上代码!
#define wIN32_LEAN_AND_MEAN
#include<bits/stdc++.h>
#include <iostream>
#include <string>
#include <windows.h>
#include <shellapi.h>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <conio.h>
#include <cmath>
using namespace std;
void full_screen() {
HWND hwnd = GetForegroundWindow();
int cx = GetSystemMetrics(SM_CXSCREEN);
int cy = GetSystemMetrics(SM_CYSCREEN);
LONG l_WinStyle = GetWindowLong(hwnd,GWL_STYLE);
SetWindowLong(hwnd,GWL_STYLE,
(l_WinStyle | WS_POPUP | WS_MAXIMIZE) & ~WS_CAPTION & ~WS_THICKFRAME &
~WS_BORDER);
SetWindowPos(hwnd, HWND_TOP, 0, 0, cx, cy, 0);
}
void HideTheCursor() {
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
cciCursor.bVisible = FALSE;
SetConsoleCursorInfo(hStdOut, &cciCursor);
}
}
void print()
{
system( "CLS" );
system( "title wxh9" );//设置cmd窗口标题
system( "color 9f" );
cout << " ╔═════════════════╗\n"
<< " 请输入密码 \n"
<< " ╚═════════════════╝\n";
}
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
void locate(int x,int y)
{
coord.X=y;
coord.Y=x;
SetConsoleCursorPosition(hout,coord);
};
/*** 隐藏光标 ***/
void hide()
{
CONSOLE_CURSOR_INFO cursor_info={1,0};
SetConsoleCursorInfo(hout, &cursor_info);
}
/*** 生成随机数 ***/
double random(double start, double end)
{
return start+(end-start)*rand()/(RAND_MAX + 1.0);
}
/*** 定义地图的长宽,蛇的坐标,长度,方向,食物的位置 ***/
int m,n;
struct node
{
int x,y;
}snake[1000];
int snake_length,dir;
node food;
int direct[4][2]={{-1,0},{1,0},{0,-1},{0,1}};
/*** 输出墙 ***/
void print_wall()
{
cout << " ";
for (int i=1;i<=n;i++)
cout << "-";
cout << endl;
for (int j=0;j<=m-1;j++)
{
cout << "|";
for (int i=1;i<=n;i++) cout << " ";
cout << "|" << endl;
}
cout << " ";
for (int i=1;i<=n;i++)
cout << "-";
}
/*** 首次输出蛇,其中snake[0]代表头 ***/
void print_snake()
{
locate(snake[0].x,snake[0].y);
cout << "@";
for (int i=1;i<=snake_length-1;i++)
{
locate(snake[i].x,snake[i].y);
cout << "*";
}
}
/*** 判断是否撞墙或者自撞 ***/
bool is_correct()
{
if (snake[0].x==0 || snake[0].y==0 || snake[0].x==m+1 || snake[0].y==n+1) return false;
for (int i=1;i<=snake_length-1;i++)
{
if (snake[0].x==snake[i].x && snake[0].y==snake[i].y) return false;
}
return true;
}
/*** 随机生成并输出食物位置 ***/
bool print_food()
{
srand((unsigned)time(0));
bool e;
while (1)
{
e=true;
int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
food.x=i;food.y=j;
for (int k=0;k<=snake_length-1;k++)
{
if (snake[k].x==food.x && snake[k].y==food.y)
{
e=false;break;
}
}
if (e) break;
}
locate(food.x,food.y);
cout << "$";
return true;
}
/*** 蛇的前进 ***/
bool go_ahead()
{
node temp;
bool e=false;
temp=snake[snake_length-1];
for (int i=snake_length-1;i>=1;i--)
snake[i]=snake[i-1];
snake[0].x+=direct[dir][0];
snake[0].y+=direct[dir][1];
locate(snake[1].x,snake[1].y);
cout << "*";
/*** 吃到了食物 ***/
if (snake[0].x==food.x && snake[0].y==food.y)
{
snake_length++;
e=true;
snake[snake_length-1]=temp;
}
/*** 输出此时蛇状态 ***/
if (!e)
{
locate(temp.x,temp.y);
cout << " ";
}
else
print_food();
locate(snake[0].x,snake[0].y);
cout << "@";
/*** 如果自撞 ***/
if (!is_correct())
{
system("cls");
cout << "蛇KO了" << endl << "分数: " << snake_length << endl;
return false;
}
return true;
}
int main( int argc,char** argv)
{
char buf [1000];
long long c,d,e;
string f;
print();
cin >> c;
if(c == 2012812) {
RECT rect;
HWND hwnd=GetForegroundWindow();
GetWindowRect(hwnd,&rect);
MoveWindow(hwnd,-30,-7,8600,1080,TRUE);
full_screen();
system( "CLS" );
system( "title 目录" );//设置cmd窗口标题
system( "color 02" );
int x=MessageBox(GetForegroundWindow(),"欢迎来到贪吃蛇游戏","您好",64);
cout << "--------------------贪吃蛇----------------------" << endl;
cout << "☆请注意窗口大小,以免发生错位.建议将窗口调为最大.☆" << endl;
cout << "☆先选择难度.请在1-10中输入1个数,1最简单,10则最难☆" << endl;
cout << "☆然后进入游戏画面,以方向键控制方向.祝你游戏愉快!☆" << endl;
cout << "------------------------------------------------" << endl;
full_screen();
m=25;
n=40;
if (m<10 || n<10 || m>25 || n>40)
{
cout << "ERROR" << endl;
system("pause");
return 0;
}
int hard;
cin >> hard;
if (hard<=0 || hard>100)
{
cout << "ERROR" << endl;
system("pause");
return 0;
}
/*** 数据全部初始化,包括蛇长,位置,方向 ***/
snake_length=5;
clock_t a,b;
char ch;
double hard_len;
for (int i=0;i<=4;i++)
{
snake[i].x=1;
snake[i].y=5-i;
}
dir=3;
/*** 输出初始地图,蛇与食物 ***/
system("cls");
hide();
print_wall();
print_food();
print_snake();
locate(m+2,0);
cout << "分数: ";
/*** 开始游戏 ***/
while (1)
{
/*** 难度随长度增加而提高 ***/
hard_len=(double)snake_length/(double) (m*n);
/*** 调节时间,单位是ms ***/
a=clock();
while (1)
{
b=clock();
if (b-a>=(int)(400-30*hard)*(1-sqrt(hard_len))) break;
}
/*** 接受键盘输入的上下左右,并以此改变方向 ***/
if (kbhit())
{
ch=getch();
if (ch==-32)
{
ch=getch();
switch(ch)
{
case 72:
if (dir==2 || dir==3)
dir=0;
break;
case 80:
if (dir==2 || dir==3)
dir=1;
break;
case 75:
if (dir==0 || dir==1)
dir=2;
break;
case 77:
if (dir==0 || dir==1)
dir=3;
break;
}
}
}
/*** 前进 ***/
if (!go_ahead()) break;
/*** 在最后输出此时长度 ***/
locate(m+2,12);
cout << snake_length;
}
system("pause");
return 0;
}
}
简简单单一道菜😁