Cocos2d-x listview 动态加载

local lvw = self.csbNodes.KW_rank_list

lvw:stopAllActions()

lvw:removeAllChildren()

lvw:jumpToTop()

--设置自己的信息

if nInfo.myRank <= 0 then --自己排名未0为未上榜

self.csbNodes.KW_total_rank:setString("当前排名未上榜")

self.csbNodes.KW_reward_tip:setVisible(false)

else

self.csbNodes.KW_total_rank:setString("当前排名:"..nInfo.myRank)

self.csbNodes.KW_reward_tip:setVisible(true)

self.csbNodes.KW_reward_tip:setString("比赛结束后记得去邮件领奖哦")

end

self.csbNodes.KW_reward_Icon:setString(nInfo.myValue)

local shownum = TotalRank

local rewardInfo = Ddzmatch.total

if ntype == 4 then

shownum = DayRank

rewardInfo = Ddzmatch.normal

end

local function getRankInfo(nPlayInfo)

local nstart = 1

local function InitItemList(nvent)

local istrue = false

local nbegin = nstart

if nvent and type(nvent) == "boolean" and nvent == true then

istrue = true

elseif nvent and type(nvent) == "table" and nvent.name == "SCROLL_TO_BOTTOM"then

if nstart <= shownum - 10 then

local LayerSystem = import("..base.LayerSystem", CUR_PATH)

LayerSystem.showLayer(LayerSystem.LayerType.Loading, "正在拉取数据...", 1)

end

istrue = true

end

if istrue == false then

return

end

local listItem = self.csbNodes.KW_list_item

local nend = (nstart + 9) <= shownum and nstart + 9 or shownum

for i = nstart,nend do

nstart = nstart + 1

local item = listItem:clone()

lvw:pushBackCustomItem(item)

item:setTag(i)

local info = self:_getRewardInfo(rewardInfo,i)

local nodebg = item:getChildByName("KW_reward_bg")

--显示奖品图片

local str = ""

for j = 1,2 do

if info.reward[j] then

BUI:newTexture(nodebg:getChildByName("KW_reward_img_"..j),info.reward[j].picName,ccui.TextureResType.plistType)

nodebg:getChildByName("KW_reward_img_"..j):ignoreContentAdaptWithSize(true)

if info.reward[j].num ~= 1 then

str = str..string.format("%d ",info.reward[j].num)

end

    else

nodebg:getChildByName("KW_reward_img_"..j):setVisible(false)

    end

end

nodebg:getChildByName("KW_reward_label"):setString(str)

--显示排名

item:getChildByName("KW_rank_1"):setVisible(false)

item:getChildByName("KW_rank_num"):setVisible(false)

if i <= 3 then

item:getChildByName("KW_rank_1"):setVisible(true)

item:getChildByName("KW_rank_1"):loadTexture(Path.."ing_rann_"..i..".png")

else

item:getChildByName("KW_rank_num"):setVisible(true)

item:getChildByName("KW_rank_num"):setString(i)

end

--玩家信息

if nInfo.rankList[i*2 -1] and nInfo.rankList[i*2] then

item:getChildByName("KW_medal_num"):setString(nInfo.rankList[i*2])

item:getChildByName("KW_medal_num"):setVisible(true)

item:getChildByName("KW_Jianzhang"):setVisible(true)

local nickName = self:_getItemName(ncur)

for key, var in pairs(nPlayInfo) do

if tonumber(var.numid) == tonumber(nInfo.rankList[i*2 -1]) then

nickName = var.nickname

break

    end

end

item:getChildByName("KW_nickname"):setString(nickName)

else

     item:getChildByName("KW_medal_num"):setVisible(false)

      item:getChildByName("KW_Jianzhang"):setVisible(false)

local nickName = self:_getItemName(ncur)

item:getChildByName("KW_nickname"):setString(nickName)

end

end

        lvw:jumpToPercentVertical(((nbegin-1)/nend)*100)

end

       InitItemList(true)

       lvw:onScroll(InitItemList)

end

Presenter.Hero.reqNickNameByNumid(nInfo.rankList,getRankInfo)

--隐藏loading

local LayerSystem = import("..base.LayerSystem", CUR_PATH)

LayerSystem.hideLayer(LayerSystem.LayerType.Loading)

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