using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class ModelTransform : MonoBehaviour
{
//旋转最大角度
public int yMinLimit = -20;
public int yMaxLimit = 80;
public int xMinLimit = -180;
public int xMaxLimit = 180;
//旋转速度
public float xSpeed = 250.0f;
public float ySpeed = 120.0f;
//旋转角度
private float x = 0.0f;
private float y = 0.0f;
public bool IfCanRotate;
private void Start()
{
x -= Input.GetAxis("Mouse X") * xSpeed * 0.02f;
x = ClampAngle(x, xMinLimit, xMaxLimit);
y += Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
y = ClampAngle(y, yMinLimit, yMaxLimit);
//欧拉角转化为四元数
Quaternion rotation = Quaternion.Euler(y, x, 0);
transform.rotation = rotation;
}
void Update()
{
if (IfCanRotate)
{
if (Input.GetMouseButton(0))
{ //点击到UI,返回
// if (CheckGuiRaycastObjects()) return;
//Input.GetAxis("MouseX");//获取鼠标移动的X轴的距离
x -= Input.GetAxis("Mouse X") * xSpeed * 0.02f;
x = ClampAngle(x, xMinLimit, xMaxLimit);
y += Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
y = ClampAngle(y, yMinLimit, yMaxLimit);
//欧拉角转化为四元数
Quaternion rotation = Quaternion.Euler(y, x, 0);
transform.rotation = rotation;
}
}
//else if (Input.GetAxis("Mouse ScrollWheel") != 0)
//{
// //鼠标滚动滑轮 值就会变化
// if (Input.GetAxis("Mouse ScrollWheel") < 0)
// {
// Camera UICamera =
// GameObject.FindGameObjectWithTag("UICamera").transform.GetComponent<Camera>();
// //范围值限定
// if (Camera.main.fieldOfView <= 100)
// Camera.main.fieldOfView += 2;
// if (Camera.main.orthographicSize <= 20)
// Camera.main.orthographicSize += 0.5F;
// }
// //Zoom in
// if (Input.GetAxis("Mouse ScrollWheel") > 0)
// {
// //范围值限定
// if (Camera.main.fieldOfView > 2)
// Camera.main.fieldOfView -= 2;
// if (Camera.main.orthographicSize >= 1)
// Camera.main.orthographicSize -= 0.5F;
// }
//}
}
//角度范围值限定
static float ClampAngle(float angle, float min, float max)
{
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp(angle, min, max);
}
/// <summary>
/// 判断是否点击到UI
/// </summary>
/// <returns></returns>
bool CheckGuiRaycastObjects()
{
// PointerEventData eventData = new PointerEventData(Main.Instance.eventSystem);
PointerEventData eventData = new PointerEventData(EventSystem.current);
eventData.pressPosition = Input.mousePosition;
eventData.position = Input.mousePosition;
List<RaycastResult> list = new List<RaycastResult>();
// Main.Instance.graphicRaycaster.Raycast(eventData, list);
EventSystem.current.RaycastAll(eventData, list);
//Debug.Log(list.Count);
return list.Count > 0;
}
}
unity 鼠标左键控制物体旋转
最新推荐文章于 2024-05-23 10:42:06 发布