three.js 层级模型节点命名、查找、遍历

效果如下:

 代码:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta http-equiv="X-UA-Compatible" content="IE=edge">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>层级模型节点命名、查找、遍历</title>
  <script src="../three.js"></script>
  <script src="../OrbitControls.js"></script>
</head>
<body>
  <script>
    // 创建球模型的方法
    function sphereGeometry(r,x,y,z){
      var sphere_geometry = new THREE.SphereGeometry(r,25,25);
      var sphere_material = new THREE.MeshPhongMaterial({color:0x00ffff});
      var mesh = new THREE.Mesh(sphere_geometry,sphere_material);
      mesh.position.set(x,y,z);
      return mesh;
    }
    // 创建圆柱体模型的方法
    function cylinderGeometry(r1,r2,h,x,y,z){
      var cylinderGeometry = new THREE.CylinderGeometry(r1,r2,h,20);
      var cy_material = new THREE.MeshPhongMaterial({color:0x00ffff});
      var mesh = new THREE.Mesh(cylinderGeometry,cy_material);
      mesh.position.set(x,y,z);
      return mesh;
    }
    // 创建长方体模型的方法
    function boxGeometry(xw,yh,zh,x,y,z){
      var boxGeometry = new THREE.BoxGeometry(xw,yh,zh);
      var bm_material = new THREE.MeshPhongMaterial({color:0x00ffff});
      var mesh = new THREE.Mesh(boxGeometry,bm_material);
      mesh.position.set(x,y,z);
      return mesh;
    }
    // 1,创建场景
    var scene = new THREE.Scene();
    // 2,创建几何模型
    var headMesh = sphereGeometry(100,0,0,0);
    headMesh.name = "脑壳";
    var leftEyeMesh = sphereGeometry(20,80,30,60);
    leftEyeMesh.name = "左眼";
    var rightEyeMesh = sphereGeometry(20,80,30,-60);
    rightEyeMesh.name = "右眼";
    // 创建头组对象
    var headGroup = new THREE.Group();
    headGroup.add(headMesh,leftEyeMesh,rightEyeMesh);
    // scene.add(headGroup);
    // 创建身体的几何体
    var bodyNeck = cylinderGeometry(50,50,40,0,-100,0);
    bodyNeck.name = "脖子";
    var lefthand = cylinderGeometry(50,50,350,0,-180,-200);
    lefthand.name = "左手";
    lefthand.rotateX(Math.PI/2);
    var rightHand = cylinderGeometry(50,50,350,0,-180,200);
    rightHand.rotateX(Math.PI/2);
    var abdomen = boxGeometry(200,300,300,0,-270,0);
    abdomen.name = "肚子";
    var bodyGroup = new THREE.Group();
    bodyGroup.add(bodyNeck,abdomen,lefthand,rightHand);
    scene.add(bodyGroup);
    var allGroup = new THREE.Group();
    // scene.add(headGroup);
    allGroup.add(bodyGroup,headGroup);
    scene.add(allGroup);
    // 3,创建灯光
    var apointLight = new THREE.PointLight({color:0xffffff});
    var apointLight2 = new THREE.PointLight({color:0xffffff});
    var apointLight3 = new THREE.PointLight({color:0xffffff,intensity:1 });
    apointLight.position.set(300,300,300);
    apointLight2.position.set(-300,300,-300);
    apointLight3.position.set(300,-500,300);
    // scene.add(ambientLight);
    scene.add(apointLight,apointLight2,apointLight3);
    var pointLightHelper = new THREE.PointLightHelper(apointLight,50);
    // scene.add( pointLightHelper );
    // 4,创建相机(远景相机)
    var width = window.innerWidth;
    var height = window.innerHeight;
    var k = 2*width / height;
    var s = 500;
    var camera = new THREE.OrthographicCamera(-s*k,s*k,s,-s,-2000,2000);
    camera.position.set(200,300,200);
    camera.lookAt(scene.position);
    // 添加坐标轴
    var axesHelper = new THREE.AxesHelper(400);
    scene.add(axesHelper);
    // 5,创建渲染器
    var renderer = new THREE.WebGLRenderer();
    renderer.setSize(width,height);
    document.body.appendChild(renderer.domElement);
    function render(){
      renderer.render(scene,camera);
      allGroup.rotateY(0.01); //  1弧度=(180/π)°
      requestAnimationFrame(render);
    }
    render();
    // 6,创建鼠标控制对象
    var controls = new THREE.OrbitControls(camera,renderer.domElement);
    // controls.addEventListener('change',render);
    console.log('scene',scene);
    // 递归遍历方法
    scene.traverse(obj => {
      console.log('obj:',obj);
    })
    // 查找某个具体的模型
    var idNode = scene.getObjectById(4)
    console.log(idNode);
    var nameNode = scene.getObjectByName("左眼");
    console.log(nameNode);
  </script>
</body>
</html>

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值