学习Unity脚本推荐:Unity3D官网索引
在游戏界面的设置中,开始界面的制作十分必要,是欢迎玩家并且简要介绍游戏背景的必备过程。
这一章学习如何使用JS脚本控制开始界面的淡出并且最终显现出游戏界面。
首先,先创建一个脚本文件,声明GUI必备的类:
import System.Collections.Generic;
// TextureGUI Class: create a basic class for creating and placing GUI elements
// texture = the texture to display
// offset = pixel offset from top left corner, can be modified for easy positioning
class TextureGUI {
var texture:Texture; //useful: texture.width, texture.height
var offset:Vector2; // .x and .y
private var originalOffset:Vector2; //store the original to correctly reset anchor point
enum Point { TopLeft, TopRight, BottomLeft, BottomRight, Center} //what part of texture to position around?
var anchorPoint = Point.TopLeft; // Unity default is from top left corner of texture
function setAnchor() { // meant to be run ONCE at Start.
originalOffset = offset;
if (texture) { // check for null texture
switch(anchorPoint) { //depending on where