 UVA 811 - The Fortified Forest


  The Fortified Forest 

Once upon a time, in a faraway land, there lived a king. This king owned a small collection of rare and valuable trees, which had been gathered by his ancestors on their travels. To protect his trees from thieves, the king ordered that a high fence be built around them. His wizard was put in charge of the operation.


Alas, the wizard quickly noticed that the only suitable material available to build the fence was the wood from the trees themselves. In other words, it was necessary to cut down some trees in order to build a fence around the remaining trees. Of course, to prevent his head from being chopped off, the wizard wanted to minimize the value of the trees that had to be cut. The wizard went to his tower and stayed there until he had found the best possible solution to the problem. The fence was then built and everyone lived happily ever after.


You are to write a program that solves the problem the wizard faced.

Input 

The input contains several test cases, each of which describes a hypothetical forest. Each test case begins with a line containing a single integer n, 2$ \le$n$ \le$15, the number of trees in the forest. The trees are identified by consecutive integers 1 to n. Each of the subsequent lines contains 4 integers xi, yi, vi, li that describe a single tree. ( xi, yi) is the position of the tree in the plane, vi is its value, and li is the length of fence that can be built using the wood of the tree. vi and li are between 0 and 10,000.

The input ends with an empty test case (n = 0).

Output 

For each test case, compute a subset of the trees such that, using the wood from that subset, the remaining trees can be enclosed in a single fence. Find the subset with a minimum value. If more than one such minimum-value subset exists, choose one with the smallest number of trees. For simplicity, regard the trees as having zero diameter.

Display, as shown below, the test case numbers (1, 2, ...), the identity of each tree to be cut, and the length of the excess fencing (accurate to two fractional digits).

Display a blank line between test cases.

Sample Input 

6
 0  0  8  3
 1  4  3  2
 2  1  7  1
 4  1  2  3
 3  5  4  6
 2  3  9  8
3
 3  0 10  2
 5  5 20 25
 7 -3 30 32
0

Sample Output 

Forest 1
Cut these trees: 2 4 5
Extra wood: 3.16

Forest 2
Cut these trees: 2
Extra wood: 15.00



Miguel Revilla 2002-06-25 

题意:有n颗树,每棵树有自己价值和砍下来能做成的围栏长度。你需要砍下一些树,用它们做成围栏把剩下的树围起来,砍下的树的总价值尽可能小,看的树尽可能多。问砍哪棵树和最后能省下多长的木头。


思路:n最大才15,直接枚举吧,数据量这么小。我们把每种方案存好,排一下序,然后一个一个试,第一个成功的就是答案。


代码:

#include<iostream>
#include<cstdio>
#include<string.h>
#include<math.h>
#include<string>
#include<set>
#include<cstring>
#include<map>
#include<algorithm>
#include<vector>
#include<queue>
using namespace std;
#define mp make_pair
#define eps 1e-10
const double inf = 1e16;
const double PI = acos(-1.0);
struct Point
{
	Point(const Point&p) { x = p.x , y = p.y; }
	Point (double xx=0,double yy=0) : x(xx) , y(yy) { }
	double x;
	double y;
};


typedef Point Vector;
Vector operator+(Vector  v1,Vector  v2) { return Vector(v1.x+v2.x,v1.y+v2.y); }
Vector operator-(Vector  v1,Vector  v2) { return Vector(v1.x-v2.x,v1.y-v2.y); }
Vector operator*(Vector  v, double p) { return Vector(v.x*p,v.y*p); }
Vector operator/(Vector  v,double p) { return Vector(v.x/p,v.y/p); }

int dcmp(double x) 
{
	if (fabs(x) < eps) return 0;
	return x < 0 ? -1 : 1; 
}
bool operator < (Point  a,Point  b) { return dcmp(a.x-b.x)<0 || dcmp(a.x-b.x)==0 && dcmp(a.y-b.y)<0; }
bool operator==(const Point & a,const Point & b) 
{
	return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y)==0;
}

