效果:
代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Shape对象和轮廓填充ShapeGeometry</title>
<script src="../three.js"></script>
<script src="../OrbitControls.js"></script>
</head>
<body>
<script>
// 1,创建场景
var scene = new THREE.Scene();
// 2,创建形状模型
// 2.1,创建点
// 2.2 创建形状轨迹
var r = 150;
var shape = new THREE.Shape();
shape.absarc(0,0,50,-Math.PI/2,Math.PI/2);
shape.lineTo(-r,50);
shape.arc(0,-50,50,Math.PI/2,3*Math.PI/2);
shape.lineTo(0,-50);
// 2.3 创建形状模型: 参数3000 是表示细分数,值小了或者没有,线框没有闭合。
var geometry = new THREE.ShapeGeometry(shape,3000);
// geometry.center();//几何体居中
// geometry.scale(30,30,30);//几何体缩放
var material = new THREE.MeshPhongMaterial({color: 0x55aaff,wireframe: false});
// var material = new THREE.MeshPhongMaterial({
// color: 0x0000ff,
// side: THREE.DoubleSide //两面可见
// }); //材质对象
var mesh = new THREE.Line(geometry, material); //网格模型对象
scene.add(mesh);
// 3,创建环境光对象
var ambient = new THREE.AmbientLight(0xffffff);
scene.add(ambient);
// 4,创建相机对象
var width = window.innerWidth;
var height = window.innerHeight;
var k = width / height;
var s = 200;
var camera = new THREE.OrthographicCamera(-s*k,s*k,s,-s,-1000,1000);
camera.position.set(200,300,200);
camera.lookAt(scene.position);
// 5,创建渲染器对象
var renderer = new THREE.WebGLRenderer();
renderer.setSize(width,height);
document.body.appendChild(renderer.domElement);
function render(){
renderer.render(scene,camera);
}
var axes = new THREE.AxesHelper(500);
scene.add(axes);
var controls = new THREE.OrbitControls(camera,renderer.domElement);
controls.addEventListener('change',render);
render();
</script>
</body>
</html>