首先创建一个WWWObj的类
using UnityEngine;
using System.Collections;
public class WWWOBJ : MonoBehaviour {
private WWW www;
public string LoadPro;
public WWWOBJ(string url)
{
www = new WWW(url);
}
public IEnumerator Load()
{
while (!www.isDone)
{
LoadPro = (((int)(www.progress * 100)) % 100) + "%";
Debug.Log("进度:" + LoadPro);
yield return 1;
}
if (www.error != null)
{
Debug.Log("Loading error:" + www.url + "\n" + www.error);
}
else
{
LoadPro = "100%";
AssetBundle bundle = www.assetBundle;
}
}
}
接下来我们就直接调用这个类中的方法就可以了
创建一个脚本
using UnityEngine;
using System.Collections;
public class WWWOBJ : MonoBehaviour {
IEnumerator Start ()
{
WWWOBJ obj = new WWWOBJ("地址URL");
yield return StartCoroutine(obj.Load());
}
}
运行以后就会看见Debug出下载的进度。