网页js跟随鼠标移动的光线动画特效

网页js跟随鼠标移动的光线动画特效


分享一个网页上跟随鼠标移动的光线特效,炫酷丝滑。
在这里插入图片描述

js代码如下:

var Stats = function () {
    var e = Date.now(), t = e, i = 0, n = 1 / 0, r = 0, s = 0, o = 1 / 0, a = 0, l = 0, h = 0, c = document.createElement("div");
    c.id = "stats";
    c.addEventListener("mousedown", function (e) { e.preventDefault(), v(++h % 2) }, !1);
    c.style.cssText = "width:80px;opacity:0.9;cursor:pointer";

    var u = document.createElement("div");
    u.id = "fps";
    u.style.cssText = "padding:0 0 3px 3px;text-align:left;background-color:#002";
    c.appendChild(u);
    var d = document.createElement("div");
    d.id = "fpsText";
    d.style.cssText = "color:#0ff;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px";
    d.innerHTML = "FPS";
    u.appendChild(d);
    var p = document.createElement("div");

    for (p.id = "fpsGraph", p.style.cssText = "position:relative;width:74px;height:30px;background-color:#0ff", u.appendChild(p); 74 > p.children.length;) {
        var f = document.createElement("span");
        f.style.cssText = "width:1px;height:30px;float:left;background-color:#113";
        p.appendChild(f)
    }

    var m = document.createElement("div");
    m.id = "ms";
    m.style.cssText = "padding:0 0 3px 3px;text-align:left;background-color:#020;display:none";
    c.appendChild(m);
    var g = document.createElement("div");
    g.id = "msText";
    g.style.cssText = "color:#0f0;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px";
    g.innerHTML = "MS", m.appendChild(g);
    var y = document.createElement("div");

    for (y.id = "msGraph", y.style.cssText = "position:relative;width:74px;height:30px;background-color:#0f0", m.appendChild(y); 74 > y.children.length;) {
        var f = document.createElement("span");
        f.style.cssText = "width:1px;height:30px;float:left;background-color:#131";
        y.appendChild(f)
    }

    var v = function (e) {
        switch (h = e) {
            case 0:
                u.style.display = "block";
                m.style.display = "none";
                break;
            case 1:
                u.style.display = "none";
                m.style.display = "block"
        }
    };

    var b = function (e, t) {
        var i = e.appendChild(e.firstChild);
        i.style.height = t + "px"
    };

    return {
        REVISION: 11,
        domElement: c,
        setMode: v,
        begin: function () { e = Date.now() },
        end: function () {
            var h = Date.now();
            return i = h - e,
                n = Math.min(n, i),
                r = Math.max(r, i),
                g.textContent = i + " MS (" + n + "-" + r + ")",
                b(y, Math.min(30, 30 - 30 * (i / 200))),
                l++,
                h > t + 1e3 && (s = Math.round(1e3 * l / (h - t)),
                    o = Math.min(o, s),
                    a = Math.max(a, s),
                    d.textContent = s + " FPS (" + o + "-" + a + ")",
                    b(p, Math.min(30, 30 - 30 * (s / 100))),
                    t = h, l = 0),
                h
        },
        update: function () {
            e = this.end()
        }
    }
};

(function (window) {

    var ctx,
        hue,
        logo,
        form,
        buffer,
        target = {},
        tendrils = [],
        settings = {};

    settings.debug = true;
    settings.friction = 0.5;
    settings.trails = 20;
    settings.size = 50;
    settings.dampening = 0.25;
    settings.tension = 0.98;

    Math.TWO_PI = Math.PI * 2;


    function Oscillator(options) {
        this.init(options || {});
    }

    Oscillator.prototype = (function () {

        var value = 0;

        return {

            init: function (options) {
                this.phase = options.phase || 0;
                this.offset = options.offset || 0;
                this.frequency = options.frequency || 0.001;
                this.amplitude = options.amplitude || 1;
            },

            update: function () {
                this.phase += this.frequency;
                value = this.offset + Math.sin(this.phase) * this.amplitude;
                return value;
            },

            value: function () {
                return value;
            }
        };

