首先创建一个WWWObj的类
using UnityEngine; using System.Collections; public class WWWOBJ : MonoBehaviour { private WWW www; public string LoadPro; public WWWOBJ(string url) { www = new WWW(url); } public IEnumerator Load() { while (!www.isDone) { LoadPro = (((int)(www.progress * 100)) % 100) + "%"; Debug.Log("进度:" + LoadPro); yield return 1; } if (www.error != null) { Debug.Log("Loading error:" + www.url + "\n" + www.error); } else { LoadPro = "100%"; AssetBundle bundle = www.assetBundle; } } }
接下来我们就直接调用这个类中的方法就可以了创建一个脚本using UnityEngine; using System.Collections; public class WWWOBJ : MonoBehaviour { IEnumerator Start () { WWWOBJ obj = new WWWOBJ("地址URL"); yield return StartCoroutine(obj.Load()); } }
运行以后就会看见Debug出下载的进度。