k_means++算法与效果展示

本篇博客展示了k_means算法的一种改进。通过在圆内随机产生待归类的数据集;为简单起见,我们把数据点散落到四个半径不一的圆盘内。因为是机器随机生成的点的分布很均匀。

首先是头文件:这里主要是bmp文件结构信息,因为我们要把分类的结果以图片的形式展示出来。

#ifndef K_MEANS_H
#define K_MEANS_H

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include<time.h>
#include<iostream>

using namespace std;

#define M_PI 3.1415926
typedef struct { double x, y; int group; } point_t, *point;
#define LENGTH_NAME_BMP 100//bmp图片文件名的最大长度  

typedef unsigned char BYTE;
typedef unsigned short WORD;
typedef unsigned int DWORD;
typedef long LONG;

//位图文件头定义;  
//其中不包含文件类型信息(由于结构体的内存结构决定,  
//要是加了的话将不能正确读取文件信息)  
typedef struct  tagBITMAPFILEHEADER {
	WORD bfType;//文件类型,必须是0x424D,即字符“BM”  
	DWORD bfSize;//文件大小  
	WORD bfReserved1;//保留字  
	WORD bfReserved2;//保留字  
	DWORD bfOffBits;//从文件头到实际位图数据的偏移字节数  
}BITMAPFILEHEADER;

typedef struct tagBITMAPINFOHEADER {
	DWORD biSize;//信息头大小  
	LONG biWidth;//图像宽度  
	LONG biHeight;//图像高度  
	WORD biPlanes;//位平面数,必须为1  
	WORD biBitCount;//每像素位数  
	DWORD  biCompression; //压缩类型  
	DWORD  biSizeImage; //压缩图像大小字节数  
	LONG  biXPelsPerMeter; //水平分辨率  
	LONG  biYPelsPerMeter; //垂直分辨率  
	DWORD  biClrUsed; //位图实际用到的色彩数  
	DWORD  biClrImportant; //本位图中重要的色彩数  
}BITMAPINFOHEADER; //位图信息头定义  
//本例没有用到调色板
typedef struct tagRGBQUAD {
	BYTE rgbBlue; //该颜色的蓝色分量  
	BYTE rgbGreen; //该颜色的绿色分量  
	BYTE rgbRed; //该颜色的红色分量  
	BYTE rgbReserved; //保留值  
}RGBQUAD;//调色板定义  

//像素信息  
typedef struct tagIMAGEDATA
{
	BYTE red;
	BYTE green;
	BYTE blue;
}IMAGEDATA;

#endif

然后是随机生成待分类的数据集:

#pragma warning(disable:4996)
#pragma pack(2)//2字节对齐


#include"k_means.h"
double rand_range(double m)
{
	return m * rand() / (RAND_MAX + 1.);
}
//产生count个点
point gen_point(int count, double radius)
{
	double ang, r;
	point p, pt =(point)malloc(sizeof(point_t) * count);

	/* note: this is not a uniform 2-d distribution */
	srand((unsigned int)time(NULL));
	for (p = pt + count-1; p >=pt;p--){ //这里在四个圆内随机产生点
		int c = (int)rand_range(4.0);
		ang = rand_range(2 * M_PI);
		double rd = radius*0.5;
		switch (c){
		case 0:
			r = rand_range(radius*0.52);
			p->x = r * cos(ang)+rd;
			p->y = r * sin(ang)+rd;
			break;
		case 1:
			r = rand_range(radius*0.45);
			p->x = r * cos(ang) - rd;
			p->y = r * sin(ang) + rd;
			break;
		case 2:
			r = rand_range(radius*0.38);
			p->x = r * cos(ang) - rd;
			p->y = r * sin(ang) - rd;
			break;
		case 3:
			r = rand_range(radius*0.46);
			p->x = r * cos(ang) + rd;
			p->y = r * sin(ang) - rd;
			break;
		}
	}
	return pt;
}

第三k_means++算法对集合的初始质心的选择进行了优化。                                                                                   步1,随机选择第一个质心cent[0];此时只有一个质心

步2,计算所有点到已求出质心的最短距离d[i],并求他们的总和sum;

步3,根据sum,与各个点的d[i]值,通过类似罗盘赌的方式,从点集当中选出一个点作为下一个质心;

步4,重复2、3两步,直到得到质心数量达到要分的类数。

inline double dist2(point a, point b)
{
	double x = a->x - b->x, y = a->y - b->y;
	return x*x + y*y;
}

inline int
classify(point pt, point cent, int n_cluster, double *d2)
{//给点pt归类
	int i, min_i;
	point c;
	double d, min_d;