    })();
    function Tendril(options) {
        this.init(options || {});
    }

    Tendril.prototype = (function () {

        function Node() {
            this.x = 0;
            this.y = 0;
            this.vy = 0;
            this.vx = 0;
        }

        return {

            init: function (options) {

                this.spring = options.spring + (Math.random() * 0.1) - 0.05;
                this.friction = settings.friction + (Math.random() * 0.01) - 0.005;
                this.nodes = [];

                for (var i = 0, node; i < settings.size; i++) {

                    node = new Node();
                    node.x = target.x;
                    node.y = target.y;

                    this.nodes.push(node);
                }
            },

            update: function () {

                var spring = this.spring,
                    node = this.nodes[0];

                node.vx += (target.x - node.x) * spring;
                node.vy += (target.y - node.y) * spring;

                for (var prev, i = 0, n = this.nodes.length; i < n; i++) {

                    node = this.nodes[i];

                    if (i > 0) {

                        prev = this.nodes[i - 1];

                        node.vx += (prev.x - node.x) * spring;
                        node.vy += (prev.y - node.y) * spring;
                        node.vx += prev.vx * settings.dampening;
                        node.vy += prev.vy * settings.dampening;
                    }

                    node.vx *= this.friction;
                    node.vy *= this.friction;
                    node.x += node.vx;
                    node.y += node.vy;

                    spring *= settings.tension;
                }
            },

            draw: function () {

                var x = this.nodes[0].x,
                    y = this.nodes[0].y,
                    a, b;

                ctx.beginPath();
                ctx.moveTo(x, y);

                for (var i = 1, n = this.nodes.length - 2; i < n; i++) {

                    a = this.nodes[i];
                    b = this.nodes[i + 1];
                    x = (a.x + b.x) * 0.5;
                    y = (a.y + b.y) * 0.5;

                    ctx.quadraticCurveTo(a.x, a.y, x, y);
                }

                a = this.nodes[i];
                b = this.nodes[i + 1];

                ctx.quadraticCurveTo(a.x, a.y, b.x, b.y);
                ctx.stroke();
                ctx.closePath();
            }
        };

    })();

    // ----------------------------------------------------------------------------------------

    function init(event) {

        document.removeEventListener('mousemove', init);
        document.removeEventListener('touchstart', init);

        document.addEventListener('mousemove', mousemove);
        document.addEventListener('touchmove', mousemove);
        document.addEventListener('touchstart', touchstart);

        mousemove(event);
        reset();
        loop();
    }

    function reset() {

        tendrils = [];

        for (var i = 0; i < settings.trails; i++) {

            tendrils.push(new Tendril({
                spring: 0.45 + 0.025 * (i / settings.trails)
            }));
        }
    }

    function loop() {

        if (!ctx.running) return;

        ctx.globalCompositeOperation = 'source-over';
        ctx.fillStyle = 'rgba(8,5,16,0.4)';
        ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
        ctx.globalCompositeOperation = 'lighter';
        ctx.strokeStyle = 'hsla(' + Math.round(hue.update()) + ',90%,50%,0.25)';
        ctx.lineWidth = 1;

        if (ctx.frame % 60 == 0) {
            console.log(hue.update(), Math.round(hue.update()), hue.phase, hue.offset, hue.frequency, hue.amplitude);
        }

        for (var i = 0, tendril; i < settings.trails; i++) {
            tendril = tendrils[i];
            tendril.update();
            tendril.draw();
        }

        ctx.frame++;
        ctx.stats.update();
        requestAnimFrame(loop);
    }

    function resize() {
        ctx.canvas.width = window.innerWidth;
        ctx.canvas.height = window.innerHeight;
    }

