Handler 详解

1)handler 构造方法

其中, Handler(), Handler(Callback), Handler(boolean) 实际调用的 Handler(Callback, boolean); Handler(Looper), Handler(Looper,Callback)实际调用 Handler(Looper, Callback, boolean); 因此,主要分析 Handler(Callback, Boolean) 和 Handler(Looper, Callback, boolean);

Handler(Callback, boolean)

    /**
     * Use the {@link Looper} for the current thread with the specified callback interface
     * and set whether the handler should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
     *
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    public Handler(@Nullable Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

即,这个构造方法,获取的是当前线程的Looper; 所以,需要确保当前线程已调用了Looper.prepare 生成了Looper(注意,且位于Looper.loop 方法之前)。

Handler(Looper, Callback, boolean)

    /**
     * Use the provided {@link Looper} instead of the default one and take a callback
     * interface in which to handle messages.  Also set whether the handler
     * should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by conditions such as display vsync.
     *
     * @param looper The looper, must not be null.
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    @UnsupportedAppUsage
    public Handler(@NonNull Looper looper, @Nullable Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

即,此构造方法需要外部传递 Looper。

参数解析:Callback ==> 这个主要是接收消息处理的接口,优先级为Message>Callback>Handler;

                 async==>主要是 表明这个消息是否是一个异步的.具体查看 Message 的 setAsynchronous

    /**
     * Sets whether the message is asynchronous, meaning that it is not
     * subject to {@link Looper} synchronization barriers.
     * <p>
     * Certain operations, such as view invalidation, may introduce synchronization
     * barriers into the {@link Looper}'s message queue to prevent subsequent messages
     * from being delivered until some condition is met.  In the case of view invalidation,
     * messages which are posted after a call to {@link android.view.View#invalidate}
     * are suspended by means of a synchronization barrier until the next frame is
     * ready to be drawn.  The synchronization barrier ensures that the invalidation
     * request is completely handled before resuming.
     * </p><p>
     * Asynchronous messages are exempt from synchronization barriers.  They typically
     * represent interrupts, input events, and other signals that must be handled independently
     * even while other work has been suspended.
     * </p><p>
     * Note that asynchronous messages may be delivered out of order with respect to
     * synchronous messages although they are always delivered in order among themselves.
     * If the relative order of these messages matters then they probably should not be
     * asynchronous in the first place.  Use with caution.
     * </p>
     *
     * @param async True if the message is asynchronous.
     *
     * @see #isAsynchronous()
     */
    public void setAsynchronous(boolean async) {
        if (async) {
            flags |= FLAG_ASYNCHRONOUS;
        } else {
            flags &= ~FLAG_ASYNCHRONOUS;
        }
    }

                 Looper ==>这个是核心,通过Looper 获取MessageQueue

总之,通过构造函数,我们可以获取:Looper, MessageQueue

2 发送消息

sendMessage 各种重载方法,最终会调用sendMessageAtTime(Message, long),即


    /**
     * Enqueue a message into the message queue after all pending messages
     * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * You will receive it in {@link #handleMessage}, in the thread attached
     * to this handler.
     * 
     * @param uptimeMillis The absolute time at which the message should be
     *         delivered, using the
     *         {@link android.os.SystemClock#uptimeMillis} time-base.
     *         
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

    private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();

        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

sendMessageAtTime参数解析:其中Message 通过其参数 what(message codde) arg1 和 arg2,obj.来设定;

uptimeMills 决定加入消息队列(其实是一个链表,方便插入)的位置。如下源码分析得知。

{
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

PostXX 各种方法,主要将Runnable,传递给 Message

   private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }

总之, 发送消息,需要构造消息(what, target等),然后调用 MessageQueue 根据 when 插入到消息链表的合适位置。

3 处理消息,与处理消息有关的主要是两个 

其中 handleMessage 是 Handler自己定义的处理消息的方法,子类需要覆盖它。 dispatchMessage 则是从消息队列中获取的头部消息,然后调用消息的target,即Handler 的dispatchMessage; 其决定了消息处理的顺序。如下

    /**
     * Handle system messages here.
     */
    public void dispatchMessage(@NonNull Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

即,Message.runnable > Handler.callback >  Handler.handlerMessage

若是想拦截消息,可以覆盖 dispatchMessage.

4 注意点:

不要直接 new Message, 建议从消息池中获取,最终会调用 Message.obtain

    /**
     * Return a new Message instance from the global pool. Allows us to
     * avoid allocating new objects in many cases.
     */
    public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;
                sPool = m.next;
                m.next = null;
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                return m;
            }
        }
        return new Message();
    }

 

 

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