[Unity3D]手机3D游戏开发:如何实现最高分的存储与显示(九)----使用PreviewLabs插件提速与完整的项目源码

本文介绍了如何使用PreviewLabs插件提高手机3D游戏运行效率,通过创建PlayerPrefs.cs脚本并修改保存函数,实现了游戏高分的存储与显示。提供了完整的项目源码供下载。
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PreviewLabs是一款用来提升手机运行速度的插件,插件使用很简单,新建一个名为PlayerPrefs.cs的C#脚本,源码如下:

/*
	PreviewLabs.PlayerPrefs

	Public Domain
	
	To the extent possible under law, PreviewLabs has waived all copyright and related or neighboring rights to this document. This work is published from: Belgium.
	
	http://www.previewlabs.com
	
*/

using UnityEngine;
using System;
using System.Collections;
using System.IO;
using System.Text.RegularExpressions;

namespace PreviewLabs
{
	public static class PlayerPrefs
	{
		private static Hashtable playerPrefsHashtable = new Hashtable();
		
		private static bool hashTableChanged = false;
		private static string serializedOutput = "";
		private static string serializedInput = "";
		
		private const string PARAMETERS_SEPERATOR = ";";
		private const string KEY_VALUE_SEPERATOR = ":";
		
		private static readonly string fileName = Application.persistentDataPath + "/PlayerPrefs.txt";
		
		static PlayerPrefs()
		{
			//load previous settings
			StreamReader fileReader = null;
			
			if (File.Exists(fileName))
			{
				fileReader = new StreamReader(fileName);
				
				serializedInput = fileReader.ReadLine();
				
				Deserialize();
				
				fileReader.Close();
			}
		}
		
		public static bool HasKey(string key)
		{			
			return playerPrefsHashtable.ContainsKey(key);
		}
		
		public static void SetString(string key, string value)
		{
			if(!playerPrefsHashtable.ContainsKey(key))
			{
				playerPrefsHashtable.Add(key, value);
			}
			else
			{
				playerPrefsHashtable[key] = value;
			}
			
			
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