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原创 游戏程序员的2012年终总结
世界末日没来, 只好继续战斗技术篇渲染这部分没什么搞头了, 大家都差不多, 够用就好. 最重要的是让尽量多的机器画面好, 而不是高端机器好关键字: Deferred Lighting, SSAO, Deferred Shadow, Gamma Correction, FXAA, Screen Space Decal, Rim Light, Color Grading, HDR虽说画面是第一印象,
2013-01-01 14:51:25 5412 6
View Frustum Culling Tutorial
2009-11-19
Introduction to 3D Game Programming with Direct3D 10(2)
2009-11-16
Introduction to 3D Game Programming with Direct3D 10(1)
2009-11-16
Programming Vertex, Geometry, and Pixel Shaders
2009-02-02
DirectX in C++/CLI
2008-11-02
Introduction to 3D Game Programming with DirectX9.0c A Shader Approach
2008-09-17
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