inline double toRad(double x) { return x * PI/180; }
inline double toDegreed(double rad) { return rad*180/PI; }
double Dot(Vector  A,Vector  B) { return A.x*B.x+A.y*B.y; }
double Length(Vector  A) { return sqrt(Dot(A,A)); }
double Angle(Vector A,Vector B) 
{ 
	double cosine = Dot(A,B)/Length(A)/Length(B);
	if (dcmp(cosine-1.0)==0) return 0;
	return acos(cosine); 
}
double Cross(Vector A,Vector B) { return A.x*B.y-A.y*B.x; }
double Area2(Point a,Point b,Point c) {  return Cross(b-a,c-a); }
double PolyArea(Point *poly, int n)
{
	double ret = 0;
	for (int i = 1 ; i < n-1 ; ++i) 
		ret += Cross(poly[i]-poly[0],poly[i+1]-poly[0]);
	return ret/2;
}

//旋转
Vector Rotate(Vector A,double rad) 
{
	return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
}

//单位法线
Vector Normal(Vector A) { double L = Length(A); return Vector(-A.y/L,A.x/L); }

//点和直线
Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)
{
	Vector u = P-Q;
	double t = Cross(w,u) / Cross(v,w);
	return P+v*t;
}

double DistanceToLine(Point P,Point A,Point B) 
{
	Vector v1 = B-A , v2 = P-A;
	return fabs(Cross(v1,v2))/Length(v1);
}
double DistanceToSegment(Point P,Point A,Point B)
{
	if (A==B) return Length(P-A);
	Vector v1 = B-A , v2 = P-A , v3 = P-B;
	if (dcmp(Dot(v1,v2)) < 0) return Length(v2);
	else if (dcmp(Dot(v1,v3)) > 0) return Length(v3);
	else return fabs(Cross(v1,v2))/Length(v1);
}
//点在直线上的投影
Point GetLineProjection(Point P,Point A,Point B) 
{
	Vector v = B-A;
	return A+v*(Dot(v,P-A)/Dot(v,v));
}
//线段相交(不包括端点)
bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2) 
{
	double c1 = Cross(a2-a1,b1-a1) , c2 = Cross(a2-a1,b2-a1) ,
		     c3 = Cross(b2-b1,a1-b1) , c4 = Cross(b2-b1,a2-b1);
	return dcmp(c1)*dcmp(c2) < 0 && dcmp(c3)*dcmp(c4)<0;
}

//点在线段上(不包括端点)
bool OnSegment(Point p,Point a,Point b)
{
	return dcmp(Cross(a-p,b-p))==0 && dcmp(Dot(a-p,b-p)) < 0;
}

//点在线上
bool OnLine(Point p,Point a,Point b)
{
	if (p==a || p==b) return true;
	return dcmp(Cross(a-p,b-p))==0;
}

//线段相交(包括端点)
bool SegmentIntersection(Point a1,Point a2,Point b1,Point b2) 
{
	if (SegmentProperIntersection(a1,a2,b1,b2)) return true;
	if (OnSegment(a1,b1,b2) || OnSegment(a2,b1,b2)) return true;
	if (OnSegment(b1,a1,a2) || OnSegment(b2,a1,a2)) return true;
	if (a1==b1 || a1==b2 || a2==b1 || a2==b2) return true;
	return false;
}

//点在多边形内:0:外部 1:内部 -1:线上 -2:在顶点
int isPointInPolygon(Point a,Point *p,int n)
{
	int wn = 0;
	for (int i = 0 ; i < n ; ++i) {
		if (a==p[i]) return -2; //点重合
		if (OnSegment(a,p[i],p[(i+1)%n])) return -1;
		int k = dcmp(Cross(p[(i+1)%n]-p[i],a-p[i]));
		int d1 = dcmp(p[i].y-a.y);
		int d2 = dcmp(p[(i+1)%n].y-a.y);
		if (k > 0 && d1<=0 && d2>0) ++wn;
		if (k<0 && d2<=0 && d1>0) --wn;
	}
	if (wn!=0) return 1;   //内部
	return 0;                 //外部
}

//--------------------------------------------------------------------------------------------
//直线和直线
struct Line
{
	Point P;				//直线上任意一点
	Vector v;				// 方向向量。它的左边就是对应的半平面
	double ang;			//极角
	Line() { }
	Line(Point P,Vector v) 
	{ 
		this->P = P ; this->v = v; 
		ang = atan2(v.y,v.x); 
	}
	bool operator < (const Line& L) const { return ang < L.ang; } //排序用的比较运算符
	Point point(double t) { return v*t+P; }
};

