game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define EASY_COUNT 10
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
test.c
#include"game.h"
void menu()
{
printf("*************************\n");
printf("******* 1. play *******\n");
printf("******* 0. exit *******\n");
printf("*************************\n");
}
void game()
{
//雷的信息存储
//1.布置好的雷的信息
char mine[ROWS][COLS] = { 0 };//11*11
//2.排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//DisplayBoard(mine, ROW, COL);//雷的棋盘
DisplayBoard(show, ROW, COL);//显示的棋盘
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);//布置好的雷的棋盘
//扫雷
FindMine(mine, show , ROW, COL);
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.c
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;//1-9
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int Get_Mine_Count(char mine[ROWS][COLS], int x, int y )
{
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y + 1] +
mine[x + 1][y + 1] +
mine[x + 1][y] +
mine[x + 1][y - 1] +
mine[x][y - 1] - 8 * '0';
}
void Open(char mine[ROWS][COLS], char show[ROWS][COLS],int row,int col, int x, int y)
{
if (Get_Mine_Count(mine, x, y) == 0 && x <= row && y <= col && x>0 && y>0)
{
show[x][y] = '0';
if (x + 1 <= row && show[x+1][y] == '*' )
{
Open(mine, show, row, col, x + 1, y);
}
if (x - 1 >0 && show[x-1][y] == '*')
{
Open(mine, show, row, col, x - 1, y);
}
if (y + 1 <= col && show[x][y+1] == '*')
{
Open(mine, show, row, col, x , y + 1);
}
if (y - 1 >0 && show[x][y-1] == '*')
{
Open(mine, show, row, col, x , y-1);
}
if (x + 1 <= row && y + 1 <= col && show[x+1][y+1] == '*')
{
Open(mine, show, row, col, x + 1, y + 1);
}
if (x - 1 > 0 && y - 1>0 && show[x-1][y-1] == '*')
{
Open(mine, show, row, col, x-1, y-1);
}
if (x + 1 <= row && y - 1 > 0 && show[x+1][y-1] == '*')
{
Open(mine, show, row, col, x + 1, y -1);
}
if (x - 1 > 0 && y + 1 <= col && show[x-1][y+1] == '*')
{
Open(mine, show, row, col, x - 1, y+1);
}
}
else
{
show[x][y] = Get_Mine_Count(mine, x, y) + '0';
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;//9*9-10
while (win<row*col-EASY_COUNT)
{
printf("请输入排查雷的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了!\n");
DisplayBoard(mine, row, col);
break;
}
else //不是雷
{
Open(mine, show,row,col, x,y);
}
if (win < row*col - EASY_COUNT - 1)
{
for (x = 1; x <= row; x++)
{
for (y = 1; y <= col;y++)
{
if (show[x][y] == '0')
show[x][y] = ' ';
}
}
DisplayBoard(show, row, col);
}
win++;
}
else
{
printf("输入坐标非法,请重新输入!\n");
}
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, row, col);
}
}