EasyTouch摇杆代码

        private const string JOYSTICK_NAME = "HeroJoystick";
        public AnimationClip Ani_Idle;
        public AnimationClip Ani_Runing;
        private CharacterController CC;//角色控制器
        //角色控制器重力
        private float _FloGravity = 1F;  //模拟重力
        //移动速度
        public float FloHeroMovingSpeed = 5f;
        void Start()
        {
            //得到角色控制器
            CC = this.GetComponent<CharacterController>();
        }
        /// <summary>
        ///事件注册
        /// </summary>
        void OnEnable()
        {
            EasyJoystick.On_JoystickMove += OnJoystickMove;
            EasyJoystick.On_JoystickMoveEnd += OnJoystickMoveEnd;
        }
        void OnDisable()
        {
            EasyJoystick.On_JoystickMove -= OnJoystickMove;
            EasyJoystick.On_JoystickMoveEnd -= OnJoystickMoveEnd;
        }
        void OnDestroy()
        {
             EasyJoystick.On_JoystickMove -= OnJoystickMove;
            EasyJoystick.On_JoystickMoveEnd -= OnJoystickMoveEnd;
        }
      
        //移动摇杆中 
        void OnJoystickMove(MovingJoystick move)
        {
            if (move.joystickName != JOYSTICK_NAME)
            {
                return;
            }

            //获取摇杆中心偏移的坐标 
            float joyPositionX = move.joystickAxis.x;
            float joyPositionY = move.joystickAxis.y;

            if (joyPositionY != 0 || joyPositionX != 0)
            {
                //设置角色的朝向(朝向当前坐标+摇杆偏移量) 
                transform.LookAt(new Vector3(transform.position.x -joyPositionX, transform.position.y, transform.position.z - joyPositionY));
                //移动玩家的位置(按朝向位置移动) 
                //transform.Translate(Vector3.forward * Time.deltaTime * 5);
                Vector3 movement =transform.forward * Time.deltaTime * FloHeroMovingSpeed;
                //模拟重力
                movement.y -= _FloGravity;
                CC.Move(movement);
                //播放奔跑动画 
                GetComponent<Animation>().CrossFade(Ani_Runing.name);
            }
        }
        //移动摇杆结束 
        void OnJoystickMoveEnd(MovingJoystick move)
        {
            //停止时,角色恢复idle 
            if (move.joystickName == JOYSTICK_NAME)
            {
                GetComponent<Animation>().CrossFade(Ani_Idle.name);

            }
        }

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