    function start() {
        if (!ctx.running) {
            ctx.running = true;
            loop();
        }
    }

    function stop() {
        ctx.running = false;
    }

    function mousemove(event) {
        if (event.touches) {
            target.x = event.touches[0].pageX;
            target.y = event.touches[0].pageY;
        } else {
            target.x = event.clientX
            target.y = event.clientY;
        }
        event.preventDefault();
    }

    function touchstart(event) {
        if (event.touches.length == 1) {
            target.x = event.touches[0].pageX;
            target.y = event.touches[0].pageY;
        }
    }

    function keyup(event) {

        switch (event.keyCode) {
            case 32:
                save();
                break;
            default:
            // console.log(event.keyCode); hovertree.com
        }
    }

    function letters(id) {

        var el = document.getElementById(id),
            letters = el.innerHTML.replace('&amp;', '&').split(''),
            heading = '';

        for (var i = 0, n = letters.length, letter; i < n; i++) {
            letter = letters[i].replace('&', '&amp');
            heading += letter.trim() ? '<span class="letter-' + i + '">' + letter + '</span>' : '&nbsp;';
        }

        el.innerHTML = heading;
        setTimeout(function () {
            el.className = 'transition-in';
        }, (Math.random() * 500) + 500);
    }

    function save() {

        if (!buffer) {

            buffer = document.createElement('canvas');
            buffer.width = screen.availWidth;
            buffer.height = screen.availHeight;
            buffer.ctx = buffer.getContext('2d');

            form = document.createElement('form');
            form.method = 'post';
            form.input = document.createElement('input');
            form.input.type = 'hidden';
            form.input.name = 'data';
            form.appendChild(form.input);

            document.body.appendChild(form);
        }

        buffer.ctx.fillStyle = 'rgba(8,5,16)';
        buffer.ctx.fillRect(0, 0, buffer.width, buffer.height);

        buffer.ctx.drawImage(canvas,
            Math.round(buffer.width / 2 - canvas.width / 2),
            Math.round(buffer.height / 2 - canvas.height / 2)
        );

        buffer.ctx.drawImage(logo,
            Math.round(buffer.width / 2 - logo.width / 4),
            Math.round(buffer.height / 2 - logo.height / 4),
            logo.width / 2,
            logo.height / 2
        );

        window.open(buffer.toDataURL(), 'wallpaper', 'top=0,left=0,width=' + buffer.width + ',height=' + buffer.height);
    }

    window.requestAnimFrame = (function () {
        return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function (fn) { window.setTimeout(fn, 1000 / 60) };
    })();

    window.onload = function () {

        ctx = document.getElementById('canvas').getContext('2d');
        ctx.stats = new Stats();
        ctx.running = true;
        ctx.frame = 1;



        hue = new Oscillator({
            phase: Math.random() * Math.TWO_PI,
            amplitude: 85,
            frequency: 0.0015,
            offset: 285
        });



        document.addEventListener('mousemove', init);
        document.addEventListener('touchstart', init);
        document.body.addEventListener('orientationchange', resize);
        window.addEventListener('resize', resize);
        window.addEventListener('keyup', keyup);
        window.addEventListener('focus', start);
        window.addEventListener('blur', stop);

        resize();

        if (window.DEBUG) {

            var gui = new dat.GUI();

            // gui.add(settings, 'debug');
            settings.gui.add(settings, 'trails', 1, 30).onChange(reset);
            settings.gui.add(settings, 'size', 25, 75).onFinishChange(reset);
            settings.gui.add(settings, 'friction', 0.45, 0.55).onFinishChange(reset);
            settings.gui.add(settings, 'dampening', 0.01, 0.4).onFinishChange(reset);
            settings.gui.add(settings, 'tension', 0.95, 0.999).onFinishChange(reset);

            document.body.appendChild(ctx.stats.domElement);
        }
    };

})(window);
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