Vector3
struct in UnityEngine
描述
Representation of 3D vectors and points.
表示3D向量或点。
This structure is used throughout Unity to pass 3D positions and directions around. It also contains functions for doing common vector operations.
此结构用来贯穿整个Unity3D位置和方向的转换。也包括一般向量操作方法。
Besides the functions listed below, other classes can be used to manipulate vectors and points as well. For example the Quaternion and the Matrix4x4 classes are useful for rotating or transforming vectors and points.
除了以下列出的方法,其他类也有操作向量和位置的方法。例如Quaternion和Matrix4x4……
静态变量
- back 代表(0,0,-1)
- down 代表(0,-1,0)
- forward 代表(0,0,1ÿ