作者:David Wolff
平装本: 340 页
出版商: Packt Publishing (July 26, 2011)
语言: 英语
又一本介绍OpenGL着色语言的好书,理论联系实际,中文版是遥遥无期了,附上英文版介绍:
This hands-on guide cuts short the preamble and gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.