#define volatile const _I
typedef struct
{
__I uint32_t CPUID; /*!< CPU ID Base Register */
__IO uint32_t ICSR; /*!< Interrupt Control State Register */
__IO uint32_t VTOR; /*!< Vector Table Offset Register */
__IO uint32_t AIRCR; /*!< Application Interrupt / Reset Control Register */
__IO uint32_t SCR; /*!< System Control Register */
__IO uint32_t CCR; /*!< Configuration Control Register */
__IO uint8_t SHP[12]; /*!< System Handlers Priority Registers (4-7, 8-11, 12-15) */
__IO uint32_t SHCSR; /*!< System Handler Control and State Register */
__IO uint32_t CFSR; /*!< Configurable Fault Status Register */
__IO uint32_t HFSR; /*!< Hard Fault Status Register */
__IO uint32_t DFSR; /*!< Debug Fault Status Register */
__IO uint32_t MMFAR; /*!< Mem Manage Address Register */
__IO uint32_t BFAR; /*!< Bus Fault Address Register */
__IO uint32_t AFSR; /*!< Auxiliary Fault Status Register */
__I uint32_t PFR[2]; /*!< Processor Feature Register */
__I uint32_t DFR; /*!< Debug Feature Register */
__I uint32_t ADR; /*!< Auxiliary Feature Register */
__I uint32_t MMFR[4]; /*!< Memory Model Feature Register */
__I uint32_t ISAR[5]; /*!< ISA Feature Register */
} SCB_Type;
在MDK中,上面的代码作为C语言使用时,可以顺利通过,但作为C++代码编译时,会有“CONstructors not initialized"之类的提示,而在BOLAND C++ buidler 编译直接通不过,原因在于C与C++中关于CONST的用法是不一样的,在C语中CONST可作为变量声名为只读使用,C++中变量使用CONST时,必须初始化。