UnrealEngine5实操--基础概念(持续补充)

Unreal 术语

Unreal Engine Terminology

  • Actor: 可以放置在Level中的实体对象,比如摄像机、网格体、初始位置等;
  • Pawn: 代表你或者AI控制的游戏对象,Actor的子类;
  • Charactor: 玩家可控制的虚拟人物角色,Pawn的子类;
  • Component: 可以挂在Actor上的特定功能组件;
  • Player Controller: 获取玩家输入,与game交互;
  • Player State: 游戏内参与者的状态;如name,当前地图,生命值等
  • BluePrint: 蓝图,可视化脚本系统,俗称连连看;
  • Game Mode:游戏运行机制;
  • Game State :游戏状态,如游戏分数,多少玩家,开局时间等;

UE5 上手指南

Onboarding Guide for Games Licensees

  • 硬件要求
  • 获取虚幻
  • 开发编译

关卡快速搭建

Level Designer Quick Start

视口标准按键操作

Control Action
W / Numpad8 / Up Moves the camera forward.
S / Numpad2 / Down Moves the camera backward.
A / Numpad4 / Left Moves the camera left.
D / Numpad6 / Right Moves the camera right.
E / Numpad9 / Page Up Moves the camera up.
Q / Numpad7 / Page Dn Moves the camera down.
Z / Numpad1 Zooms the camera out (raises FOV).
C / Numpad3 Zooms the camera in (lowers FOV).
Perspective 透视图
LMB + Drag Moves the camera forward and backward and rotates left and right.
RMB + Drag Rotates the viewport camera.
LMB + RMB + Drag || MMB Moves up and down.
Alt + LMB + Drag Tumbles the viewport around a single pivot or point of interest.
Alt + RMB + Drag Dollies (zooms) the camera toward and away from a single pivot or point of interest.
Alt + MMB + Drag Tracks the camera left, right, up, and down in the direction of mouse movement.
Orthographic (Top, Front, Side) 正交视图
LMB + Drag Creates a marquee selection box.
RMB + Drag Pans the viewport camera.
LMB + RMB + Drag Zooms the viewport camera in and out.
Focusing 快速定位
F Focuses the camera on the selected object. This is essential to make the most out of tumbling the camera.

Editor 视角移动速度调节

右上角调节速度为固定值
可在editor settings里设置use distance-scaled camera speed 为true。

Unreal Editor 快速测距

alt+J 顶视图,按住鼠标中键

Actor 操作

相机操作

  • 修改默认pawn 速度及加速度:Default Pawn 的movement component组件详细面板Floating Pawn Movement修改即可,在这里插入图片描述
  • 关闭默认运行启动鼠标捕获;
    在这里插入图片描述

运行和模拟、打包

  • PIE or SIE

There are two ways to preview your game in Unreal Engine:
Play In Editor (PIE), which you can access from the Play button on the Main Toolbar.
Simulate In Editor (SIE), which you can access from the Play drop-down menu or by using the Alt + S on Windows keyboard shortcut (or Option + S on macOS).
The key difference between playing and simulating in the Editor is that playing will always start the game at the Player Start location and give you control of the player character. Simulating doesn’t move the Camera and doesn’t spawn a player character.

  • Packaging
    • 设置默认地图
      在这里插入图片描述
    • 手动打包
      在这里插入图片描述
    • 分发
      Distribution
      在这里插入图片描述
      签名、加密
      在这里插入图片描述
      优化加载时间
      在这里插入图片描述
      压缩Pak
      在这里插入图片描述
      Pak资源打包顺序优化

      Build and run the packaged game with the -fileopenlog command-line option, which causes the engine to log the order in which it opens files.
      Exercise all major areas of the game. Load every level, every playable character, every weapon, every vehicle, and so on. Once everything has been loaded, quit the game.
      There will be a file in your deployed game called GameOpenOrder.log that contains the information needed to optimize your .pak file order. For example, on Windows builds, the file will be found in WindowsNoEditor/(YourGame)/Build/WindowsNoEditor/FileOpenOrder/. Copy this file to your development directory under the /Build/Wi

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值