//点p在有向直线L的左边(线上不算)
bool OnLeft(Line L , Point p) { return Cross(L.v,p-L.P) > 0; }

//二直线交点。假定交点唯一存在
Point GetIntersection(Line a,Line b) 
{
	Vector u = a.P-b.P;
	double t = Cross(b.v,u) / Cross(a.v,b.v);
	return a.P+a.v*t;
}


//--------------------------------------------
//与圆相关
struct Circle 
{
	Circle() { }
	Point c;
	double r;
	Circle(Point c, double r) : c(c) , r(r) { }
	Point point (double a) { return Point(c.x+cos(a)*r,c.y+sin(a)*r); }
};

int getLineCircleIntersection(Line L,Circle C,double &t1,double &t2,vector<Point>& sol)
{
	double a = L.v.x , b = L.P.x-C.c.x , c= L.v.y, d = L.P.y-C.c.y;
	double e = a*a+c*c , f = 2*(a*b+c*d) , g = b*b+d*d-C.r*C.r;
	double delta = f*f-4*e*g;				//判别式		
	if (dcmp(delta) < 0) return 0;		//相离
	if (dcmp(delta)==0) {                   //相切
		t1 = t2 = -f/(2*e); 
		sol.push_back(L.point(t1));
		return 1;
	}
	//相交
	t1 = (-f-sqrt(delta)) / (2*e); sol.push_back(L.point(t1));
	t2 = (-f+sqrt(delta)) / (2*e); sol.push_back(L.point(t2));
	return 2;
}

double angle(Vector v) { return atan2(v.y,v.x); }

int getCircleCircleIntersection(Circle C1,Circle C2,vector<Point>& sol)
{
	double d = Length(C1.c-C2.c);
	if (dcmp(d)==0) {
		if (dcmp(C1.r-C2.r)==0) return -1;			//两圆重合
		return 0;
	}
	if (dcmp(C1.r+C2.r-d) < 0) return 0;
	if (dcmp(fabs(C1.r-C2.r)-d) > 0) return 0;

	double a = angle(C2.c-C1.c);
	double da = acos((C1.r*C1.r+d*d-C2.r*C2.r)/(2*C1.r*d));			//向量C1C2的极角
	//C1C2到C1P1的角
	Point p1 = C1.point(a-da) , p2 = C1.point(a+da);
	sol.push_back(p1);
	if (p1==p2) return 1;
	sol.push_back(p2);
	return 2;
}

//国电p到圆C的切线。v[i]是第i条切线的向量。返回切线条数
int getTangents(Point p,Circle C,Vector* v)
{
	Vector u= C.c-p;
	double dist = Length(u);
	if (dist < C.r) return 0;
	else if (dcmp(dist-C.r)==0) {
		v[0] = Rotate(u,PI/2);
		return 1;
	} else {
		double ang = asin(C.r/dist);
		v[0] = Rotate(u,-ang);
		v[1] = Rotate(u,+ang);
		return 2;
	}
}

int getTangents(Circle A,Circle B,Point* a, Point* b)
{
	int cnt = 0;
	if (A.r < B.r) { swap(A,B); swap(a,b); }
	double d2 = Dot(A.c-B.c,A.c-B.c);
	double rdiff = A.r-B.r;
	double rsum = A.r+B.r;
	if (dcmp(d2-rdiff*rdiff) < 0) return 0;			//内含

	double base = atan2(B.c.y-A.c.y,B.c.x-A.c.x);
	if (d2==0 && dcmp(A.r-B.r)==0) return -1;	//无限多条切线
	if (dcmp(d2-rdiff*rdiff)==0) {                       //内切,1条切线
		a[cnt] = A.point(base);
		b[cnt] = B.point(base);
		++cnt;
		return 1;
	}
	//有外切共线
	double ang = acos((A.r-B.r)/sqrt(d2));
	a[cnt] = A.point(base+ang); b[cnt] = B.point(base+ang); ++cnt;
	a[cnt] = A.point(base-ang); b[cnt] = B.point(base-ang); ++cnt;
	if (dcmp(d2-rsum*rsum)==0) {                  //一条内公切线
		a[cnt] = A.point(base);
		b[cnt] = B.point(PI+base);
		++cnt;
	} else if (dcmp(d2-rsum*rsum)>0) {           //两条公切线
		double ang = acos((A.r+B.r)/sqrt(d2));
		a[cnt] = A.point(base+ang); b[cnt] = B.point(PI+base+ang); ++cnt;
		a[cnt] = A.point(base-ang); b[cnt] = B.point(PI+base-ang); ++cnt;
	}
	return cnt;
}

