unity 鼠标控制第一人称视角及键盘控制移动升级版

unity 鼠标控制第一人称视角及键盘控制移动升级版



using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class move1 : MonoBehaviour {
    public Rigidbody rigidbody;
    public Transform cameraTF;
    public float speed = 5f;
    public float rotateSpeed = 5f;
    public float maxRotate, minRotate;//限制角度
    public float rotateHead;//相机方向
    public float headSpeed;//相机移动速度

    // Use this for initialization
    void Start()
    {
        rigidbody = GetComponent<Rigidbody>();

    }
    // Update is called once per frame
    void Update()
    {
        float hor = Input.GetAxisRaw("Horizontal");
        float ver = Input.GetAxisRaw("Vertical");
        Vector3 morDir = hor * transform.right + ver * transform.forward;
        rigidbody.MovePosition(morDir.normalized * speed * Time.deltaTime + transform.position);
        float mouseX = Input.GetAxisRaw("Mouse X");
        float mouseY = Input.GetAxisRaw("Mouse Y");
        rigidbody.MoveRotation(transform.rotation * Quaternion.Euler(new Vector3(0, mouseX * rotateSpeed, 0) * Time.deltaTime));
        rotateHead += mouseY * headSpeed * Time.deltaTime;
        if (rotateHead > maxRotate) rotateHead = maxRotate;
        if (rotateHead < minRotate) rotateHead = minRotate;
        cameraTF.localEulerAngles = new Vector3(-rotateHead, 0, 0);
    }
}
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