#include <GL/glut.h>
GLfloat X = 10.0f;
GLfloat Y = 1.0f;
GLfloat Z = 5.0f;
void myDisplay(void)
{
GLfloat diffuse[] = {0.7,0.7,0.0,1.0};
glClear (GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glPushMatrix();
glRotatef(X,1.0,0.0,0.0);
glRotatef(Y,0.0,1.0,0.0);
glRotatef(Z,0.0,0.0,1.0);
glMatrixMode (GL_PROJECTION);
glutWireSphere(0.2,10,18); //
//glutSolidCube(1.0);//立方体
glPopMatrix();
glFlush();
glutSwapBuffers();//交换当前窗口使用层的缓存
}
void myReshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-1.5,1.5,-1.5,1.5);
if(w <= h)
glOrtho(-2.25,2.25,-2.25*h/w,2.25*h/w,-10.0,10.0);
else
glOrtho(-2.25*w/h,2.25*w/h,-2.25,2.25,-10.0,10.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
}
void myAnimate(void)
{
X+=1.0;
Y+=1.0;
Z+=1.0;
glutPostRedisplay();//标记当前窗口需要重新绘制
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize(400,400);
glutInitWindowPosition(200,200);
glutCreateWindow("color");
glutReshapeFunc(myReshape);
glutDisplayFunc(myDisplay);
glutIdleFunc(myAnimate);//设置全局空闲回调函数
glutMainLoop();
return(0);
}
OpenGL 旋转球体
最新推荐文章于 2023-10-04 12:03:55 发布