private function onEnterFrame(event:Event):void{
if(this.canDrag&&this.isDrag){
var pos3D:Vector3D=App.sceneCamera.lookAtPosition;
var vec:Vector3D=App.view.unproject(App.stage2D.mouseX,App.stage2D.mouseY,1);
var vec2:Vector3D=App.view.unproject(this.lastMouseX,this.lastMouseY,1);
this.getCross(vec, App.camera.position, 200);
this.getCross(vec2, App.camera.position, 200);
var vec3:Vector3D=vec.subtract(vec2);
pos3D.x = this._cameraPos3D.x-vec3.x;
pos3D.z = this._cameraPos3D.z-vec3.z;
App.sceneCamera.lookAtPosition=pos3D;
}
}
public static function getCross(source:Vector3D, reference:Vector3D, y:Number=0):void{
if (source.y==reference.y || source.y==y) { return; }
source.x += (y-source.y)/(reference.y-source.y)*(reference.x-source.x);
source.z += (y-source.y)/(reference.y-source.y)*(reference.z-source.z);
}
Flash Away3D中的场景拖动
最新推荐文章于 2019-07-21 19:48:31 发布