栈应用-走迷宫

#include <stdio.h>
#include <malloc.h>
#include <string.h>


#define NULL 0
#define TRUE 1
#define FALSE 0

#define RIGHT 1
#define DOWN  2
#define LEFT  3
#define UP    4

const int width = 10;
const int height = 10;
int maze[height][width]={
	//0,1,2,3,4,5,6,7,8,9
	{1,1,1,1,1,1,1,1,1,1},//0
	{1,0,0,1,0,0,0,1,0,1},//1
	{1,0,0,1,0,0,0,1,0,1},//2
	{1,0,0,0,0,1,1,0,0,1},//3
	{1,0,1,1,1,0,0,0,0,1},//4
	{1,0,0,0,1,0,0,0,0,1},//5
	{1,0,1,0,0,0,1,0,0,1},//6
	{1,0,1,1,1,0,1,1,0,1},//7
	{1,1,0,0,0,0,0,0,0,1},//8
	{1,1,1,1,1,1,1,1,1,1},//9
};

int foot[height][width]={0};

typedef struct PosType
{
	int x;
	int y;
}PosType;

typedef struct {
	PosType pos;
	int di;
}ElemType;

typedef struct
{
	int **path;
	int width;
	int height;
}MazePath;
//地图
MazePath mazepath = {(int **)maze,width,height}; 


typedef struct _stack
{
	ElemType data;
	struct _stack* next;
}Stack , *PStack;

const int nLEN = sizeof(Stack);

void InitStack(PStack* head)
{
	(*head) = (PStack)malloc(nLEN);
//	(*head)->data = NULL;
	(*head)->next = 0;
}

void DestroyStack(PStack *head)
{
	PStack p = *head;
	PStack p1 = p;
	while(p)
	{
		p = p->next;
		free(p1);
		p1 = p;
	}
}

void CleadStack(PStack *head)
{

	PStack p = (*head)->next;
	PStack p1 = p;
	while(p)
	{
		p = p->next;
		free(p1);
		p1 = p;
	}
}

int StackEmpty(PStack s)
{
	s = s->next;
	if(s!=NULL)
		return FALSE;
	else return TRUE;
}

int StackLength(PStack s)
{
	s = s->next;
	int nSize = 0;
	while(s!=NULL)
	{
		nSize++;
		s = s->next;
	}
	return nSize;
}

int GetTop(PStack s,ElemType *data)
{
	if(!StackEmpty(s))
	{
		s = s->next;
		*data = s->data;
		return TRUE;
	}
	return FALSE;
}

int Push(PStack s,ElemType data)
{
	PStack temp = (PStack)malloc(nLEN);
	temp->data = data;
	temp->next = NULL;

	//
	temp->next = s->next;
	s->next = temp;

	return TRUE;
}

int Pop(PStack s,ElemType *data)
{
	if(StackEmpty(s))
		return FALSE;

	PStack temp = s->next;
	*data = temp->data;
	s->next = s->next->next;

	free(temp);

	return TRUE;
}

//能否通过
int Canpass(PosType pos)
{
	int x = pos.x;
	int y = pos.y;
	//已经走过
	if(foot[y][x]==1)
	{
		return FALSE;
	}
	//有障碍
	int (*p)[width] = (int(*)[width])(mazepath.path);
	if(p[y][x]==1)
	{
		return FALSE;
	}
	return 1;
}

//留下足迹
void MarkFoot(PosType pos)
{
	int x = pos.x;
	int y = pos.y;
	foot[y][x] = 1;
}

PosType NextPos(PosType pos,int di)
{
	PosType p;
	if(di==RIGHT)
	{
		p.x = pos.x +1;
		p.y = pos.y;
	}
	else if(di == LEFT)
	{
		p.x = pos.x-1;
		p.y = pos.y;
	}
	else if(di==DOWN)
	{
		p.x = pos.x;
		p.y = pos.y+1;
	}
	else if(di == UP)
	{
		p.x = pos.x;
		p.y = pos.y-1;
	}

	return p;
}


void _printffoot(PStack s)
{
	ElemType e;
	int nlen = StackLength(s);
	while(!StackEmpty(s))
	{
		Pop(s,&e);
		printf("%-3d : (%d,%d)\n",nlen--,e.pos.x,e.pos.y);
	}
}

int TestMazePath(PosType start , PosType end)
{
	PStack s;
	InitStack(&s);
	PosType curpos;
	curpos.x = start.x;
	curpos.y = start.y;
	ElemType e={0};

	do 
	{
		//可以通过
		if(Canpass(curpos))
		{
			//留下标记
			MarkFoot(curpos);
			e.pos = curpos;
			e.di = RIGHT;
			//入栈
			Push(s,e);
			//找到出口了
			if(curpos.x==end.x && curpos.y==end.y)
			{
				_printffoot(s);
				return TRUE;
			}
			//取下一个pos
			curpos = NextPos(curpos,RIGHT);
		}
		//不能通过
		else
		{
			if(!StackEmpty(s))
			{
				//出栈
				Pop(s,&e);
				//这个点已搜索完了
				if(e.di==UP && !StackEmpty(s))
				{
					MarkFoot(e.pos);
					Pop(s,&e);
				}
				//还没搜完
				if(e.di < 4)
				{
					//继续搜
					e.di++;
					Push(s,e);
					curpos = NextPos(e.pos , e.di);
				}
			}
		}
	} while (!StackEmpty(s));

	return FALSE;
}

int main()
{
	PosType start={1,1};
	PosType end={8,8};
	int iret = TestMazePath(start , end);
//	printf("%d",iret);
	return 0;
}

/*
void test1()
{
	PStack s;
	InitStack(&s);
	int n = 0;
	scanf("%d",&n);
	while(n)
	{
		Push(s,n%8);
		n = n/8;
	}

	int data = 0;
	while(!StackEmpty(s))
	{
		Pop(s,&data);
		printf("%d",data);
	}


	CleadStack(&s);
	Push(s,10);
	Push(s,20);
	Push(s,100);


	int nn = StackLength(s);
	printf("%d\n",nn);

	DestroyStack(&s);
	return ;
}

int IsLeft(char ch)
{
	if(ch=='[')
		return TRUE;
	if(ch=='(')
		return TRUE;

	return FALSE;
}

int test2(char *psz,int nlen)
{
	PStack s;
	InitStack(&s);

	for(int i=0;i<nlen;i++)
	{
		int ch = psz[i];
		if(ch=='[' || ch=='(')
		{
			Push(s , ch);
		}
		else if(ch==']' || ch==')')
		{
			int temp = 0;
			Pop(s,&temp);
			if(ch==']' && temp!='[')
				return FALSE;
			if(ch==')' && temp!='(')
				return FALSE;
		}
	}
	if(StackEmpty(s))
		return TRUE;

	return FALSE;

}*/

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