//获取工作部件的所有的体对象
workPart = theSession.Parts.Work;
BodyCollection bodyCollection = workPart.Bodies;
Body[] bodies = bodyCollection.ToArray();
//将体对象按照实体和片体分类
Body[] solidBodies = new Body[0];
Body[] sheetBodies = new Body[0];
foreach(var bd in bodies)
{
if(bd.IsSolidBody)
{
Array.Resize(ref solidBodies, solidBodies.Length + 1);
solidBodies[solidBodies.Length - 1] = bd;
}
else
{
Array.Resize(ref sheetBodies, sheetBodies.Length + 1);
sheetBodies[sheetBodies.Length - 1] = bd;
}
NX二次开发-建模-遍历所有对象
最新推荐文章于 2024-04-11 15:09:59 发布