C语言 贪吃蛇 命令行

这是一个纯c语言写的贪吃蛇游戏

#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<time.h>
#include<conio.h>

#define SNAKE_LENGTH 100//定义蛇的最大长度
#define SCREEN_WIDETH 80
#define SCREEN_HEIGHT 30

//定义每一节蛇的坐标
struct coor{
	int x;
	int y;
};

//枚举方向
enum CH {
	right = VK_RIGHT,
	left = VK_LEFT,
	up = VK_UP,
	down = VK_DOWN
};

//定义蛇的属性
struct  snake{
	int len;//当前蛇的长度
	struct coor coord[SNAKE_LENGTH];//每一节蛇的坐标
	enum CH CH;//定义蛇的方向
	int SPEED;
	int flag;//定义蛇的状态   1表示存活   0表示死亡
}snake;

//光标移动函数
void gotoxy(int x, int y)
{
	COORD pos;
	pos.X = x;
	pos.Y = y;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}

//初始化游戏界面
void init_sence()
{
	//初始化上下墙
	for (int i = 0; i < SCREEN_WIDETH; i += 2)
	{
		gotoxy(i,0);
		printf("■");
		gotoxy(i, SCREEN_HEIGHT);
		printf("■");
	}
	//初始化左右墙
	for (int i = 0; i <=SCREEN_HEIGHT; i++)
	{
		gotoxy(0, i);
		printf("■");
		gotoxy(SCREEN_WIDETH,i);
		printf("■");
	}
	//打印提示信息
	gotoxy(SCREEN_WIDETH + 5, 2);
	printf("\t\t贪吃蛇");
	gotoxy(SCREEN_WIDETH + 5, 6);
	printf("2018//12//1");
	gotoxy(SCREEN_WIDETH + 5, 8);
	printf("作者:小豆芽");
	gotoxy(SCREEN_WIDETH + 5, 10);
	printf("F1:加速\tF2:减速");
	gotoxy(SCREEN_WIDETH + 5, 12);
	printf("CTRL:继续\t空格:暂停");
	gotoxy(SCREEN_WIDETH + 5, 14);
	printf("ESC:退出游戏");
	gotoxy(SCREEN_WIDETH + 5, 28);
	printf("建议:QQ:2862841130:::");
}

struct foodcoord {
	int x;
	int y;
	int flag;//定义食物的状态
}food;



//**这是c程序**


#include"snake.h"
//蛇的移动
void move_snake();
//画出蛇
void draw_snake();
//产生食物
void creatfood();
//判断蛇是否吃到食物
void eatfood();
//判断蛇是否死掉
void SnakeState();



int main()
{
	//设置窗口大小
	system("mode con cols=110 lines=31");
	//设置标题
	SetConsoleTitleA("贪吃蛇");


	//初始化蛇
begin:
	snake.CH = VK_RIGHT;//初始化方向
	snake.len = 5; //初始化长度
	snake.SPEED = 300;//初始化蛇的移动速度
	snake.coord[1].x = SCREEN_WIDETH / 2;//初始化蛇头的坐标
	snake.coord[1].y = SCREEN_HEIGHT / 2;
	snake.coord[2].x = SCREEN_WIDETH / 2-2;//初始化蛇头的坐标
	snake.coord[2].y = SCREEN_HEIGHT / 2;
	snake.coord[3].x = SCREEN_WIDETH / 2-4;//初始化蛇头的坐标
	snake.coord[3].y = SCREEN_HEIGHT / 2;

	//初始化食物状态
	food.flag = 1;//1表示吃到食物   0表示没有吃到食物

				  //初始化食物状态
	snake.flag = 1;//1活  0死

	init_sence();//初始化游戏界面
	while (1)
	{
		draw_snake();//画蛇
		Sleep(snake.SPEED);//蛇的移动速度
		move_snake();//移动蛇
		if(food.flag)
		creatfood();//产生食物
		eatfood();//判断是否吃到食物
		SnakeState();//判断蛇是否死亡
		if (!snake.flag)break;
	}
	system("cls");
	gotoxy(SCREEN_WIDETH/2, SCREEN_HEIGHT/2-4);
	printf("  GAME  OVER!!!");
	gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+2);
	printf("你的得分是:\t\t\t%d  ",snake.len-1);
	gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+4);
	printf("我不服再来:\t\t\tCTRL ");
	gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+6);
	printf("算了垃圾游戏毁我青春:\t\tESC");

	while (1)
	{
		if (GetAsyncKeyState(VK_CONTROL))
		{
			system("cls");
			goto begin;
		}
		else if (GetAsyncKeyState(VK_ESCAPE))
			return 0;
	}
}