#	define for_n for (c = cent, i = 0; i < n_cluster; i++, c++)
	min_d = HUGE_VAL;
	min_i = pt->group;
	for_n{//查找与点pt最近的质点
		if (min_d >(d = dist2(c, pt))) {
			min_d = d; min_i = i;
		}
	}
	if (d2) *d2 = min_d;//d2是地址,判断非空
	return min_i;
}

void init_seed_classify(point pts, int len, point cent, int n_cent)
{
#	define for_len for (j = 0, p = pts; j < len; j++, p++)
	int  j;
	int n_cluster;
	double sum, *d = (double *)malloc(sizeof(double) * len);

	point p;
	srand((unsigned)time(NULL));
	cent[0] = pts[rand() % len];//随机选择第一个seed
	for (n_cluster = 1; n_cluster < n_cent; n_cluster++) {//依次产生剩下的seed,\即各个初始类质心
		sum = 0;
		for_len{
			classify(p, cent, n_cluster, d + j);
		sum += d[j];
		}
		sum = rand_range(sum);
		for_len{
			if ((sum -= d[j]) > 0) continue;//类似于轮盘赌
		cent[n_cluster] = pts[j];
		break;
		}
	}
	for_len p->group = classify(p, cent, n_cluster, 0); //初始分类

	free(d);
}
第四是函数showBmp(),被下面的函数k_means()调用,负责把分类后的数据集以不同颜色存储到bmp文件中。

void showBmp(point pts, int len, point cent, int n_cluster, int k)
{
	// Define BMP Data Size  
	const int height = 1024;
	const int width = 1024;
	const int size = height * width * sizeof(IMAGEDATA);

	BITMAPFILEHEADER FileHead;
	BITMAPINFOHEADER InfoHead;
	BYTE red, blue, green;
	int i, j, pix, piy;
	int shift = 512;
	point p, c;
	char buf[LENGTH_NAME_BMP];

	//Create Bitmap File Header  
	FileHead.bfType = 0x4D42;
	FileHead.bfReserved1 = 0;
	FileHead.bfReserved2 = 0;
	FileHead.bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + size;
	FileHead.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);

	//Create Bitmap Info Header  
	InfoHead.biSize = sizeof(BITMAPINFOHEADER);
	InfoHead.biHeight = height;
	InfoHead.biWidth = width;
	InfoHead.biPlanes = 1;
	InfoHead.biBitCount = 24;
	InfoHead.biSizeImage = size;
	InfoHead.biCompression = 0; //BI_RGB  
	InfoHead.biXPelsPerMeter = 1024;
	InfoHead.biYPelsPerMeter = 1024;
	InfoHead.biClrUsed = 0;
	InfoHead.biClrImportant = 0;

								// Create bmp Data  
	IMAGEDATA *bits = (IMAGEDATA *)malloc(size);

	// white board  
	memset(bits, 0xFF, size);
	for_len{
		pix = (int)(p->x * 20) + shift;
		piy = (int)(p->y * 20) + shift;
		switch (p->group) {
		case 0:
			red = 255;
			blue = 0;
			green = 0;
			break;
		case 1:
			red = 0;
			blue = 255;
			green = 0;
			break;
		case 2:
			red = 0;
			blue = 0;
			green = 255;
			break;
		case 3:
			red = 255;
			blue = 255;
			green = 0;
		}
		bits[piy * width + pix].red = red;
		bits[piy * width + pix].blue = blue;
		bits[piy * width + pix].green = green;
	}
		for_n{//质心黑色显示
			pix = (int)(c->x * 20) + shift;
			piy = (int)(c->y * 20) + shift;
			bits[piy * width + pix].red = 0;
			bits[piy * width + pix].blue = 0;
			bits[piy * width + pix].green = 0;
	}
		// Write to file  
	sprintf(buf, "%d_%s", k, "result.bmp");
	FILE *output = fopen(buf, "wb");

	if (output == NULL)
	{
		cout << "Cannot open file!\n";
	}
	else
	{
		fwrite(&FileHead, sizeof(BITMAPFILEHEADER), 1, output);
		fwrite(&InfoHead, sizeof(BITMAPINFOHEADER), 1, output);
		fwrite(bits, size, 1, output);
		fclose(output);
	}
}
第五,k_means()函数,主要负责数据集分类。每次迭代都会调用showBmp()函数,把分类的中间过程显示出来。

point k_means(point pts, int len, int n_cluster)
{
	int i, j,k, min_i;
	int changed;
	point p,c;

	point cent =(point)malloc(sizeof(point_t) * n_cluster);

	/* assign init grouping randomly */
	//for_len p->group = j % n_cluster;//一般初始化

	/* or call k++ init */
	init_seed_classify(pts, len, cent, n_cluster);//k-means++初始化
	k = 0;
	do {//标准的k-means聚类算法
		/* group element for centroids are used as counters */
		for_n{ c->group = 0; c->x = c->y = 0; }
		for_len{
			c = cent + p->group;//p->group所在类的质心
			c->group++;//计数
			c->x += p->x; c->y += p->y;
		}
		for_n{ c->x /= c->group; c->y /= c->group; }//各个类的所有点的纵/横坐标的平均值作为新质心

		changed = 0;
		/* find closest centroid of each point */
		for_len{
			min_i = classify(p, cent, n_cluster, 0);
			
			if (min_i != p->group) {
				changed++;
				p->group = min_i;
			}
		}
		showBmp(pts,len,cent,n_cluster,k);
		cout << "第" << k << "次迭代完成" << endl;
		k++;
	} while (changed > (len >> 10)); /* stop when 99.9% of points are good */

	for_n{ c->group = i; }

	return cent;
}
第六,mian()函数:这里我们把100000点分为4类,

#define PTS 100000
#define K 4

int main()
{

	srand((unsigned int)time(NULL));
	point v = gen_point(PTS, 20);//点集个数PTS个,分布在以原点为圆心,10为半径的园内
	point c = k_means(v, PTS, K);//分成K个类
	
	system("pause");
	return 0;
}
第七,运行结果:
 第一次迭代                         迭代2                       迭代3                  迭代4

    

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