五星效果图
以上为展示,没做优化
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Video;
public class OneGifi : Pond
{
public void OneGift()
{
//抽奖即加一
wuFloor += 1;
siFloor += 1;
//五星出货区
int wuI = 0;
//默认出奖值
if (wuFloor < 40)
Random_rewards = Random.Range(10, 999);
else if (wuFloor < 73) Random_rewards = Random.Range(8, 1000);
R = (int)Random_rewards; Debug.Log(R);
//判断五星是否出了
if (Withdraw == true)
{
wuFloor = 0;
Withdraw = false;
}
if (wuFloor < 73)
{
while (wuI < 6)
{
if (R == wuRewards[wuI])
{
Withdraw = true;
wuFloor = 0;
}
wuI++;
}
}
//当五星保底到73后用新算法