//蛇的移动
void move_snake()
{
	//判断是否有按键操作
	if (GetAsyncKeyState(up))
	{
		if(snake.CH!=down)snake.CH = up;
	}
	else if (GetAsyncKeyState(down))
	{
		if (snake.CH != up)snake.CH = down;
	}
	else if (GetAsyncKeyState(right))
	{
		if (snake.CH != left)snake.CH = right;
	}
	else if (GetAsyncKeyState(left))
	{
		if (snake.CH != right)snake.CH = left;
	}
	else if (GetAsyncKeyState(VK_F1))
	{
		if(snake.SPEED>=100)snake.SPEED -= 50;
	}
	else if (GetAsyncKeyState(VK_F2))
	{
		if (snake.SPEED <= 3000)snake.SPEED += 100;
	}
	//根据检测到的方向改变蛇头的位置
	switch (snake.CH)
	{
	case right:snake.coord[1].x += 2; break;
	case left:snake.coord[1].x -= 2; break;
	case up:snake.coord[1].y -= 1; break;
	case down:snake.coord[1].y += 1; break;
	}
	
	
}

//画出蛇
void draw_snake()
{
	//画出蛇头
	gotoxy(snake.coord[1].x, snake.coord[1].y);
	printf("□");

	//画出蛇身,直接一个for循环实现
	for (int i = 2; i <= snake.len; i++)
	{
		gotoxy(snake.coord[i].x, snake.coord[i].y);
		printf("□");
	}
	//擦掉尾巴
	gotoxy(snake.coord[snake.len].x, snake.coord[snake.len].y);
	printf(" ");

	//遍历每一节蛇
	for (int i = snake.len; i >1; i--)
	{
		snake.coord[i].x = snake.coord[i - 1].x;
		snake.coord[i].y = snake.coord[i - 1].y;
	}
	
	gotoxy(0, 0);
	printf("■");
	gotoxy(85, 25);
	printf("得分:%d  ", snake.len-1);
	
}

//产生食物
void creatfood()
{
	//随机种子生成
	srand((unsigned)time(NULL));
	if(food.flag)
	while (1)
	{
		food.x = rand() % 80;
		food.y = rand() % 30;
		if (food.x % 2 == 0 && food.x >= 2 && food.x <= 78 && food.y > 1 && food.y < 30)
		{
			int flag = 0;
			//判断产生的食物可不可能在蛇的身体上
			for (int i = 1; i <= snake.len; i++)
			{
				if (snake.coord[i].x == food.x&&snake.coord[i].y == food.y)
				{
					flag = 1;
					break;
				}
			}
			if (flag)continue;
			//绘制食物
			else
			{
				gotoxy(food.x, food.y);
				printf("⊙");
				food.flag = 0;
				break;
			}
		}
	}
	food.flag = 0;
}

//判断蛇是否吃到食物
void eatfood()
{
	//只需要判断蛇头是否与食物重合
		if (food.x == snake.coord[1].x&&food.y == snake.coord[1].y)
		{
			snake.len+=1;
			food.flag = 1;
		}
}

//判断蛇是否死掉
void SnakeState()
{
	if (snake.coord[1].x < 2 || snake.coord[1].x>78 || snake.coord[1].y < 1 || snake.coord[1].y>29)
		snake.flag = 0;

	for (int i = 2; i <= snake.len; i++)
	{
		if (snake.coord[1].x == snake.coord[i].x&&snake.coord[1].y == snake.coord[i].y)
			snake.flag = 0;
	}
	
}
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