//点p和圆的关系: 0:在圆上 1:在圆外 -1:在圆内
int PointCircleRelation(Point p,Circle c) 
{
	return dcmp(Dot(p-c.c,p-c.c)-c.r*c.r);
}

//A在B内
bool InCircle(Circle A,Circle B)
{
	if (dcmp(A.r-B.r)>0) return false;
	double d2 = Dot(A.c-B.c,A.c-B.c);
	double rdiff = A.r-B.r;
	double rsum = A.r+B.r;
	if (dcmp(d2-rdiff*rdiff) <= 0) return true;			//内含或内切或重合
	return false;
}
//----------------------------------------------------------------------------
//与球相关的转化
//角度转换为弧度
double torad(double deg) { return deg/180*PI; }

//经纬度(角度)转化为空间坐标
void get_coord(double R,double lat,double lng,double& x,double& y,double& z)
{
	lat = torad(lat);
	lng = torad(lng);
	x = R*cos(lat)*cos(lng);
	y = R*cos(lat)*sin(lng);
	z = R*sin(lat);
}

//-----------------------------------------------------------------------
//几何算法:
//凸包:O(nlogn) 得到的凸包逆时针
int ConvexHull(Point* p , int n, Point* ch) 
{
	sort(p,p+n);
	int m = 0;
	for (int i = 0 ; i < n ; ++i) {
		while (m>1 && dcmp(Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2]))<=0) --m;
		ch[m++] = p[i];
	}
	int k = m;
	for (int i = n-2 ; i >= 0 ; --i) {
		while (m>k && dcmp(Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2]))<=0) --m;
		ch[m++] = p[i];
	}
	if (n > 1) --m;
	return m;
}

//半平面交:(OnLeft>改成=变成最后的半平面可以是一条直线)
int HalfplaneIntersection(Line* L,int n,Point* poly)
{
	sort(L,L+n);						     //按极角排序

	int first , last;					   	 //双端队列的第一个元素和最后一个元素的下表
	Point *p = new Point[n];		    //p[i]为q[i]和q[i+1]的交点
	Line *q = new Line[n];		   //双端队列
	q[first=last=0] = L[0];			  //双端队列初始化为只有一个半平面L[0]
	for (int i = 1 ; i < n ; ++i) {
		while (first < last && !OnLeft(L[i],p[last-1])) --last;
		while (first < last && !OnLeft(L[i],p[first])) ++first;
		q[++last] = L[i];
		if (dcmp(Cross(q[last].v,q[last-1].v))==0) {
			//两向量平行且同向,取内侧的一个
			--last;
			if (OnLeft(q[last],L[i].P)) q[last] = L[i];
		}
		if (first < last) p[last-1] = GetIntersection(q[last-1],q[last]);
	}
	while (first < last && !OnLeft(q[first],p[last-1])) --last;
	//删除无用平面(*)
	if (last - first <=1 ) { delete [] p; delete [] q; return 0; }                   //空集(**)
	p[last] = GetIntersection(q[last],q[first]);		//计算首尾两个半平面的交点

	//从deque复制到输出中
	int m = 0;
	for (int i = first ; i <= last ; ++i) poly[m++] = p[i];
	delete [] p; delete[] q;
	return m ;
}

