Please provide an auth token with USYM_UPLOAD_AUTH_TOKEN environment Unity Mac 命令行出包报错

Unity有些版本的bug,因为什么Cloud build。这几天更新Unity版本后jenkins无法自动打IOS IPA,报错内容为:

Please provide an auth token with USYM_UPLOAD_AUTH_TOKEN environment

Google一大波,才找到解决方案:填写个假的token 

https://forum.unity.com/threads/ios-build-is-failing-seems-like-a-fastlane-problem-not-sure-how-to-proceed.682201/#post-4701557

 但是用了google广告插件的童鞋们要注意了,上边的解决方案还不够,还得修改Project以及其他Target中的property,设置假的Token。把下边的代码放入Unity 项目中的Editor中,可以解决问题。蛋疼的Unity,搞毛线啊。。。。一个什么鬼Cloud build我们也不用,还要让我们头秃一波

#if UNITY_IOS
 
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.iOS.Xcode;
using UnityEngine;
 
/// <summary>
/// Adding fake USYM_UPLOAD_AUTH_TOKEN if not already set, to avoid cli build errors
/// see https://forum.unity.com/threads/ios-build-is-failing-seems-like-a-fastlane-problem-not-sure-how-to-proceed.682201/#post-4701557
/// </summary>
public class AddFakeUploadTokenPostprocessor : IPostprocessBuildWithReport
{
    public int callbackOrder => 100;
 
    public void OnPostprocessBuild(BuildReport report)
    {
        var pathToBuiltProject = report.summary.outputPath;
        var target = report.summary.platform;
        if (target != BuildTarget.iOS)
        {
            return;
        }
 
        Debug.LogFormat("Postprocessing build at \"{0}\" for target {1}", pathToBuiltProject, target);
        PBXProject project = new PBXProject();
        string pbxFilename = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
       // string pbxFilename = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.wcworkspace";
        //string pbxFilename = pathToBuiltProject + "/Unity-iPhone.xcworkspace/project.pbxproj";
        project.ReadFromFile(pbxFilename);
 
        #if UNITY_2019_3_OR_NEWER
        string targetGUID = project.GetUnityMainTargetGuid();
        //project.target
        #else
        string targetName = PBXProject.GetUnityTargetName();
        string targetGUID = project.TargetGuidByName(targetName);
        #endif
 
        var token = project.GetBuildPropertyForAnyConfig(targetGUID, "USYM_UPLOAD_AUTH_TOKEN");
        if (string.IsNullOrEmpty(token))
        {
            token = "FakeToken";
        }
        string targetGUID2 = project.TargetGuidByName("UnityFramework");
        project.SetBuildProperty(targetGUID, "USYM_UPLOAD_AUTH_TOKEN", token);
        project.SetBuildProperty(targetGUID2, "USYM_UPLOAD_AUTH_TOKEN", token);
        project.SetBuildProperty(project.ProjectGuid(), "USYM_UPLOAD_AUTH_TOKEN", token);        
        //project.SetBuildPropertyForConfig();
        project.WriteToFile(pbxFilename);

    }
}
 
#endif

 

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