bool OnLine(Point p,Line L)
{
	Vector v = p-L.P;
	return dcmp(Cross(v,L.v))==0;
}
//旋转卡壳:
pair<double,double> RotateCalipers(Point* hull,int n)
{
	hull[n] = hull[0];
	Line L1, L2, L3, L4;
	int q=0, w=0, e=0, r=0;
	for (int i = 0 ; i < n ; ++i) {
		if (dcmp(hull[i].y-hull[q].y)<0) q = i;
		if (dcmp(hull[i].x-hull[w].x)<0) w = i;
		if (dcmp(hull[i].y-hull[e].y)>0) e = i;
		if (dcmp(hull[i].x-hull[r].x)>0) r = i;
	}
	L1 = Line(hull[q],Vector(1,0));
	L2 = Line(hull[w],Vector(0,-1));
	L3 = Line(hull[e],Vector(-1,0));
	L4 = Line(hull[r],Vector(0,1));
	double sum = 0;
	double ansA = inf , ansC = inf;
	while (dcmp(sum-PI/2)<0) {
		double ang = Angle(hull[q+1]-hull[q],L1.v);
		ang = min(ang,Angle(hull[w+1]-hull[w],L2.v));
		ang = min(ang,Angle(hull[e+1]-hull[e],L3.v));
		ang = min(ang,Angle(hull[r+1]-hull[r],L4.v));
		sum += ang;
		L1.v = Rotate(L1.v,ang);
		L2.v = Rotate(L2.v,ang);
		L3.v = Rotate(L3.v,ang);
		L4.v = Rotate(L4.v,ang);
		if (dcmp(ang-Angle(hull[q+1]-hull[q],L1.v))==0) { L1.P = hull[q+1]; q = (q+1)%n; }
		if (dcmp(ang-Angle(hull[w+1]-hull[w],L2.v))==0) { L2.P = hull[w+1]; w = (w+1)%n; }
		if (dcmp(ang-Angle(hull[e+1]-hull[e],L3.v))==0) { L3.P = hull[e+1]; e = (e+1)%n; }
		if (dcmp(ang-Angle(hull[r+1]-hull[r],L4.v))==0) { L4.P = hull[r+1]; r = (r+1)%n; }
		double A = DistanceToLine(L1.P,L3.P,L3.P+L3.v*Length(L1.P-L3.P));
		double B = DistanceToLine(L2.P,L4.P,L4.P+L4.v*Length(L2.P-L4.P));
		ansA = min(ansA,A*B);
		ansC = min(ansC,A+B);
	}
	ansC *= 2;
	return mp(ansA,ansC);
}
//-----------------------------------------------------------------------
const int maxn = 16;
int n , m;
Point p[maxn];
int v[maxn] , l[maxn];

struct Forest
{
	Point p[maxn];
	int n;
	int val;
	int len;
	int st;
	double ans;
	bool operator<(const Forest& f) const { return val < f.val || (val==f.val && n < f.n); }
}subset[1<<maxn];

void input()
{
	for (int i = 0 ; i < n ; ++i) {
		scanf("%lf%lf",&p[i].x,&p[i].y);
		scanf("%d%d",v+i,l+i);
	}
	int maxs = 1<<n;
	for (int s = 0 ; s < maxs ; ++s) {
		Forest& ft = subset[s];
		ft.len = ft.val = ft.n = ft.ans = 0;
		ft.st = s;
		for (int j = 0 ; j < n ; ++j) {
			if (s&(1<<j)) {
				ft.len += l[j];
				ft.val += v[j];
			} else ft.p[ft.n++] = p[j];
		}
	}
	sort(subset,subset+maxs);
}

bool Ok(Forest& ft)
{
	int m = ConvexHull(ft.p,ft.n,p);
	p[m] = p[0];
	ft.ans = 0;
	for (int i = 0 ; i < m ; ++i) 
		ft.ans += Length(p[i+1]-p[i]);
	if (dcmp(ft.ans-ft.len)>0) return false;
	return true;
}

void print(const Forest ft)
{
	printf("Cut these trees:");
	for (int i = 0 ; i < n ; ++i) 
		if (ft.st&(1<<i)) printf(" %d",i+1);
	printf("\n");
	printf("Extra wood: %.2lf\n",(double)ft.len-ft.ans+eps);
}

void solve()
{
	int maxs = 1<<n;
	for (int i = 0 ; i < maxs ; ++i) {
		Forest& ft = subset[i];
		if (Ok(ft)) { print(ft); return; }
	}
}

int main()
{
	int k = 0;
	while (~scanf("%d",&n) && n) {
		++k;
		if (k>1) printf("\n");
		input();
		printf("Forest %d\n",k);
		solve();
	}
	return 0;
}



  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值